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Set the Orders Delay painfully?

Posted: Sat Jan 28, 2012 12:29 pm
by Templer_12
Until today I didn't understand the impact of attitudes toward realistic and painfully realistic slider setting.

Something is either realistic or not!

Which setting is the ultimate reality now?

RE: Set the Orders Delay painfully?

Posted: Sat Jan 28, 2012 1:49 pm
by simovitch
I think painfully realistic is the ultimate in realism. But I play with realistic delays always. BFTB and HTTR Scenarios were balanced using realistic delays.

RE: Set the Orders Delay painfully?

Posted: Sat Jan 28, 2012 2:29 pm
by Templer_12
Interestingly, there is a balancing with this?
Never now! (Determined many of the other generals not knew this before).

RE: Set the Orders Delay painfully?

Posted: Sat Jan 28, 2012 3:59 pm
by BletchleyGeek
ORIGINAL: Templer
Interestingly, there is a balancing with this?
Never now! (Determined many of the other generals not knew this before).

Modeling an (or series of) operation with Command Ops is quite challenging. "Little" details such as commander traits and unit traits are especially the hardest to figure out properly from sources, so here some "balancing" or "calibration" is necessary to check that things don't get out of hand (either by making them too strong and too efficient or by making them too weak and sloppy when carrying orders). So one faces the problem of probably taking one or two accounts of some particular episode, figuring it out an "average" account from these and then "fitting" the scenario into the mold of these interpretations.

Command Ops engine is indeed amazing in many respects but as it is said: "Garbage in, Garbage out".

Not to mention that with No Delay what you'll get is World War 2 on amphetamines: everything will be happening much sooner and much more efficiently. Or in other words, you'll get results which were very unlikely in real life (but very likely in most wargames at this level out there). Breaking through a strong defensive line and exploiting through is made so much easier when command and control gets gelded by disabling delays. Also, and in my opinion, it somewhat breaks down the credibility of what you're seeing on the screen (and therefore, its entertainment value for me).

RE: Set the Orders Delay painfully?

Posted: Sat Jan 28, 2012 4:17 pm
by wodin
I play realistic...good enough for me.

RE: Set the Orders Delay painfully?

Posted: Sat Jan 28, 2012 4:19 pm
by wodin
ORIGINAL: Templer

Interestingly, there is a balancing with this?
Never now! (Determined many of the other generals not knew this before).


Are you being sarcastic here??

A game can be balanced with regards to point scoring and be historical aswell...I remember that scenarios are palyed and tested using the realistic rating.

RE: Set the Orders Delay painfully?

Posted: Sat Jan 28, 2012 4:38 pm
by Templer_12
Oops, to clarify this:
we are puzzled about the fact that the BFTB and HTTR Scenarios were balanced to the set "realistic"!

RE: Set the Orders Delay painfully?

Posted: Sat Jan 28, 2012 4:59 pm
by wodin
Not balanced as such ..but they will playout to historical levels if played well...It would be odd if on the realistic command delay your side easily wins when historically it was very tough (or vice versa), to me this means the scenario isn't balanced properly. So the scenarios are balanced at the realistic command setting.