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Naval routines furbar?

Posted: Tue Dec 13, 2011 3:50 am
by Numdydar
Maybe after playing WitP AE for too long my expectations for naval combat are too high for other games [:)]. The issue is that the rest of the game works REALLY well so it really stands out that the Naval game is broken as detailed below.

I decided to go for Sea Lion in 1940, so had the expectation that it would difficult to impossible to accomplish. Unfortunately it was a cakewalk.

While I was busy sailing AKs and Amphs across the English Channel (while British warsips were present mind you) absolutely nothing happened. I even put the entire Germany fleet in the Channel and not a single Naval combat took place. I put the fleet into port (by accident too many circles. As a side note it would be VERY nice to have the sea area circles different shapes/colors than the port ones.) Still my transports sailed back and forth with not a single shot fired.

Well, maybe supplying them through convoys will get my convoys sunk. Nope. British subs in the Channel just watched them sail by with no effect. Must have switched sides when Churchill was not looking [&:]).

So what was the British CVs and BBs doing while all this was going on? Playing with the Italians in the Med!!!! I will admit the weather is better, but still. If Britian is being invaded through the Channel, every British ship would come screaming home as fast as possible in RL. Plus the british always kept a strong presence around the isle (Home Fleet anyone?). Of course they may just wave as the German convoys and AKs sail by, but they should at least be there. Not playing with Italy and NA.

It does seem that SOMETHING is happening with the AI fighting naval battles against other AI countries. But it is really hard to tell for sure. It just seems like if a human is playing a country, they are immune to being attacked at sea. And yes all my fleets were set on Engage and regular. I tried Raider as well and still no effect.

I have had subs out around Britian since the start of the war and have not had a single report of a convoy being hit. Made me wonder did the British even have any convoys? How about a pop up box at the start of every turn giving the results of Strat Bombing/Sub war. If nothing happens, then still have the box pop up and say nothing happened. Going into the Reports section, having to check on the Raider report, and THEN have to figure out is the report I am looking at last turn's or sometime before is less than useful. If viewing the report is the only way to accomplish this, then at least add a report for every turn so we will know that what we are looking at is the last turn results versus something that happened 10-20 turns ago.

One last thing is that Amphs are wayyy too easy to create. As Germany, I created 16 of them in less than a month (of course having over 500 PP after the fall of France did not hurt [X(]). So I was able to land 3 Corps in one turn. The US at DDay could not do that after years of planning but the Germans can do almost three times as much in 1940 (including a full Armor Corp ?

In most of the other games that I have played that cover this period at this scale (Board and computer), Amphs take a long time to build and cost a LOT. So much so that the German player is forced to chose between a gamble with Sea Lion and a weaken (or delayed Barbarosa). As easy as creating Amphs was, it was not much of a choice. I can do both [:D].

So either make Amphs even more expensive, have them take time like most of the other units, limit the number that can be built at once (could even be country specific), or some other method to accomplish a real choice for Germany.

Like I said before, everything else works so well (and I am glad I bough the game) it just really makes the naval portion look very bad. So I can only hope that getting the naval routines up to same level as everything else is number one on your to do list. Of course you could always borrow the naval code from WitP [:D]

RE: Naval routines furbar?

Posted: Tue Dec 13, 2011 5:01 am
by doomtrader
Time of Fury is for sure lighter game than the WitP, which is a great naval oriented game.

Have you got naval combat autoresolve turned off?

I've got the reports from other players that the RN is getting back to The Channel from the Med.
Indeed it is possible they are headed too late.

I'll also think about increasing the cost of amphibious assaults for Germans, as this might improve the gameplay, however I think this should happen only on hard or very hard level, as the normal level is not for veterans (even from different fronts [:)] )


RE: Naval routines furbar?

Posted: Tue Dec 13, 2011 5:16 am
by Lascar
ORIGINAL: doomtrader

Time of Fury is for sure lighter game than the WitP, which is a great naval oriented game.

Have you got naval combat autoresolve turned off?

I've got the reports from other players that the RN is getting back to The Channel from the Med.
Indeed it is possible they are headed too late.

I'll also think about increasing the cost of amphibious assaults for Germans, as this might improve the gameplay, however I think this should happen only on hard or very hard level, as the normal level is not for veterans (even from different fronts [:)] )

Wouldn't some portion of the Royal Navy always be based at Scapa Flow for defense of the home islands, especially in 1940 when Britain is under immanent threat of invasion? The whole of the Royal Navy being in the Med.at anytime seems to be unrealistic.

RE: Naval routines furbar?

Posted: Tue Dec 13, 2011 5:22 am
by doomtrader
I'm not able to say how does the specific situation looks like for every game.
Just telling what I have read [:)]

I'll take a close look at the British Fleet.
If someody could share his save game from before the Sea Lion, it would help a lot.

RE: Naval routines furbar?

Posted: Tue Dec 13, 2011 12:19 pm
by Numdydar
Just sent you a PM with the save game right before I invaded.

RE: Naval routines furbar?

Posted: Tue Dec 13, 2011 12:26 pm
by gwgardner
Perhaps the detection factors need to be tweaked.

RE: Naval routines furbar?

