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2nd impressions of 3.2

Posted: Wed Jan 18, 2012 4:58 am
by MXB2001
I've actually run 1.1x22 and 3.2 side by side and it's actually easier to follow a early aggressive strategy in 3.2 than in 1.1x22 because there are more available LCU's that are combat capable due to the SBF's being raised from 30 to 60 exp! I'd forgotten that. In 1.1x22 you can try use the SBF and Eng's to take bases but it's a PITA and has a poor success rate.

Also a plus point to 3.2 is the reduction in the vast number of units in 1.1. Turns are faster and it is easier to keep an oversight. Of course the total must be the same as the slot total has not been altered. I guess 3.2 has more reinforcements later (perhaps more allied as well, I can see that some slots were switched in sides).