ORIGINAL: Beren
At what moment can you call them?can you set up them in the moment a major power declares you war? do u have to wait until your impulse?
Thanks
The following is from the MWIF Players Manual. There were a couple of months of discussion before I was comfortable that this was the correct interpretation of the Rules as Written. As I recall, Harry Rowland answered a couple of questions on the more thorny issues.
7.7 Declaration of War Subphases
The declaration of war (DOW) subphases are executed by MWIF in a strict order, as listed below. The game does not advance to a new DOW subphase until the current one has been completed by all players. Once the last DOW subphase is finished, the game advances to the next phase.
7.7.1 DOW on Major Powers (RAC 9.2 & 9.3)
If all major powers are at war with all the major powers on the other side, this subphase is skipped.
During this subphase, major powers on the phasing side can declare war on other major powers (see section 8.7.2.14 for details on using the form for this subphase). There are elaborate rules that govern when the USA can declare war on the Axis major powers (see RAC 9.2 and 9.3 for details). Note that none of the consequences of these declarations of war occur during this subphase. Instead, the consequences are implemented in later subphases of the DOW phase.
Once all major powers on the phasing side have closed the DOW on major powers form, this subphase is over and the game advances to the next subphase.
7.7.2 DOW on Minor Countries (RAC 9.2, 9.3, 9.10, & 13.3.2)
During this subphase, major powers on the phasing side can declare war on minor countries (see section 8.7.2.15 for details on using the form for this subphase). Note that none of the consequences of these declarations of war occur during this subphase. Instead, the consequences are implemented in later subphases of the DOW phase.
This subphase is also when major powers can take certain special actions:
• USSR claims the Finnish borderlands.
• USSR claims Bessarabia.
• Japan closes the Burma Road using political pressure.
• A major power (usually the Commonwealth) adds interned units to its force pool.
• The CW adds Polish units to its force pool.
These special actions are only displayed when the current major power is capable of implementing them. Towards the end of the game, and for most major powers, the special actions list is empty.
Once all major powers on the phasing side have closed the DOW on minor powers form, this subphase is over and the game advances to the next subphase.
7.7.3 US Entry Effects (RAC 9.4)
During this subphase the US Entry effects of declarations of war made in the previous two subphases are implemented. To do this, MWIF generates random numbers, comparable to rolling dice. Depending on the outcomes of the die rolls, the USA may have new entry markers to add it its entry pools, or possibly some will be removed (done randomly and automatically by MWIF). If either event occurs, the changed entry pools are displayed for review by the USA player (only).
If no US entry events have happened, or after the USA reviews the changes, the subphase is over and the game advances to the next subphase.
7.7.4 Neutrality Pact Creation & Renewal (RAC 9.5)
During this subphase major powers on the phasing side may create new neutrality pacts, or renew existing ones for an additional year. In either case, the major power on the opposing side which is also part of the neutrality pact must agree to the neutrality pact creation/renewal. See section 8.7.1.13 for a description of the process and the form used.
Once all major powers on the phasing side have closed the Neutrality Pact form, the subphase is over and the game advances to the next subphase.
7.7.5 Calling Out Reserves (RAC 9.6)
If a major power on the phasing side declared war on a major power on the non-phasing side, then both major powers have the option to immediately call out their reserve units. If one of them decides to call out its reserves, a form is displayed, showing all the reserve units that may be called out. The owner gets to decide which ones are placed on the map, which may be none, all, or some (see section 8.7.2.44 for a description of the Call Out Reserves form). If a major power does not call out all of his reserves, then he is given the ability to do so during this phase of the next and subsequent impulses, provided he is still at war with a major power.
If reserve units have been called out, then the setup tray is displayed and the owner gets to place his units on the map. They have to arrive in cities in their home country and are always disorganized as soon as they are placed on the map. Some of the units have to be placed in specific cities (e.g., the Kiev reserve unit has to be placed in Kiev).
Once all major powers have indicated that they are finished placing reserve units by clicking on the End of Phase button on the main form, the subphase is over and the game advances to the next subphase.
7.7.6 Choosing Major Power for Attacked Minor Countries (RAC 9.7)
If during the second subphase of this phase, a major power declared war on a minor country, then the attacked minor country has to be aligned to a major power on the other side. Each of the eligible major powers that can align the minor are asked, in the order that their capitals are closest to the capital of the attacked minor country. See RAC sections 9.7 and 19.2 for the definition of which major powers are ‘eligible’. The first major power that accepts aligning the minor does so. If none of the major powers is willing to align the minor, then the minor country immediately surrenders (see section 7.4.25 for a description of the process of surrendering).
Once all attacked minor countries have been aligned, or surrendered, the subphase is over and the game advances to the next subphase.
7.7.7 Setting Up Attacked Minor Countries (RAC 9.7)
Major powers that aligned attacked minor countries in the previous subphase now place the units belonging to the minor country on the map. The setup tray is used for this task and the units can be placed in any hex in the minor country’s home country.
Once all the units belonging to attacked minor countries have been placed on the map and the controlling major power(s) has(have) indicated they are done by clicking on the End of Phase button on the main form, the subphase is over and the game advances to the next subphase.
7.7.8 Voluntarily Aligning Minor Countries (RAC 9.8)
During this subphase, major powers on the phasing side may be able to align specific minor countries. Which minor countries can be aligned by each major power is unique and defined in the rules. However, only one minor country can be aligned by each major power in an impulse. MWIF displays the Align Minor Countries form when there is one or more minor countries that can be aligned by the current major power (see section 8.7.2.13 for details on that form).
Once all major powers on the phasing side close the Align Minor Countries form, the subphase is over and the game advances to the next subphase.
7.7.9 Setting Up Aligned Minor Countries (RAC 9.8)
Major powers that aligned minor countries in the previous subphase now place the units belonging to the minor country on the map. The setup tray is used for this task and the units can be placed in any hex in the minor country’s home country.
Once all the units belonging to aligned minor countries have been placed on the map and the controlling major power(s) has(have) indicated they are done by clicking on the End of Phase button on the main form, the subphase is over and the game advances to the next subphase.