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Moon Phases - Lunation
Posted: Sun Jan 08, 2012 1:45 pm
by RockinHarry
Is these modelled in the game?
Here“s a table for 1944, for those interested:
German language website
I can not tell moon phase by the weather info panel in upper left hand corner, so I was interested (night time visibility).
Beginning of the Bulge offensive (12.16) started with new moon btw
RE: Moon Phases - Lunation
Posted: Sun Jan 08, 2012 3:54 pm
by rfrizz
Good point. Look at D-Day. While the tides were a big concern, the airborne troops needed a full moon, and the Normandy landings needed a low tide.
Looking at The Bulge, it seem to make sense that in any combat situation, a full moon on a mostly clear would aid a unit defending an east-west road. How much? I don't know.
Any vets with knowledge?
RE: Moon Phases - Lunation
Posted: Sun Jan 08, 2012 4:14 pm
by RockinHarry
In map editor one can set visibility modifiers for all moon phases, so I think moonlight effects are built into the game, yet not shown in weather tab. Simple test: With the max Vis of 10k, one should roughly have around 3k in a clear weather, full moon night.
Edit: With historical new moon at night of december 16. 1944, one should have 1000m or less Vis according to map tables. I opened "Assault on the Saur" (12.16.44) and see 1500m with moderate fog setting. Hm....[&:]
Another Edit: The Area LOS tool reveals below 1k visibility for the scenario, so it looks, everything is in order.[:)]
Request: Add the moonphase info to the weather info panel (graphically and/or for the tooltip).