Page 1 of 2
Monster Game !?!
Posted: Mon Aug 05, 2002 7:03 pm
by mariovalleemtl
Do you have any idea how long it will take to do a single turn in this colossus game? In U.V. , it take some 10 to15 min most of the time. This new game is , what?, 20 time bigger?.
Like usual, after a few games with the AI, you will nead to PBEM. Do you imagine how long will be those games? A grand strategic game with micro-management tactic operation. I don't like to be the Admiral in chief AND the guys who fuel the ships at the same time in the same game. I am curious to see how many grognards maniac players will have time to play this masterpiece.
I am sure it will be a great game but I will prefer must less details at this scale. It is so big I am sure the A.I. will be poor and so long, human will get tired.
Of cause now in this forum, only super maniac gamer will read me and think I must be a lazy gamer. I am not. Actually I have experiance in long term game and thas why I said that. I is very hard to find reliable parteners.
I hope I will be wrong and good luck to the braves!
mario

Re: Monster Game !?!
Posted: Mon Aug 05, 2002 7:32 pm
by U2
Originally posted by Mario Vallée
I is very hard to find reliable parteners.!
mario
Hi
You are right about that but luckily I have been gaming UV PBEM like crazy and now know people I can trust and some of them wants to move on to WITP when it comes. I am sure the rest too but I have not asked them yet.
Its a huge game for sure and I am very happy about that.
Dan
strategic vs operational
Posted: Wed Aug 07, 2002 9:44 am
by brisd
Personally, I was hoping for a strategic level game, an up-to-date Pacific War with one week turns and many of the features automated as in that game. My experience with the operational game UV, coupled with the description of WITP on its homepage as an "operational level" game has me disappointed. WITP looks so far as a bigger UV and UV takes a great deal of micro-managing to play. This thing will be a monster, loved by single, independantly-wealthy grognards. Who else will have the time and resourses to play a campaign game???!!!
Posted: Wed Aug 07, 2002 1:54 pm
by Jupo
I want to control everything and everyday.. It doesn't mather that if one turn is taking time 1 min to 1 hour, I have many years time to play

Posted: Wed Aug 07, 2002 3:50 pm
by John Carney
Try settinig UV to 7 day turns in Coral Sea Scenario, place an aggressive commander for US CV TF, he will wonder towards Rebaul to hit the enemy. Then try placing a very cautious commander in Charge and see where he patrols. Using week turns, large TF, and setting Computer controls you can play a more strategic game. But be prepared to relieve those commanders for stupidity.
But I agree with Jupo, I WANT TOTAL CONTROL. It may take me 2-6 hours to set up an offensive, and a week to play a game month. It will definetly be worth the time. Takes me about a week to play a Month of VG Pacific War.
I am sure that their will be many small scenarios and limited theater scenarios generated by the grognards to keep any player happy.
Very Big
Posted: Wed Aug 07, 2002 6:13 pm
by mariovalleemtl
In UV, I check "most" of my bases and task forces every turns. I could just imagine the job it will take in this new games. How many bases in 41-45 ? + China and India. Ouf! I would prefer areas instaid of hexes at this scale.
mario
oh well
Posted: Sat Aug 10, 2002 6:51 am
by brisd
Guess there will those of us playing with 7 day turns and having a life. I live for the campaign game, looking forward to spreading the Pax Nippon from Ceylon to Diamond Head to Tasmania. Should be a challenge.
Re: oh well
Posted: Sat Aug 10, 2002 3:18 pm
by Raverdave
Originally posted by brisd
.............................................looking forward to spreading the Pax Nippon from Ceylon to Diamond Head to Tasmania. Should be a challenge.
That will never happen, or at least not while I am on the other end of the PBEM.

