1.7.0.4 Manual orders overridden with space creatures
Posted: Sat Dec 03, 2011 10:13 pm
Some times I have been noticing problems with orders for explorers and military ships being overridden after a few seconds when any space creatures are in the system.
Explores escape if there is a creature in the system even if its on the other side of the system. Move to commands now get overidden after a few seconds. You have to wait for them to leave the system to give them orders.
What will happen is that the explorer gets in an endless loop till low on fuel of "escape" >> "move to system" >> "escape".
Trying to issue another order will not work as it will be overridden with the "escape" after a few seconds.
Trying to use the queue doesn't seem to work either as it will still try to return to the system before checking the queue.
Turning off automation seems to sort of work as it seems to break out of the loop after a few cycles. I think that the explorer gets close enough to the sun at some point to belive the move to command is completed and can now use the next command in the queue.
How I work around these problems is to issue a "Stop" command after hyper out of the system and either issue a new command or let the ship get the next command in the queue.
If the ship is on auto explore and the system is large the ship could be doing this for months as it tries to explore the system.
Now if a military ship enters the system it has the opposite problem as it will try to "attack" the creature no mater the orders or stance. I have only tested with ships given manual order to goto the systems. I haven't noticed any problems with automated ships but they hunt the creatures anyway so I probably would not detect the behavior.
The refuel command seems to be the only one to get the ships to leave the system but it needs to be done before the ships hyper close to creatures so that they don't get destroyed.
Attacking pirates also allows you to leave the system.
I have not tried the refuel command on explorers.
Explores escape if there is a creature in the system even if its on the other side of the system. Move to commands now get overidden after a few seconds. You have to wait for them to leave the system to give them orders.
What will happen is that the explorer gets in an endless loop till low on fuel of "escape" >> "move to system" >> "escape".
Trying to issue another order will not work as it will be overridden with the "escape" after a few seconds.
Trying to use the queue doesn't seem to work either as it will still try to return to the system before checking the queue.
Turning off automation seems to sort of work as it seems to break out of the loop after a few cycles. I think that the explorer gets close enough to the sun at some point to belive the move to command is completed and can now use the next command in the queue.
How I work around these problems is to issue a "Stop" command after hyper out of the system and either issue a new command or let the ship get the next command in the queue.
If the ship is on auto explore and the system is large the ship could be doing this for months as it tries to explore the system.
Now if a military ship enters the system it has the opposite problem as it will try to "attack" the creature no mater the orders or stance. I have only tested with ships given manual order to goto the systems. I haven't noticed any problems with automated ships but they hunt the creatures anyway so I probably would not detect the behavior.
The refuel command seems to be the only one to get the ships to leave the system but it needs to be done before the ships hyper close to creatures so that they don't get destroyed.
Attacking pirates also allows you to leave the system.
I have not tried the refuel command on explorers.