Stratospheric Sweeps
Posted: Sun Jan 08, 2012 2:15 pm
It is very clear that having an altitude advantage Is decisive in air combat. The problem is flying in the stratosphere with internal combustion engines.
First the game uses theoretical service ceilings as maximum operational ceilings. That is a problem all by itself. But, as I have posted numerous threads the problem for WWII is flying above 28K feet. Physiologically the oxygen affinity curve gets to the point where not only is there a problem of not enough oxygen , but oxygen starts leaving the body. At this point sealed masked are involved. At about 31K special oxygen heaters are involved for any flight duration longer than a few minutes. Otherwise the exhalation moisture starts freezing as well as any moisture in the equipment. At 41K feet for any flight longer than a minute or so [given sealed oxygen masks and heaters ask any Lear pilot their worst nightmare … depressurization at 41K ..]… partial pressure flight suits are involved or the bends are a real possibility. Just like compressing nitrogen in the deep sea [high pressure] and then coming to the surface [lower pressure] -- now we are going from the surface [higher pressure than 41K feet] to very high altitudes and very low air pressures. As pilots found out in WWII the plane might do it, but the pilots could not sustain flights at stratospheric altitudes. Full pressurized suits are required at 50K feet.
There is one other problem. It might be cold up there but the lack of air density prevents convection cooling. Believe it or not, a turbocharged aircraft runs unbelievably hot at altitudes above 24K feet. The solution is to run rich and let evaporating unspent fuel cool the cylinders and the turbo-exhaust blades. But high altitude flight in a turbocharged aircraft takes a lot of maintenance that dramatically goes up after 28K feet. [Between 18K - 28K it is a real problem lowering TBO's by as much as 1000 hours].
So, I propose increasing operational losses by some very small amount [5%?] above 28K feet to 31K feet. Between 31K – 33K increase operational losses by 10% - 20% by a die roll. Between 33K and 41K increase the probability of an operational loss by 50%. Above 41K start die-rolling for the loss of the pilot and subsequently the platform.
Thus one can choose to fly stratospheric sweeps but it has a cost..
Thoughts?
First the game uses theoretical service ceilings as maximum operational ceilings. That is a problem all by itself. But, as I have posted numerous threads the problem for WWII is flying above 28K feet. Physiologically the oxygen affinity curve gets to the point where not only is there a problem of not enough oxygen , but oxygen starts leaving the body. At this point sealed masked are involved. At about 31K special oxygen heaters are involved for any flight duration longer than a few minutes. Otherwise the exhalation moisture starts freezing as well as any moisture in the equipment. At 41K feet for any flight longer than a minute or so [given sealed oxygen masks and heaters ask any Lear pilot their worst nightmare … depressurization at 41K ..]… partial pressure flight suits are involved or the bends are a real possibility. Just like compressing nitrogen in the deep sea [high pressure] and then coming to the surface [lower pressure] -- now we are going from the surface [higher pressure than 41K feet] to very high altitudes and very low air pressures. As pilots found out in WWII the plane might do it, but the pilots could not sustain flights at stratospheric altitudes. Full pressurized suits are required at 50K feet.
There is one other problem. It might be cold up there but the lack of air density prevents convection cooling. Believe it or not, a turbocharged aircraft runs unbelievably hot at altitudes above 24K feet. The solution is to run rich and let evaporating unspent fuel cool the cylinders and the turbo-exhaust blades. But high altitude flight in a turbocharged aircraft takes a lot of maintenance that dramatically goes up after 28K feet. [Between 18K - 28K it is a real problem lowering TBO's by as much as 1000 hours].
So, I propose increasing operational losses by some very small amount [5%?] above 28K feet to 31K feet. Between 31K – 33K increase operational losses by 10% - 20% by a die roll. Between 33K and 41K increase the probability of an operational loss by 50%. Above 41K start die-rolling for the loss of the pilot and subsequently the platform.
Thus one can choose to fly stratospheric sweeps but it has a cost..
Thoughts?