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WMF export

Posted: Fri Dec 16, 2011 11:14 am
by Nedrear
I got a problem... either I use Open Office Draw and get a white intransparent background on my WMF, forcing it into the game in a ridicoulus three color scheme or I use Inkscape and get an empty sheet of white...

So where do you best convert nicely made PNG into a WMF Flagfile?

RE: WMF export

Posted: Fri Dec 16, 2011 12:37 pm
by Shark7
I use Paint Shop Pro 8 and it exports to .wmf just fine. IIRC though, your BG needs to be black and the symbol needs to be white. These files are B&W only.

RE: WMF export

Posted: Fri Dec 16, 2011 2:39 pm
by Nedrear
I doubt that, since the eagle is rightfully colored in the game screen which is the black object. Furthermore the WMFs I saw include that the object not to be the background is black.
 
It would be fine if Open Office Draw would not give me this creepy white background of it... no matter if I use a white background in JPG or a transparent PNG.

RE: WMF export

Posted: Fri Dec 16, 2011 2:43 pm
by tjhkkr
I use the product called gimp...
Works very well...

RE: WMF export

Posted: Fri Dec 16, 2011 2:49 pm
by Nedrear
My GIMP does not know the export extension wmf and therefore errors. I got 2.6.

RE: WMF export

Posted: Fri Dec 16, 2011 2:54 pm
by Nedrear
Got it:
 
For having problems with Open Office Draw, it works like a charm - another point for OO. The problem is that a WMF is another code and your "keyed" color is not transported. To do that you need to select the graphic and hit the transformation option. Just tell the programm to convert it to a MF code before saving it as such.

RE: WMF export

Posted: Sat Dec 17, 2011 2:08 pm
by Shark7
ORIGINAL: Nedrear

I doubt that, since the eagle is rightfully colored in the game screen which is the black object. Furthermore the WMFs I saw include that the object not to be the background is black.

It would be fine if Open Office Draw would not give me this creepy white background of it... no matter if I use a white background in JPG or a transparent PNG.

OK, so I got it backwards. It's been a while, and I'm used to working with UV trans, displacement and bump maps with is black = 100% transparent and white = 100% opaque. So you can see where I messed it up.