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PROJECT: DNO

Posted: Thu Jan 05, 2012 3:07 am
by bcgames
PROJECT: DRANG NACH OSTEN

The purpose of this project is to eliminate the "averages" used in War in the East between 22 June 1941 and 31 May 1942. The existing TOE(OB)s during this period are filled with "averages" that give the word average a bad name. In "particular" is the word best associated with the goal of PROJECT: DNO. Close enough for government work was the opportunity to play-test the status quo for $80 out of the box. Man wasn't that a deal? PROJECT: DNO is about answering The Mail...Post Office Box: Eastern Front.

RE: PROJECT: DNO

Posted: Thu Jan 05, 2012 3:20 am
by bcgames
Chess is a game played by two people on a chessboard, with sixteen pieces (of six different types) for each player. Each type of piece moves in a distinct way. The goal of the game is to checkmate, i.e. to threaten the opponent's king with inevitable capture. Games do not necessarily end with checkmate – players often resign if they believe they will lose. In addition, there are several ways that a game can end in a draw.

RE: PROJECT: DNO

Posted: Thu Jan 05, 2012 3:26 am
by bcgames
CHESS: If it is discovered during the game that the starting position was incorrect, the game is restarted. If it is discovered during the game that the board is oriented incorrectly, the game is continued with the pieces transferred to a correctly oriented board...

RE: PROJECT: DNO

Posted: Thu Jan 05, 2012 3:27 am
by bcgames
PROJECT: DNO

What's that about?

RE: PROJECT: DNO

Posted: Thu Jan 05, 2012 4:05 am
by bcgames
Why does the scenario check log provide the following feedback:

Image

Why can't the game engine and/or data base reconcile itself using it's own scenario check tool?

RE: PROJECT: DNO

Posted: Thu Jan 05, 2012 4:07 am
by bcgames
PROJECT DNO. What's that about?

RE: PROJECT: DNO

Posted: Thu Jan 05, 2012 4:41 am
by bcgames
PROJECT: DNO

...In essence? How do you use the WITE engine--as is--to provide a gaming experience that is equal in challenge and potential for success for both sides? The game engine can...and the data should be changed to meet this goal. That is the essence of PROJECT:DNO.

Victory must be achieved by 7 May 1942...after that? PROJECT:DNO views that all timelines and data elements that follow 7 May 1942 are interesting...but irrelevant to The Game--DNO.

Now...let's get started.

Question One. How is it that the Soviets have a starting manpower strength of 800,000 men...surely that's based on history...or is it?

Facts are. Discover them.

PROJECT: DNO

RE: PROJECT: DNO

Posted: Sun Jan 22, 2012 12:15 am
by bcgames
I need someone with interest and/or knowledge of the German divisional mobilization waves, and/or the national sources of equipment associated with each division in each wave. Post here or PM me if you have data that advances this line of inquiry. Thanks in advance.

RE: PROJECT: DNO

Posted: Sun Jan 22, 2012 1:10 am
by TAIL_GUNNER
ORIGINAL: bcgames

I need someone with interest and/or knowledge of the German divisional mobilization waves, and/or the national sources of equipment associated with each division in each wave. Post here or PM me if you have data that advances this line of inquiry. Thanks in advance.

All you seek is located HERE.

RE: PROJECT: DNO

Posted: Sun Jan 22, 2012 1:37 am
by bcgames
Thanks TAIL_GUNNER. I hope to put in place the likes of your research on this and other things. Good stuff; good works--and good intent. Keep on it.

v/r

bcgames

RE: PROJECT: DNO

Posted: Sun Jan 22, 2012 4:23 am
by TAIL_GUNNER
Thank you kindly for the compliments.

I actually started to do what you're aiming to achieve last year. However, this was way before we were able to lock generic data and so it fell by the wayside out of frustration.

Here's the old LINK

I was planning on redoing this for my Panzer Vorwärts! mod after I'm done with the "fun" stuff, but I'd be more than happy to let you do it and then add it in.[8D]

RE: PROJECT: DNO

Posted: Fri Mar 02, 2012 10:49 am
by samba_liten
Here you can find a document on the mobilization waves i made for TOAW 3. It is not as detailed as you'd want for this game, and it is ful of errors. I hope to fix it one day, but life keeps getting in the way.

RE: PROJECT: DNO

Posted: Fri Mar 02, 2012 1:16 pm
by bcgames
polarenper,

Thanks for this contribution. It is quite a substantial piece of work. Glad to see Tessin was your standard for conflict resolution. I'll put this effort to work.

v/r

bcgames

RE: PROJECT: DNO

Posted: Thu Mar 08, 2012 8:42 am
by samba_liten
Here's something i saved from the forums at AHF. Might be useful.

Infanterie Division N.a

RE: PROJECT: DNO

Posted: Fri Mar 09, 2012 2:57 am
by bcgames
ORIGINAL: polarenper

Here's something i saved from the forums at AHF. Might be useful.
Thank-you.

RE: PROJECT: DNO

Posted: Sun Mar 11, 2012 7:29 am
by samba_liten
Infanterie Division 45 equipment

Image