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Problem with amphibs
Posted: Sat Dec 31, 2011 2:06 am
by moses195th
Seems like my guys wont stay deployed after unloading them on a hostile island. In one turn they unload and then reload cant figure this out.
RE: Problem with amphibs
Posted: Sat Dec 31, 2011 2:39 am
by jcjordan
Only time I've seen something remotely to this has been they were getting their a** handed to them & had to evacuate. Not sure if this is your problem or not. Are you seeing a bad combat result during the turn they unload?
RE: Problem with amphibs
Posted: Sat Dec 31, 2011 2:49 am
by moses195th
yeah seems like they all fall overboard then they unload then by the end of the turn they are getting back into the ship and going home
RE: Problem with amphibs
Posted: Sat Dec 31, 2011 3:06 am
by USSAmerica
Sounds like their preparation for the target is less than 100%. It's particularly critical for amphibious invasions and without it troops take severe disruption and disablements when they land.
RE: Problem with amphibs
Posted: Sat Dec 31, 2011 11:17 am
by Sauvequipeut
Sometimes had this happen when trying to launch an invasion using xAP's due to lack of AP's. If the garrison turns out to be larger than you assumed, then the few troops that trickle ashore tend to have second thoughts and leg it back to the lifeboats without further ado.
RE: Problem with amphibs
Posted: Sat Dec 31, 2011 3:55 pm
by moses195th
oh so xAPs are different? and how do you do the preparation thing i have been reading the manual but haven't seen anything about it since i read about it in here.
RE: Problem with amphibs
Posted: Sat Dec 31, 2011 5:28 pm
by rms1pa
look in the bottom right corner of an LCUs screen
there is a planning button with a percentage number.
to pick a different location click on the button and mouse on the map for your objective.
LCUs will generally add 1 or 2 points per day. when they reach 100
prep, then going on rest/training will ,over time, up the experience of the unit to national max.
rms/pa
RE: Problem with amphibs
Posted: Sat Dec 31, 2011 11:38 pm
by Sauvequipeut
AP's and APA's are naval vessels designed for troop transport and amphibious assualts respectively. xAP's are civil-type passenger ships chiefly useful for dumping troops ashore at friendly ports. They can be used for amphibious ops if you're desperate, but get no amphib or unload bonuses. Trying to use them for a landing against any useful opposition will normally result in a very rapid reload-and-bug-out.
RE: Problem with amphibs
Posted: Sun Jan 01, 2012 2:29 am
by moses195th
ORIGINAL: rms1pa
look in the bottom right corner of an LCUs screen
there is a planning button with a percentage number.
to pick a different location click on the button and mouse on the map for your objective.
LCUs will generally add 1 or 2 points per day. when they reach 100
prep, then going on rest/training will ,over time, up the experience of the unit to national max.
rms/pa
Im only at May 28th 1942 so all i have is APs and xAPs for amphibs right now.
RE: Problem with amphibs
Posted: Sun Jan 01, 2012 8:52 pm
by rms1pa
Im only at May 28th 1942 so all i have is APs and xAPs for amphibs right now.
it is a long war. as allied you have some APs and AKs they are big and fast. the drawback to them is their very size.
pre '43 you cannot make large amphibious invasions using only APs and AKs ,so you must add non amphib ships to the TFs.
look for small fast xAPs, xAKs and AMCs and use lots of them lightly loaded along with the APs and AKs.
{note some AMCs have no cargo capacity.}
try for 3 times your LCUs load cost but don't fill the rest of the capacity with supply. this leads to long unload waits. send supply and support LCUs in separate TFs as follow up TFs.
rms/pa