ORIGINAL: Arjuna
Just reading your link and it says:
c. Dense woods cause impact-fuzed HE rounds to detonate in the trees, producing airbursts. These airbursts can be dangerous to exposed troops since large wood splinters are added to the round's metal fragments. Wounds caused by large wooden splinters are often severe. Extremely dense woods, .... []
Note the last sentence where it talks about triple canopy jungle and the fact that this will often deonate most rounds way up above the ground. Triple canopy jungle can be over 50m high, which is larger than the lethal burst radius of all but the 120mm mortar. Hence why they recommend more orunds to increase the number of rounds that actuially get through the canopy and impact close to the target on the ground.
The forest represented in BFTB are not tgriple canopy jungle but rather pine and fir plantation timber, where rounds would typically impact say 5 to 15 metrese above the ground and thus still be very lethal to personnel on the ground.
Actually, the Germans produced airbursts
deliberately, and they were not produced by using impact-fuzed shells, but by using time-fuzed shells. Timed fuzes were available for ALL Flak artillery guns, and -if i am not mistaken-, for some non-flak guns as well later on (I can't verify that atm, tho). Also, the Germans had started to employ that method in Russia, and it was usually employed in dense woods only, as the flying splinters, branches and other tree parts would produce an evil amount of flying objects, having a devastating effect on the INF, turning even foxholes and trenches into pretty unsafe places. If I am not mistaken, the Artillery crew could use the "Kommandohilfsgerät 35", a mobile (predictor) device,
(which can be seen here on this picture:
http://www.kfzderwehrmacht.de/SdAh_53___KdoHiGer_35.jpg )
in order to determine the settings for the (variable) time-fuzed shells (and their trajectory). The shells would then detonate ABOVE the ground, as "predicted" (well, and desired), usually somewhere at around head-level (of a standing soldier) and/or higher (in the middle or the bottom half of a tree), depending on tree-level. Initially, this method was developed to inflict casualties in trench systems, where it proved to be pretty successfull, as the shell exploded above, but still near the trench, so that a direct hit (with a regular HE shell having to land inside the trench) was not necessary. Now, if used in woods, this method produced major mayhem, plus a huge amount of casualties (= with the majority being injured soldiers, due to the massive amount of pieces flying around). According to accounts from a couple US vets I've seen on TV, some of the new(er) units, but also experienced units, that got hit by airburst bombardments in dense woods, were put out of action for a whole day or even 2 days; a result of the terror and the losses created by these airbursts.
By 1944, the Germans had really mastered that method, and they presented that skill in the Battles of Hürtgen Forest, as well as in the Ardennes.
The following link contains a quote from the publication "Tactical and Technical Trends" No.6, August 27, issued by the US War Department in 1942:
http://www.lonesentry.com/articles/ttt0 ... rgets.html
This shows that the US had intel about that German method as early as 1942.
My guess is, that this isn't rendered in BFTB, is it?
such as triple canopy jungle, cause most impact-fuzed HE rounds to detonate high in the trees without much of an effect at ground level.
Sorry, but that's nonsense, as the Germans usually picked time fuzes, if a dense wood (with INF in there) was the target, and the time fuzes would then set off the shells somewhere between the middle of an average tree and soldier's head-level, actually. The effect on the ground used to be devastating, as described above.
Also, afaik, the Germans could also start with reducing the "crown" (top of the trees/wood), and then proceed with the method above (mid-level or right above the ground), in order to maximize effectiveness.
It's not surprising that the Germans were actually pretty skilled there, because they had been using (and experimenting with) time fuzes since 1941.