Page 1 of 2

[Agent] WW1 Counter Mod (WIP)

Posted: Tue Dec 27, 2011 10:02 am
by Magpius
I always had a long term goal of making a Gallipoli Mod.



Image

RE: [Agent] WW1 Counter Mod (WIP)

Posted: Tue Dec 27, 2011 10:08 am
by gwgardner
Very nnice. Is this for a Great War scenario that you envision?

Counter Sheet Ver. 1.0

Posted: Tue Dec 27, 2011 10:09 am
by Magpius
Version 1.
todo
scale planes [x]
update naval
find a nastier looking tank

Image

units basically ready.
now for the terrain

RE: Counter Sheet Ver. 1.0

Posted: Tue Dec 27, 2011 10:10 am
by Magpius
@GW
[8|]
+amphib assault gallipoli peninsula

RE: Counter Sheet Ver. 1.0

Posted: Tue Dec 27, 2011 10:20 am
by Magpius
I'm replacing paratroops with machine gun units for a more whithering defensive unit.
Strat. Bombers to blimps for greater recon and limited bombing capability.
Really a matter of tweaking the various supporting files for movement reductions and unit characteristics.
then when the editor is ready.... maps.
Will also create a terrain hex to represent bombed terrain. Probably make rough/ broken ground worse and add an eyecandy for trenches.
will modify rail graphic to look like road.

RE: Counter Sheet Ver. 1.0

Posted: Tue Dec 27, 2011 10:47 am
by doomtrader
This looks awesome

RE: Counter Sheet Ver. 1.0

Posted: Tue Dec 27, 2011 2:05 pm
by Rasputitsa
find a nastier looking tank

You mean you want a box with attitude. [:)]

RE: Counter Sheet Ver. 1.0

Posted: Tue Dec 27, 2011 2:07 pm
by Rasputitsa
update naval

Is there an image that looks more like a CA, rather than a DD.[:)]

RE: Counter Sheet Ver. 1.0

Posted: Tue Dec 27, 2011 2:12 pm
by Rasputitsa
ORIGINAL: Agent S
will modify rail graphic to look like road.

Is not rail even more appropriate for WW1, than it is in ToF WW2 [&:]

The German mobilisation plan based on rail timetables, etc..[:)]

RE: Counter Sheet Ver. 1.0

Posted: Tue Dec 27, 2011 5:37 pm
by Magpius
True.
Although my 1st goal is gallipoli.
Hence roads not ral.

RE: Counter Sheet Ver. 1.0

Posted: Tue Dec 27, 2011 6:34 pm
by doomtrader
Agent,
Are you planning to start a separate Gallipoli thread?

RE: Counter Sheet Ver. 1.0

Posted: Tue Dec 27, 2011 10:13 pm
by Magpius
Units almost done
Trenches and road done
Editor to go.
Not sure it deserves a separate thread yet. It's all still W.i.p

RE: Counter Sheet Ver. 1.0

Posted: Tue Dec 27, 2011 10:43 pm
by doomtrader
Surely it deserves.

RE: Counter Sheet Ver. 1.0

Posted: Wed Dec 28, 2011 9:53 pm
by TheGrayMouser
Great stuff, hope you can get the editor working soon[;)]
 
Im basically having the same problems you are, except Im using XP.  I think I will try my luck at saving to the desktop or reinstalling the editor to a differnt path as suggested by another poster,  cheers!

RE: Counter Sheet Ver. 1.0

Posted: Thu Dec 29, 2011 7:41 am
by Magpius
Map is now underway, but it is a quirky program

RE: Counter Sheet Ver. 1.0

Posted: Thu Dec 29, 2011 9:24 am
by doomtrader
We should have new version of the editor released today

RE: Counter Sheet Ver. 1.0

Posted: Sat Jun 09, 2012 5:08 am
by Magpius
will update ships.
feel free to contribute suitable pics...
...still waiting for editor update.

RE: Counter Sheet Ver. 1.0

Posted: Sat Jun 09, 2012 8:10 am
by Magpius
File set as requested.
Ships updated.
Carrier has become generic fleet counter.
example set posted below.
zip file attached here

RE: Counter Sheet Ver. 1.0

Posted: Sat Jun 09, 2012 8:13 am
by Magpius
example

Image
NB: landing craft may need a tweak.

another map [WIP]

Posted: Sat Jun 09, 2012 8:26 am
by Magpius
also starting on...
an A.H. flavoured map.

Image