Newbie saying hi, with questions of course
Posted: Sat Dec 17, 2011 2:47 pm
Hi!
I’m a newbie with some thanks and questions. A quick intro: I played the classic Avalon Hill board games as a kid, then did TOAW in 98 for a couple of months before putting it away b/c of time management issues… heh. I got TOAW III with the 3.4 update. Sorry for the length of the post
First off, thanks to the Oberst and Curtis, among others, for great material for newbies!
Sooo. After doing a little tutorial work, I started Cherbourg 44, seemed like a good set-piece. I had all advanced rules on including high supply b/c it is an older scenario. My plan was conservative. Punch one hole per division, erode the defense from those holes, dig in elsewhere trying to keep reserves fresh for the slog through the bocage. Air units were spread between all three missions. Attacks went OK on the flanks.
Come 2nd turn - ????
I had several ships sunk (something that did not happen at Cherbourg historically) and all of my units suffered a large drop in strength, including those who did not move. I know supplies go down b/c of storms, but…
Thanks for your patience! So my questions are:
Is the newbie getting basic game mechanics wrong?
Is this b/c the scenario is a “classic”?
Could a bad install do this?
Are there other things like this lurking in other older scenarios?
Should I stay away from non-updated scenarios?
Apart from this, my experience has been great with the tutorials and tooling around the other scenarios. Thanks!
I’m a newbie with some thanks and questions. A quick intro: I played the classic Avalon Hill board games as a kid, then did TOAW in 98 for a couple of months before putting it away b/c of time management issues… heh. I got TOAW III with the 3.4 update. Sorry for the length of the post
First off, thanks to the Oberst and Curtis, among others, for great material for newbies!
Sooo. After doing a little tutorial work, I started Cherbourg 44, seemed like a good set-piece. I had all advanced rules on including high supply b/c it is an older scenario. My plan was conservative. Punch one hole per division, erode the defense from those holes, dig in elsewhere trying to keep reserves fresh for the slog through the bocage. Air units were spread between all three missions. Attacks went OK on the flanks.
Come 2nd turn - ????
I had several ships sunk (something that did not happen at Cherbourg historically) and all of my units suffered a large drop in strength, including those who did not move. I know supplies go down b/c of storms, but…
Thanks for your patience! So my questions are:
Is the newbie getting basic game mechanics wrong?
Is this b/c the scenario is a “classic”?
Could a bad install do this?
Are there other things like this lurking in other older scenarios?
Should I stay away from non-updated scenarios?
Apart from this, my experience has been great with the tutorials and tooling around the other scenarios. Thanks!