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Map and Units MOD

Posted: Tue Jan 17, 2012 10:57 am
by laska2k8
I'm currently working on this mod, based on "Stylized" map skin and Agent-2 units skin.

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zoom out preview

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Maybe there's a problem with the weather layer (map skin too bright).

still working on (see attachment).

RE: Map and Units MOD

Posted: Tue Jan 17, 2012 11:30 am
by aspqrz02
Really, really, really like what you've done with the units! [&o]

Map textures, not so much. [>:]

Excellent work.

Phil

RE: Map and Units MOD

Posted: Tue Jan 17, 2012 11:32 am
by gwgardner
I applaud your efforts.  Interesting look.  If I may offer some constructive criticism: to me, the use of that texture across all terrain types makes the map look a bit cartoonish, with not enough contrast between for example, plains and rough terrain.

RE: Map and Units MOD

Posted: Tue Jan 17, 2012 12:08 pm
by laska2k8
did some changes, darkening a little more, in this example you could see different terrain types

1) swamp
2) plain
3) forest
4) hill
5) mountains
6) rough

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RE: Map and Units MOD

Posted: Tue Jan 17, 2012 12:45 pm
by laska2k8
updated (balanced colors) attachment.

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RE: Map and Units MOD

Posted: Tue Jan 17, 2012 1:30 pm
by laska2k8
change railroad and cities.

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RE: Map and Units MOD

Posted: Tue Jan 17, 2012 4:45 pm
by gwgardner
Yeah, that revised map looks much more interesting!

RE: Map and Units MOD

Posted: Tue Jan 17, 2012 4:51 pm
by Rasputitsa
Certainly has a sketch map look to it, very nice. [:)]

RE: Map and Units MOD

Posted: Tue Jan 17, 2012 7:03 pm
by doomtrader
This indeed looks very nice

RE: Map and Units MOD

Posted: Tue Jan 17, 2012 9:31 pm
by Magpius
Really cool work.
Diffusing the map and creating units with higher contrasts is a good path to go.

RE: Map and Units MOD

Posted: Tue Jan 17, 2012 9:43 pm
by Magpius
The unit text color is not consistent.

RE: Map and Units MOD

Posted: Wed Jan 18, 2012 4:14 am
by JiminyJickers
Keep an eye on your unit levels, once you have a level 4 unit, you will have 3 triangles on the right and one little triangle on the right side of the icon and hence would overlap with your status indicators there.

Consider using numbers for level instead of the triangle icons. Thats what I did on my modified Counters Combination Mod unit icons. See Agent S' orginal and modified unit mods in this subforum to see how it is done.

RE: Map and Units MOD

Posted: Thu Jan 19, 2012 6:31 pm
by Wolfe1759
Looks really nice, though as you have the nato symbol on the counters I don't think you need the text description and I'm not sure how readable the text will be once you start zooming out, nice looking though.

RE: Map and Units MOD

Posted: Tue Jan 24, 2012 2:29 pm
by cherryfunk
Very nice work! [&o]

RE: Map and Units MOD

Posted: Tue Jan 31, 2012 2:35 pm
by Dr. Foo
I love this map! Everything is easy to read and the colors are beautiful. Thank you I'm using it now.