Posted: Tue Dec 13, 2011 1:42 pm
by waichou
Me I have another problem. All my subs are in the atlantic since 1939 (regular + engage), and after 1 year I didn't sink any convoy... I am very unlucky or is it normal ? [&:]

RE: Naval routines furbar?

Posted: Tue Dec 13, 2011 1:49 pm
by Flaviusx
I think you need to set the subs to raiding + not engage for hitting convoys. Regular + engage is for fleet actions.


RE: Naval routines furbar?

Posted: Tue Dec 13, 2011 2:00 pm
by doomtrader
Flaviusx is right.

RE: Naval routines furbar?

Posted: Tue Dec 13, 2011 2:15 pm
by Barthheart
ORIGINAL: Flaviusx

I think you need to set the subs to raiding + not engage for hitting convoys. Regular + engage is for fleet actions.



Yeah I must be very unlucky then because with those settings and subs in sea areas that form a complete line from Iceland to Spain I have yet to sink even 1 convoy ship....[:(]

RE: Naval routines furbar?

Posted: Tue Dec 13, 2011 2:19 pm
by jjdenver
There seems to be some bug around setting to engage or not. Some of my raider groups are set to engage, but some that aren't set to raider and engage I can't seem to set to raider + engage. Not sure why some come "preset" that way. So raider and no engage is the right way to use them?

RE: Naval routines furbar?

Posted: Tue Dec 13, 2011 2:19 pm
by Flaviusx
Bartheart, I hear what you're saying and I'm having a difficult time finding good zones to sink convoys in during 1939-40. Bay of Biscay so far is the only place I'm getting any kills. Maybe their efficiency increases after you take the French ports. Or perhaps I need to concentrate the subs more instead of sending them out in groups of 1-2 per zone.



RE: Naval routines furbar?

Posted: Tue Dec 13, 2011 2:21 pm
by doomtrader
Remember to send your ships to the port regularly.

RE: Naval routines furbar?

Posted: Tue Dec 13, 2011 2:23 pm
by Flaviusx
Yes, I was wondering about that. How long can these guys stay out before their performance goes to hell? Do all ship types have the same endurance?


RE: Naval routines furbar?

Posted: Tue Dec 13, 2011 2:25 pm
by Barthheart
ORIGINAL: jjdenver

There seems to be some bug around setting to engage or not. Some of my raider groups are set to engage, but some that aren't set to raider and engage I can't seem to set to raider + engage. Not sure why some come "preset" that way. So raider and no engage is the right way to use them?

Yeah I noticed this too. The ones that have Raider and Engaged set are from the start up. If you click on regular then on raider again the engage will uncheck.

I'm guessing that they are not really "engaged"....

RE: Naval routines furbar?

Posted: Tue Dec 13, 2011 2:28 pm
by doomtrader
Raider and engage should not be presented at the same time.
Thanks for spotting that, I will set up the fleets correctly for the patch.

RE: Naval routines furbar?

Posted: Tue Dec 13, 2011 3:29 pm
by Phatguy
ORIGINAL: waichou

Me I have another problem. All my subs are in the atlantic since 1939 (regular + engage), and after 1 year I didn't sink any convoy... I am very unlucky or is it normal ? [&:]

I am gravitating to to saying its normal...... I have been keeping my sub fleets all around the British Isles(all on engage) and the only thing that happens is that I get a message every once in a while that the British sneak attacked a sub and its damaged. Nearly a full year of game time and no msg that any convoy got damaged........

Seems a waste to produce subs...

RE: Naval routines furbar?

Posted: Tue Dec 13, 2011 3:52 pm
by Rasputitsa
ORIGINAL: apathetic lurker
ORIGINAL: waichou

Me I have another problem. All my subs are in the atlantic since 1939 (regular + engage), and after 1 year I didn't sink any convoy... I am very unlucky or is it normal ? [&:]

I am gravitating to to saying its normal...... I have been keeping my sub fleets all around the British Isles(all on engage) and the only thing that happens is that I get a message every once in a while that the British sneak attacked a sub and its damaged. Nearly a full year of game time and no msg that any convoy got damaged........

Seems a waste to produce subs...
I thought the same thing when I first saw the reports, but are you sure the reports say your subs are damaged, the report wording could be improved, the report says 'U37 detected in the North Sea' but it then goes on to say what it detected and damaged. The report would be better worded - 'U37 detects HMS Revenge in the North Sea etc.'

RE: Naval routines furbar?

Posted: Tue Dec 13, 2011 9:31 pm
by Zovs
I created wolf-pacs of 1-3 subs and set them in various places, in the Bay of Biscay I killed 2, 3, 5 and then 7 STP, in another sea zone I killed 20 STP in one shot.

Raiders seem to be less lucky/effective.

RE: Naval routines furbar?

Posted: Tue Dec 13, 2011 11:02 pm
by gwgardner
Look in your reports after each turn, for convoy raiding. Subs are very effective, even early in the war.

In my current multiplayer Grand Campaign game, the German navy has repeatedly attacked convoys from the British Colonies, and also my convoys to Gibraltar, Malta, and Alexandria.

The same happens in a solo game, with the Axis AI.