Page 1 of 2
Modding 1.02 and 1.02b
Posted: Fri Dec 02, 2011 8:15 pm
by marcbarker
As you know there has been a bit of a ruckus with y people are using the 1.02. I think there are many facets. 1 of which I will illustrate.
Slow moving armor getting to the battlearea.
Large Map
Few turns
I created a hauler using the 1.02 as well as the cs coder (encryption) tool
I heated the Engineer truck to accept Armor Jeep, halftracks and boats etc.

RE: Modding 1.02 and 1.02b
Posted: Fri Dec 02, 2011 8:16 pm
by marcbarker
frame 2 of 10
RE: Modding 1.02 and 1.02b
Posted: Fri Dec 02, 2011 8:17 pm
by marcbarker
dang try again

RE: Modding 1.02 and 1.02b
Posted: Fri Dec 02, 2011 8:18 pm
by marcbarker
3 of 10

RE: Modding 1.02 and 1.02b
Posted: Fri Dec 02, 2011 8:20 pm
by marcbarker
4 of 10

RE: Modding 1.02 and 1.02b
Posted: Fri Dec 02, 2011 8:21 pm
by marcbarker
5

RE: Modding 1.02 and 1.02b
Posted: Fri Dec 02, 2011 8:21 pm
by marcbarker
6

RE: Modding 1.02 and 1.02b
Posted: Fri Dec 02, 2011 8:23 pm
by marcbarker
another one

RE: Modding 1.02 and 1.02b
Posted: Fri Dec 02, 2011 8:23 pm
by marcbarker
last one

RE: Modding 1.02 and 1.02b
Posted: Fri Dec 02, 2011 8:24 pm
by marcbarker
sorry 1 more

RE: Modding 1.02 and 1.02b
Posted: Fri Dec 02, 2011 8:25 pm
by marcbarker
So as you can see you can edit various units on the fly and test and build as you go. Share the OOB's with buds.
RE: Modding 1.02 and 1.02b
Posted: Fri Dec 02, 2011 8:28 pm
by marcbarker
here is the line out of the platoon10.oob file that was edited
P10800 6 0 1 0 0 0 80 22 7 3 4 3 0 0 0 10 28 P10035 1 33 32 35 264 0 41 12 46 12 0 0 0 Engineer Trucks , Engineer Trucks ,
now all i have to do is the graphics to show a low boy and there is US choice trucking
RE: Modding 1.02 and 1.02b
Posted: Fri Dec 02, 2011 8:30 pm
by marcbarker
what it was loading a tank
moving the tank via hauler
stopping
unloading
moving tank
RE: Modding 1.02 and 1.02b
Posted: Fri Dec 02, 2011 8:34 pm
by MrRoadrunner
Is it a soft target?
RR
RE: Modding 1.02 and 1.02b
Posted: Fri Dec 02, 2011 8:38 pm
by marcbarker
sure is...if artillery hit while moving high degre the truck and load would be a loss
RE: Modding 1.02 and 1.02b
Posted: Fri Dec 02, 2011 9:05 pm
by marcbarker
but it has a better chance then a tiger vs mortar indirect fire
RE: Modding 1.02 and 1.02b
Posted: Fri Dec 02, 2011 10:41 pm
by Deputy
ORIGINAL: barker
but it has a better chance then a tiger vs mortar indirect fire
Now THAT I like!!!! [8D]
RE: Modding 1.02 and 1.02b
Posted: Fri Dec 02, 2011 11:58 pm
by marcbarker
Actually this would be a good place for any new ideas for the old style...remeber talonsoft hosted the east front head to head game but the only one was east front 1.02 i think....that was fun....better then PBEM
RE: Modding 1.02 and 1.02b
Posted: Sat Dec 03, 2011 12:36 am
by Jason Petho
Head to head and multiplayer are still options.
Start up a session, invite someone to join and voila.. live Head to head. You can invite up to 16 players into a session.
It is explained in the manual how to do it.
Jason Petho
RE: Modding 1.02 and 1.02b
Posted: Sat Dec 03, 2011 2:07 pm
by marcbarker
this is true.....
Thanks for the Heads Up Display....HUD....[8|]