Lets Play - Armada 2526
Posted: Tue Dec 20, 2011 1:20 am
I'm addicted to making Let's Plays.. I know.. wired right? Well w/e.. I do what I want!!
So, I picked up Armada 2526 a few days back along with a number of other space civ games that I am slowly trying out as I am sick of playing Galactic Civilisations for the last 9 years or so. I decided to start on Armada as I was impressed with what I had read about its complexity but also that the designers have made a effort to try and not let that complexity get out of hand. So, yea.. I started with this one...
Amanda 2526: Supernova - Tutorial Mission - (4:25)
[*]Session 1 - (1:28)
[*]Session 2 - (31)
[*]Session 3 - (1:23)
[*]Session 4 - 1:01
Ok, so the tutorial game is out of the way and I'm pretty impressed. The game feels a little simplistic in some areas but the designers have gone to great pains to make the game just fun to play. Through the cutting down of some of the "standard" 4xSciFi stuff they have freed the player up to really get into it. Like, I was never feeling over whelmed and that each time I was pressing the turn button I was also forgetting 1000 different things and that the game was just spiralling into unmanageable levels.
All in all I was very impressed with Armada not least of all because it challenged some of my preconceptions of what I like about this genre.. I mean no custom ship designing?!! Oh wait.. I didn't really miss this at all for some reason.
So, I picked up Armada 2526 a few days back along with a number of other space civ games that I am slowly trying out as I am sick of playing Galactic Civilisations for the last 9 years or so. I decided to start on Armada as I was impressed with what I had read about its complexity but also that the designers have made a effort to try and not let that complexity get out of hand. So, yea.. I started with this one...
Amanda 2526: Supernova - Tutorial Mission - (4:25)
[*]Session 1 - (1:28)
[*]Session 2 - (31)
[*]Session 3 - (1:23)
[*]Session 4 - 1:01
Ok, so the tutorial game is out of the way and I'm pretty impressed. The game feels a little simplistic in some areas but the designers have gone to great pains to make the game just fun to play. Through the cutting down of some of the "standard" 4xSciFi stuff they have freed the player up to really get into it. Like, I was never feeling over whelmed and that each time I was pressing the turn button I was also forgetting 1000 different things and that the game was just spiralling into unmanageable levels.
All in all I was very impressed with Armada not least of all because it challenged some of my preconceptions of what I like about this genre.. I mean no custom ship designing?!! Oh wait.. I didn't really miss this at all for some reason.































