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Possible Bug

Posted: Tue Jan 24, 2012 9:33 am
by afspret
Bug first noticed while using last offical patch (1106i) in that every once in a while a SC TF will not sail and merge with another one. In first incident I formed a SC TF @ Singapore built around the RN CL Mauritius and a couple RAN DDs and gave it orders to merge with Force Z which was on patrol two hexes south of Singapore. For several turns the CL & company refused to budge and I only got them to merge after sending it to a specfic hex and then telling it to merge with Force Z the next turn.

Had a similar problem, while still using 1106i, with trying to get a SC TF formed in Batavia and consisting of US, RN & Dutch warships to merge with a purely Dutch SC TF at sea located near by.

Third similar incident happened after patching to last beta (from 14 Jan 12) with a SC TF made up of two USN DMS that I formed @ Darwin with orders to merge with another SC TF consisting of three USN DDs.

None of the TFs in question had been spotted or were under attack of any kind and there were no IJN TFs nearby either. They were all fully fueled and provisioned and none had any type of damages. This happens sporadically as I've had no problem merging SC TFs formed in other locations, some of which are of different nationalities.

RE: Possible Bug

Posted: Tue Jan 24, 2012 9:40 am
by michaelm75au
If the merging bug was in 1106i, then it wont have been addressed directly in this beta.
If you drop a save of the latest instance, I can at least look to see why it didn't. Which might help to indicate circumstances to avoid.

RE: Possible Bug

Posted: Wed Jan 25, 2012 7:34 am
by afspret
For michaelm

Something else popped up which is causing my game to sort of lock up in the middle of a sea combat animation, which has never happened before. I'm trying to see if I can get it to repeat a couple more times before I seek help.

One question about the other problem though. My game is a heavily modified version of Ironman, if I posted a save could you still be able to sort it out and find if there's any type of problem?

RE: Possible Bug

Posted: Wed Jan 25, 2012 9:31 am
by John Lansford
I'm playing a new CG using Ironman scenario, with the most recent updates. For about 2 turns in a row, all combat animations would not display. The combat sounds played, but the shell splashes/hits, fires, etc, did not. Then last night, when I ran another few turns, the animations returned. I haven't seen that happen before with any other patches or updates.

RE: Possible Bug

Posted: Thu Jan 26, 2012 6:15 am
by michaelm75au
ORIGINAL: John Lansford

I'm playing a new CG using Ironman scenario, with the most recent updates. For about 2 turns in a row, all combat animations would not display. The combat sounds played, but the shell splashes/hits, fires, etc, did not. Then last night, when I ran another few turns, the animations returned. I haven't seen that happen before with any other patches or updates.
Is this an AI game or PBEM?

If AI, it is very easy to press the F5 key to turn off the animations. Done that several times in the past when meant to press F6 to the hex outlines.
If PBEM, the animations are under control of the Japanese player.