Japanese Steamroller
Posted: Wed Dec 28, 2011 5:32 pm
My opponent and I are having a rather interesting go at it. Right now the Japanese have not lost any significant ships, but the U.S. is down three carriers sunk and the rest damaged. The Japanese are in conflict with Russia since they did not maintain the garrison force adequately, but with interior lines and no perceived Russian reinforcements on the intelligence screen I am not making progress there. Chinese troops are taking a pounding and have lost several cities. Even a campaign in Burma to try to draw off forces seems to be going nowhere, though India is safe at present. He has invaded Northern Australia, taking Darwin, Wyndam, Derby, and soon Broome, and has over 100K troops involved. Since Aussie bases are far apart my air is weak. An attempt to take a couple islands in the Pacific hasn't worked, and he took and built up Guadalcanal so that even a bombardment force took a big hit. Port Moresby is gone as my planes wouldn't reach to damage his ships going there after our duel in the Coral Sea (we started with the May scenario to war's end) as he simply pressed ahead with the landing ships and beat the air base into nothing. The West Coast doesn't get much help until several months from now, so his forward aggression is going quite a number where he wishes, and right now a large carrier group (pretty much all of KB) his headed toward Pearl, I presume.
Several questions (and recognizing that I erred in trying to be aggressive): As it seems he has stripped back water bases of troops, is there really any detriment to his strategy? Does supply for the Japanese really become a problem, particularly with production? Is there an acceleration of troops, for example, raising additional units in Australia, because of invasion? His planes outrange mine and seem much more effective in strikes, even against airfields. Is there some advice on settings to either get in close or run away? There is an oddity about replacements, especially affecting the Chinese units. Is the proper setting as shown on the Combat Unit Screen in the lower left, to receive replacements that the reading should say "no replacements"? On the screen for LCU's where there are multiple units listed, at the lower left the push on the "allow replacements" doesn't change, and on going to a single unit the lower left will show "allow replacements". But that is the opposite, for example, of the effect of dividing or rebuilding a unit (that is, toggling to rebuild turns the phrase to "divide unit"). There seems to be very little effect from bombing ground units with B-17's or Hudson's; in fact, they seem to have little effect on anything. Is there a better use for them you have found?
Several questions (and recognizing that I erred in trying to be aggressive): As it seems he has stripped back water bases of troops, is there really any detriment to his strategy? Does supply for the Japanese really become a problem, particularly with production? Is there an acceleration of troops, for example, raising additional units in Australia, because of invasion? His planes outrange mine and seem much more effective in strikes, even against airfields. Is there some advice on settings to either get in close or run away? There is an oddity about replacements, especially affecting the Chinese units. Is the proper setting as shown on the Combat Unit Screen in the lower left, to receive replacements that the reading should say "no replacements"? On the screen for LCU's where there are multiple units listed, at the lower left the push on the "allow replacements" doesn't change, and on going to a single unit the lower left will show "allow replacements". But that is the opposite, for example, of the effect of dividing or rebuilding a unit (that is, toggling to rebuild turns the phrase to "divide unit"). There seems to be very little effect from bombing ground units with B-17's or Hudson's; in fact, they seem to have little effect on anything. Is there a better use for them you have found?