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GJS Mod in LSA
Posted: Sat Feb 04, 2012 4:36 pm
by Cathartes
Still quite a bit of work to do, but it's working well.
GJS in LSA
RE: GJS Mod in LSA
Posted: Sat Feb 04, 2012 5:13 pm
by berndn
Thanks a lot!!!
RE: GJS Mod in LSA
Posted: Sat Feb 04, 2012 6:46 pm
by STIENER
wow....looks great! i thought you were making GJS for TLD but GJS for LSA is GREAT.....will we be able to use all the LSA options....stacking BG's etc etc?
RE: GJS Mod in LSA
Posted: Sat Feb 04, 2012 8:19 pm
by Tejszd
Looking good, thank you for the work/update!
RE: GJS Mod in LSA
Posted: Sat Feb 11, 2012 5:16 pm
by Cathartes
RE: GJS Mod in LSA
Posted: Sun Feb 12, 2012 2:02 am
by STIENER
WOW....very nice............cant wait[8D]
RE: GJS Mod in LSA
Posted: Tue Feb 14, 2012 6:33 am
by weezaard
Thumbs up!
RE: GJS Mod in LSA
Posted: Sun Feb 19, 2012 9:36 am
by rebon
Can't wait Catharte, really looking forward to playing GJS, especially Brit's Canadians verses those elite German units around Caen
[&o][&o]
RE: GJS Mod in LSA
Posted: Sun Feb 19, 2012 4:17 pm
by Tejszd
Looking Great!!!
RE: GJS Mod in LSA
Posted: Thu Feb 23, 2012 3:21 pm
by Cathartes
new BG for GJS, SS-Aufklarungsabteilung 12 (work in progress):

RE: GJS Mod in LSA
Posted: Thu Feb 23, 2012 5:21 pm
by CarolusRex
Looking Very Good! Cant wait!
Someone:
Im wondering about the insignia of the 12 SS:
I know the key is there as it was partly formed from the 1 SS that had the key as the insignia. But did the 1 SS have it beacuse of the name of its first commander "Dietrich"?
Rgds
Carolus
RE: GJS Mod in LSA
Posted: Fri Feb 24, 2012 3:41 pm
by heckler
Words can't describe the excitement and appreciation I have for your project!
Quick question-I see you've reduced the size of the sMG team-does that help with the gunner never having LOF? My friend and I play H2H, and in TLD and WaR both we have many cases where the mg gunner has no shot out of the building. We had considered reducing those squad sizes as a fix...
RE: GJS Mod in LSA
Posted: Fri Feb 24, 2012 11:07 pm
by STIENER
WOW.....im loving it Cathartes [:)] very nice...cant wait.
RE: GJS Mod in LSA
Posted: Sat Feb 25, 2012 12:24 am
by Cathartes
Quick question-I see you've reduced the size of the sMG team-does that help with the gunner never having LOF? My friend and I play H2H, and in TLD and WaR both we have many cases where the mg gunner has no shot out of the building. We had considered reducing those squad sizes as a fix...
This stayed the same from original GJS, and 3-man MG teams have no problem finding firing positions.
RE: GJS Mod in LSA
Posted: Wed Feb 29, 2012 2:52 am
by tigercub
One thing i would like too see is the flamer in side the Engineers teams... its making me crazy waiting for this....not adolf hitler crazy but Gilligan crazy...
Tigercub
RE: GJS Mod in LSA
Posted: Thu Mar 01, 2012 5:28 am
by Cathartes
New, improved Hermanville:

RE: GJS Mod in LSA
Posted: Fri Mar 02, 2012 7:58 am
by tigercub
i have had many hard battles on this map...now 1 more bridge and a 2 strory building cool!
RE: GJS Mod in LSA
Posted: Sat Mar 03, 2012 5:58 pm
by Cathartes
new BG: 56th Brigade

RE: GJS Mod in LSA
Posted: Sat Mar 03, 2012 6:59 pm
by Tejszd
Looking good Cathartes!!!
RE: GJS Mod in LSA
Posted: Thu Mar 15, 2012 7:51 pm
by STIENER
Cathartes.......
any chance you can improve the allied inf a wee bit?? the bren gun really needs an upgrade IMHO and perhaps some piats intigrated into some inf squads to give the allied inf a bit more oomphhh, so to speak.
any chance of this?? [:)]