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[WIP] Arcatus Actual Resources
Posted: Fri Feb 03, 2012 10:16 pm
by Arcatus
Arcatus Actual Resources
What
is Caslon?
And how can fur from a
Dantha be found on so many planets? Does Danthas ride spaceships? And
how are carbon fibres just found?
This is now a Work In progress for DW:Universe upgrade. so it is not yet compatible with DW:U. Sortof. More on that in the thread below.
The goal of this mod is to change all resources in the game into something a bit more realistic.
Features
=======
1) Renames several resources to actual elements. All elements in the periodic table are represented. Common elements have their own resource, while uncommon are in new “Assorted” resources.
2) Many new icons to support the new resources.
3) Luxuries are more generalized. In a diverse galaxy luxury furs can be found on many different creatures, and not only on “Danthas”.
Some of the changes:
DW, DW:RotS, DW:L and DW:S is all supported.
-.vbs files auto
magically updates your Gametext file. No copy and paste required!
Though changes & instructions are still in the readme... If you don't trust a script from the internet
Also new: Optional game loading text - loading text now gives a brief history of the universal events pre-game. Spoiler alert if you have not already completed the original game!
Download version 1.3:
RE: [REL] Arcatus Actual Resources
Posted: Fri Feb 03, 2012 11:26 pm
by tjhkkr
Hey that's pretty cool...
I have been working so hard on character, I have not played with this yet... [:)]
Thank you!
RE: [REL] Arcatus Actual Resources
Posted: Sat Feb 04, 2012 7:30 am
by Awaras
Chromium is a real element, why change that? Also, why did you change gold to silicon?
RE: [REL] Arcatus Actual Resources
Posted: Sat Feb 04, 2012 2:45 pm
by Arcatus
ORIGINAL: Awaras
Chromium is a real element, why change that? Also, why did you change gold to silicon?
Aluminium has a lower atomic number, so in theory it should be more abundant - and in our society we use allot of it, so I wanted it included. Sorry Chromium.
Silicon (not included in the screen shot) is still there, but it is now very common (as it is in the known universe) and gold is rather rare - As it also is in the universe we observe today.
I have tried to be select resources with appropriate properties for the different components. Instead of crystals alkali and alkaline metals are implemented, so the crystals used in weapons can be manufactured and not simply found...
RE: [REL] Arcatus Actual Resources
Posted: Sat Feb 04, 2012 3:23 pm
by Awaras
ORIGINAL: Arcatus
Silicon (not included in the screen shot) is still there, but it is now very common (as it is in the known universe) and gold is rather rare - As it also is in the universe we observe today.
Just because it is rare on Earth, does not mean it is rare everywhere. Almost all gold available to us on Earth came from asteroids that fell down a few billion years ago. There is a lot more gold in the asteroids then there is on Earth.
http://news.bbc.co.uk/2/hi/sci/tech/401227.stm
In the 2,900 cubic kms of Eros, there is more aluminium, gold, silver, zinc and other base and precious metals than have ever been excavated in history or indeed, could ever be excavated from the upper layers of the Earth's crust.
That is just in one asteroid and not a very large one at that. There are thousands of asteroids out there.
RE: [REL] Arcatus Actual Resources
Posted: Sat Feb 04, 2012 6:05 pm
by Arcatus
Oh, sorry, I kinda messed up my last reply...
Gold is not included in the screen-shot, but it is still a resource in my mod, and as gold is allot less abundant than Silicon in the universe, I made some changes to reflect that...
Sure, other places in the universe will have allot more gold than we do on earth, but silicon will most likely always be more abundant than gold, even the asteroid in your example will (most likely) contain lots of Silicon Oxides - also known as quartz sand. [;)]
RE: [REL] Arcatus Actual Resources
Posted: Sat Feb 04, 2012 6:10 pm
by Awaras
Ah I see now. Anyway, don't mind me, great work.

RE: [REL] Arcatus Actual Resources
Posted: Sat Feb 04, 2012 6:19 pm
by Igard
Nice work! [:)]
RE: [REL] Arcatus Actual Resources
Posted: Sat Feb 04, 2012 6:51 pm
by Awaras
Installed your mod. Nice. You have two resources called "incense". Was that intentional?
RE: [REL] Arcatus Actual Resources
Posted: Sat Feb 04, 2012 7:07 pm
by Arcatus
ORIGINAL: Awaras
Installed your mod. Nice. You have two resources called "incense". Was that intentional?
Uh.. No.
Expect a bugfix shortly, Thanks

RE: [REL] Arcatus Actual Resources
Posted: Sun Feb 05, 2012 7:49 am
by Arcatus
Updated. Renamed one of the incenses to perfume.
Now even the Haakoonish will smell nice [;)]
RE: [REL] Arcatus Actual Resources
Posted: Thu Jul 26, 2012 2:23 pm
by Quadro7F
This is excellent mod, i really like the idea. But looks like the link is broken

RE: [REL] Arcatus Actual Resources
Posted: Thu Jul 26, 2012 2:46 pm
by Bleek
Fix the link!

RE: [REL] Arcatus Actual Resources
Posted: Thu Aug 02, 2012 5:28 am
by Arcatus
Ah, sorry about that.
The forum has changed since I originally uploaded the mod, so now larger files can be attached.
Version 1.2 is embedded in the first post [:)]
Changes since 1.1 is that aluminium and lithium have very different icons now - they looked kinda similar previously.
RE: [REL] Arcatus Actual Resources
Posted: Thu Aug 02, 2012 5:19 pm
by Fishers of Men
Thanks for the improvement.
FoM
RE: [REL] Arcatus Actual Resources
Posted: Sat Aug 25, 2012 4:08 am
by jpinard
As a brand new player, does this change gaemplay at all? Or just fixes the names? I love the fact you used the Period Table of Elements and named stuff realistically. The names in the game are just too abstract. Also, does this work with all the expansions?
RE: [REL] Arcatus Actual Resources
Posted: Fri Nov 23, 2012 2:53 pm
by unidterror
I almost just downloaded and not say anything, =D my bad. really like this mod how many resources were added extra?
Keep up the good work.
RE: [REL] Arcatus Actual Resources
Posted: Sat Nov 24, 2012 7:28 pm
by Arcatus
ORIGINAL: jpinard
As a brand new player, does this change gaemplay at all? Or just fixes the names? I love the fact you used the Period Table of Elements and named stuff realistically. The names in the game are just too abstract. Also, does this work with all the expansions?
Gameplay is not changed. This only changes the names of the resources.
Yes, it should be compatible with all the expansions, but the exact lines in the config file (as described in the readme) changes a bit from version from version. It will make sense what you should overwrite, so I think you will figure it out
Let me know if it doesn't work out.
ORIGINAL: unidterror
I almost just downloaded and not say anything, =D my bad. really like this mod how many resources were added extra?
Keep up the good work.
None. This only replaces the names of existing ones.
RE: [REL] Arcatus Actual Resources
Posted: Sun Nov 25, 2012 11:40 am
by Martian
to Arcatus
I agree with your point and like the idea of using real chemical elements.
I think it makes the gameplay more immersive.
Thank you very much for this mod.
RE: [REL] Arcatus Actual Resources
Posted: Mon May 27, 2013 7:23 pm
by Arcatus
Bump [:D]
I could not be bothered to update the gametext.txt
again so I learnt some VBscript instead.
Yea, that makes perfect sense.
Anyway; Updated the mod with the new easy installer, and added a new optional change to the loading screen.
Feedback is most welcome
