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ai mansion production
Posted: Mon Dec 05, 2011 12:16 am
by waynev
i have noticed in the ai file that my USA ai opponent seems to produce repeated unneeded mansions in 1 province-Annapolis. i have seen several earlier posts re this issue with no apparent solution. i was wondering if i can use the bldgs file to reduce this by changing the usa_ai file, if i reduce all these #s will that prompt the ai to create more UNITS rather than buildings? Thanks for any input/suggestions
RE: ai mansion production
Posted: Wed Dec 07, 2011 6:58 am
by Gil R.
I'm not sure what you're trying to do. You want to change the starting number of mansions in Annapolis? Or are you asking about doctoring the save file itself?
RE: ai mansion production
Posted: Wed Dec 07, 2011 11:30 am
by waynev
Gil,
Thanks for continuing to respond to the board.
I am trying to get the ai to stop overbuilding things like mansions and be mor likely to build more UNITS.
I have niticed on the ai file that at times the ai will build multiple mansions on one or several turns.
I am trying to alter this somewhat towards UNIT production by altering the US_AI portion of the bldgs file in my scenario.
I think that lowering some of these #s will reduce the likelihood of the ai building these buildings and therefore raise the liklihood of it producing more Units.
Am I correct or just wasting time?
Thanks again
Wayne
RE: ai mansion production
Posted: Sat Dec 24, 2011 3:50 pm
by Gil R.
Since our programmer has been busy I thought I'd try to monkey around with this, but I can't find an AI file by that name. Is that the correct name? And where is it? It's not in DATA, where such things should be.
RE: ai mansion production
Posted: Sat Dec 24, 2011 3:52 pm
by Gil R.
(Moving out of "Support" in the hope that an experienced modder might see this thread and weigh in.)
RE: ai mansion production
Posted: Sun Dec 25, 2011 7:04 pm
by waynev
Gil,
Merry Christmas and Happy Holidays.
I was referring to the following file:
"ai_data" located in the Data file.
Thanks,
wayne
RE: ai mansion production
Posted: Fri Dec 30, 2011 9:16 pm
by Gil R.
It turns out that that's a completely irrelevant file. FOF was created using the engine originally used for "Crown of Glory," and when deleting obsolete files Eric must have missed this one. Sorry about the red herring.
Happy holidays to you, too.
RE: ai mansion production
Posted: Sun Jan 15, 2012 7:21 pm
by ericbabe
The ai_data file is not used.