Re: strategic vs operational
Posted: Sat Aug 10, 2002 8:01 pm
by emorbius44
Originally posted by brisd
Personally, I was hoping for a strategic level game, an up-to-date Pacific War with one week turns and many of the features automated as in that game. My experience with the operational game UV, coupled with the description of WITP on its homepage as an "operational level" game has me disappointed. WITP looks so far as a bigger UV and UV takes a great deal of micro-managing to play. This thing will be a monster, loved by single, independantly-wealthy grognards. Who else will have the time and resourses to play a campaign game???!!!
It states quite clearly (and can be done in UV right now) that turns CAN be set to one week intervals. Also many functions can be automated in UV and I assume will be the same in WITP. Frankly I don't see the problem. The beauty of UV and the upcoming WITP is it gives the game player the option to set the level of detail in terms of time scale and micromagement.
Bob
Posted: Mon Aug 12, 2002 5:29 pm
by zed
I like getting down to the nitty-gritty, ships planes, etc. UV is just right and I hope the same approach comes to WITP. EG, when I see the ship AOBA, i now think, oh, that was GOTOs flag ship that was shot up at Guadalcanal. Same with pilots Nakajima, Oda, Sakai. It really makes history come to life.
Re: strategic vs operational
Posted: Fri Aug 16, 2002 3:21 pm
by shark
[QUOTE]Originally posted by brisd
Personally, I was hoping for a strategic level game, an up-to-date Pacific War with one week turns and many of the features automated as in that game
I agree, but a UV type system can be used as long as it is designed to operate well with a 7 day cycle.
It needs extra TF waypoints, reaction ranges etc.
the only thing that really needs dumping is altitude selection for air missions.
Instead you need to have a selection to enable low level ops (skip bombing),and an setting to tell the boys" how hard to push it" eg Max Effort etc
Re: Monster Game !?!
Posted: Mon Aug 19, 2002 12:19 am
by Yamamoto
Originally posted by Mario Vallée
Like usual, after a few games with the AI, you will nead to PBEM. mario
Forget PBEM. It will be DOA because this game will support TCP/IP. No more waiting for turns. You can play turns as fast as you and your opponenet can enter them.
Yamamoto
Re: Re: Monster Game !?!
Posted: Mon Aug 19, 2002 12:20 pm
by shark
Originally posted by Yamamoto
Forget PBEM. It will be DOA because this game will support TCP/IP. No more waiting for turns. You can play turns as fast as you and your opponenet can enter them.
Yamamoto
I find it preferable to do Pbem turns and return them at leisure than be tied down to Tcpip.
Strategy games work best this way in my view.
Re: Re: Monster Game !?!
Posted: Thu Aug 22, 2002 8:07 pm
by siRkid
Originally posted by Yamamoto
Forget PBEM. It will be DOA because this game will support TCP/IP. No more waiting for turns. You can play turns as fast as you and your opponenet can enter them.
Yamamoto
PBEM Dead? NEVER! I could never convince my family to let me spend an entire day playing and tying up all the computers. PBEM fits my life stile perfect. One or two turns a day and one a rare occasion as many as 10.
Rick
Re: Re: Monster Game !?!
Posted: Thu Aug 22, 2002 10:52 pm
by Sonny
Originally posted by Yamamoto
Forget PBEM. It will be DOA because this game will support TCP/IP. No more waiting for turns. You can play turns as fast as you and your opponenet can enter them.
Yamamoto
As long as you and your opponent are online at the same time which means probably not being more than one or two time zones away.
I play several PBEM games of UV and it works nicely. Send a turn to a few folks - go do what I need to do (according to my wife and/or kid) - come back to the replay and fire off another turn. Works well.
Maybe TCP/IP on a weekend if things are planned in advance.

Cant wait
Posted: Mon Sep 02, 2002 7:47 am
by herbieh
Personally, after just a few days of playing UV, if they can transfer the same game play to the entire pacific(and Indian )oceans, I will have died and gone to heaven. The possibilities are endless. I will also be happy to start Dec 7, everything historical, with this Admiral in charge, the Imperial flag will never set! Bring it on:D
Re: Cant wait
Posted: Mon Sep 02, 2002 8:54 am
by pasternakski
Originally posted by herbieh
Personally, after just a few days of playing UV, if they can transfer the same game play to the entire pacific(and Indian )oceans, I will have died and gone to heaven. The possibilities are endless. I will also be happy to start Dec 7, everything historical, with this Admiral in charge, the Imperial flag will never set! Bring it on:D
A-freakin'-MEN! As soon as I kick Hub Kimmell's scrawny little butt out of CINCPAC, I'm ready to rock!
Kimmel
Posted: Mon Sep 02, 2002 8:15 pm
by mogami
Greetings, I like to use Chester as Cen Pac and Kimmel as South Pac. I think any US commander would have been caught at PH
(since they all seemed to follow the same procedures) Mac had warning of the PH stirkes and still allowed his aircraft to be caught on the ground all clumped together and he was awarded the MOH for his "defense" of PI. (I don't hold this against Mac, only use it to point out the double standard used for the 2 leaders caught by the first suprise attack and the the ones caught later (who certainly should have been ready to fight).
Kimmel was certainly better then some of the men who retained commanded and should have shared the blame.
Go figure
Posted: Tue Sep 03, 2002 11:56 am
by Luskan
Kimmel (and his command network I suppose) got most of their ships sunk and lived to tell the tale at PH. His ships were sunk without inflicting any serious loss upon the enemy. This was half because of the good japanese execution of the raid, and half because of the lax attitude/preparation status of Kimmel's command. Kimmel's career was over and he was basically shunned and blamed, treated like it was his fault (to some extent it was).
Admiral Karl Doorman got most of his ships sunk and didn't live to tell the tale (died on the bridge of his flagship) in the battle of the Java sea. Doorman's ships were sunk without inflicting serious loss upon the enemy. This was half because of good japanese training/preparations/intelligence, and half because of Doorman's poor plan (basically he didn't have one) and ignorance of the japanese aircraft that were shadowing his ships day and night, lighting off flares every time they changed course (!). Doorman's career was over because he was dead, but he was revered as a hero and an example to all who would stand against the japs etc.
If Kimmel had died at Pearl Harbour - would he have been a hero? If Doorman had lived after java sea (although that would mean he had to be on board one of the very few surviving allied ships) would he be a nithing?
Go figure.
not that bad
Posted: Wed Sep 11, 2002 11:56 am
by Chiteng
No worse than War in the Pacific board game.
Which I have played, many times, to the end.