Beginners Guide to Victory & Defeat - Political Points
Posted: Thu Jan 12, 2012 10:40 am
As there seems a few newbies around thought I'd supplement Treefogs excellent posts with one about the heart of GGWBTS and the key to victory, namely the political points system, also known as PPs.
Both sides start before July 61 on 1000 pts each. Quite simply the game is won when one side reduces their opponent to 0 points. The PPs also affect recruitment, lower score harder to recruit.
Lincoln Re-election
If Union score Nov 64 >1000 pts Lincoln relected and the CSA is then reduced 100 (200 if Richmond held by US) points that turn and every turn after until July 1865. The CSA can win if it stays over 0 by July 65.
If Lincoln loses then the Union takes a 100 point hit this and every turn thereafter until April 1865. The CSA wins unless the Union gets the CSA down below zero before this date while staying over 0 itself.
This means that the election itself is nearly always decisive. The USA cannot effectively win if Lincoln isn't relected and very likely will win if he is.
What affects the political points in the game?
Turn Deduction + Leader Effects
Every turn each side loses:
CSA 9 PP
USA 27 PP
Then every turn poltical points of all Army & Theatre commanders are added (1 point is added for every empty commander slot)
Every turn Union PP change between -21 and -3 PPs depending on his leaders
CSA between +13 and -3 PPs
Battles + Territory
Strategic Victory ( when 20+die(10) units on losing side) winner + 20PP, loser -10PP (values doubled for CSA victory in US permanent state)
When region captured the victor gains the PPs value of the region and the loser loses it
Drafts
Every Union draft costs 50 PP
Emancipation & Black Recruitment
When emancipation declared the Confederates +100PP (100PP according to manual but in my last game 108PP got added to CSA), if its not declared before Jan 1863 Union has -3 PPs a turn until it declared.
Black recruitment Union -50PP and CSA +50 PP when declared
Commerce Raiding
Evey raider attack costs Union 1 PP a turn up to max of 3 per turn
Army & Theatre Commanders Dismisal & Promotion
Dismissal PP cost = Rank x Political rating of leader
Presidential Promotion = 50 + (New Rank x 20) - 10 x leader political rating
Rank = number of stars of the general
Richmond
US moves 30+ units into Richmond, Manassas or any region adjacent to Richmond +5 PPs to US
1st Manassas/Bull Run
If Union player doesn't move 15+ combat units into Manassas on turn 1 of the Battle Cry of Freedom (1861 start) scenario -10PP
Both sides start before July 61 on 1000 pts each. Quite simply the game is won when one side reduces their opponent to 0 points. The PPs also affect recruitment, lower score harder to recruit.
Lincoln Re-election
If Union score Nov 64 >1000 pts Lincoln relected and the CSA is then reduced 100 (200 if Richmond held by US) points that turn and every turn after until July 1865. The CSA can win if it stays over 0 by July 65.
If Lincoln loses then the Union takes a 100 point hit this and every turn thereafter until April 1865. The CSA wins unless the Union gets the CSA down below zero before this date while staying over 0 itself.
This means that the election itself is nearly always decisive. The USA cannot effectively win if Lincoln isn't relected and very likely will win if he is.
What affects the political points in the game?
Turn Deduction + Leader Effects
Every turn each side loses:
CSA 9 PP
USA 27 PP
Then every turn poltical points of all Army & Theatre commanders are added (1 point is added for every empty commander slot)
Every turn Union PP change between -21 and -3 PPs depending on his leaders
CSA between +13 and -3 PPs
Battles + Territory
Strategic Victory ( when 20+die(10) units on losing side) winner + 20PP, loser -10PP (values doubled for CSA victory in US permanent state)
When region captured the victor gains the PPs value of the region and the loser loses it
Drafts
Every Union draft costs 50 PP
Emancipation & Black Recruitment
When emancipation declared the Confederates +100PP (100PP according to manual but in my last game 108PP got added to CSA), if its not declared before Jan 1863 Union has -3 PPs a turn until it declared.
Black recruitment Union -50PP and CSA +50 PP when declared
Commerce Raiding
Evey raider attack costs Union 1 PP a turn up to max of 3 per turn
Army & Theatre Commanders Dismisal & Promotion
Dismissal PP cost = Rank x Political rating of leader
Presidential Promotion = 50 + (New Rank x 20) - 10 x leader political rating
Rank = number of stars of the general
Richmond
US moves 30+ units into Richmond, Manassas or any region adjacent to Richmond +5 PPs to US
1st Manassas/Bull Run
If Union player doesn't move 15+ combat units into Manassas on turn 1 of the Battle Cry of Freedom (1861 start) scenario -10PP