Scenario Parameter File and Event Engine
Posted: Sat Jan 21, 2012 2:35 pm
Dave,
I've seen you mention that certain variables that affect the game "could be tweaked".
I'm guessing you are referencing parameters that are in the game code. Any thought of exposing these variables to the scenario designer in the form of scenario parameter file? The purpose being to allow the designer to customize a scenario for specific battle.
For example, lets say in a particular engagement one side historically defended with fanatical determination well above what you would expect.
The designer could change the parameter that affects how quickly a unit retreats or routes to try and simulate that affect.
Just a thought.
While I'm on this, any thought to a simple event engine? The purpose would be to change objectives or maybe SEP's based on events in the game.
For example, objective 2 would not be active until objective 1 was secured.
Or if the enemy captures objective 3, then a particular reinforcement arrives early. Kind of simulating a change in priorities.
I've seen you mention that certain variables that affect the game "could be tweaked".
I'm guessing you are referencing parameters that are in the game code. Any thought of exposing these variables to the scenario designer in the form of scenario parameter file? The purpose being to allow the designer to customize a scenario for specific battle.
For example, lets say in a particular engagement one side historically defended with fanatical determination well above what you would expect.
The designer could change the parameter that affects how quickly a unit retreats or routes to try and simulate that affect.
Just a thought.
While I'm on this, any thought to a simple event engine? The purpose would be to change objectives or maybe SEP's based on events in the game.
For example, objective 2 would not be active until objective 1 was secured.
Or if the enemy captures objective 3, then a particular reinforcement arrives early. Kind of simulating a change in priorities.