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Negotiate return of captured spies

Posted: Tue Dec 13, 2011 11:06 am
by Cauldyth
I just thought this would be an interesting addition, considering how attached we can get to certain characters. If one of your favourite spies gets captured while on a covert mission, how badly do you want him back? Exchange him for captured spies of the enemy? Pay $2 million? Give up some of your best tech? It would be neat if "Return the spy Koti Assari to us" appeared in trade negotiations, with an appropriate cost.

Of course, sometimes they should just be killed and not captured.

RE: Negotiate return of captured spies

Posted: Tue Dec 13, 2011 11:08 am
by Gelatinous Cube
Ransoming characters, and more character action in general, is a totally awesome and valid place to expand the game IMO. I think this would be great. There's probably more you could do with this than you could ever put into one expansion.

RE: Negotiate return of captured spies

Posted: Tue Dec 13, 2011 11:31 am
by Keston
Since the only characters who are captured are spies, it seems an obvious option.

RE: Negotiate return of captured spies

Posted: Tue Dec 13, 2011 12:06 pm
by Fideach
Characters on planets, in stations, etc. Could also be captured.
For example, you land a troop general on the ground with your invasion force. You lose the invasion, so there could be a chance the Troop General is captured instead of killed.
Also could have it so if a character is on a station and it gets blown up, there is a chance the character would either:
Die, escape in a pod, or get captured.

Which also brings up a new component we need with characters.. ability to add escape pods to designs, to allow a chance for them to escape alive from the destruction of whatever they are stationed on.

RE: Negotiate return of captured spies

Posted: Tue Dec 13, 2011 3:09 pm
by feygan
+10 for this idea if it's possible to implement then it should be, while the new character system is great it does still lack some personality.

RE: Negotiate return of captured spies

Posted: Tue Dec 13, 2011 3:19 pm
by Theluin
+1 on the idea
ORIGINAL: Fideach
Which also brings up a new component we need with characters.. ability to add escape pods to designs, to allow a chance for them to escape alive from the destruction of whatever they are stationed on.

I'd think that escape pods are a standard component on space ships. I always imagined them being part of the hab modules or life support. I don't think any civilized race would make ships without any means for the crew to escape (Except perhaps for the mortalen or boskara [:D])

RE: Negotiate return of captured spies

Posted: Tue Dec 13, 2011 5:49 pm
by Keston
Maybe it's that most things that kill you in space do so without possibility of escape, or where escape just prolongs the dying. It would also be expensive and present design problems and hazards since they would require fuel, air, power, etc. But on passenger liners they would doubtless have them for show.

RE: Negotiate return of captured spies

Posted: Tue Dec 13, 2011 6:35 pm
by tjhkkr
And perhaps you can add to it: the ability to rescue captured agents... that would be pretty cool.

RE: Negotiate return of captured spies

Posted: Wed Dec 14, 2011 4:38 am
by jpwrunyan
I also like this idea since it is so damn hard to replace captured spies. Of course if the enemy is at war with you they may just execute him...

RE: Negotiate return of captured spies

Posted: Wed Dec 14, 2011 10:25 am
by Cauldyth
ORIGINAL: tjhkkr
And perhaps you can add to it: the ability to rescue captured agents... that would be pretty cool.

I love the idea of a new mission - Rescue capture spy.

RE: Negotiate return of captured spies

Posted: Wed Dec 14, 2011 10:48 am
by Gelatinous Cube
They'll never catch Agent Tarfan. He's my hero.

RE: Negotiate return of captured spies

Posted: Wed Dec 14, 2011 1:55 pm
by tjhkkr
ORIGINAL: Cauldyth
ORIGINAL: tjhkkr
And perhaps you can add to it: the ability to rescue captured agents... that would be pretty cool.

I love the idea of a new mission - Rescue capture spy.

You would probably want to have a black ops/special forces team for something like that... but I agree, even a single agent rescue would be way cool! [8D]

RE: Negotiate return of captured spies

Posted: Wed Dec 14, 2011 2:02 pm
by Howard Mitchell
Also captured spies escaping on their own after years in prison. I'm sure James Bond could escape from the Atuuks for instance.

RE: Negotiate return of captured spies

Posted: Wed Dec 14, 2011 2:40 pm
by Data
Oooo, SW Rebellion flashbacks again [:)]
+1

RE: Negotiate return of captured spies

Posted: Wed Dec 14, 2011 4:24 pm
by Igard
Yip. There's always room for improvement and I agree with the captured spies having a chance of escape.

+1

RE: Negotiate return of captured spies

Posted: Wed Dec 14, 2011 7:07 pm
by tjhkkr
ORIGINAL: Igard
Yip. There's always room for improvement and I agree with the captured spies having a chance of escape.
+1

In some ways, I hate making suggestions; because it sounds like I am crabbing, and this is a fantastic game.

RE: Negotiate return of captured spies

Posted: Wed Dec 14, 2011 7:11 pm
by tjhkkr
I just put all these suggestions on the wish list!

RE: Negotiate return of captured spies

Posted: Wed Dec 14, 2011 7:16 pm
by Padraig Tseng
ORIGINAL: Howard Mitchell

Also captured spies escaping on their own after years in prison. I'm sure James Bond could escape from the Atuuks for instance.

Maxwell Smart could escape from the Atuuks.....[:D]

RE: Negotiate return of captured spies

Posted: Wed Dec 14, 2011 8:16 pm
by Gelatinous Cube
ORIGINAL: tjhkkr

I just put all these suggestions on the wish list!

Good man.