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Very fast sliding units?

Posted: Sun Feb 05, 2012 5:58 pm
by Templer_12
Very fast moving units?

I am sure that the question was into one of the forums (COTA or BFTB) and answered.
The forum search function of matrix, however, is a disaster [:@]- I beg your indulgence.

My question:
Sometimes units slide/move very quickly across the map.
Why is this so? How do I interpret that? [&:]

RE: Very fast sliding units?

Posted: Sun Feb 05, 2012 6:55 pm
by RockinHarry
That odd "animation" idicates renewed contact/sighting to an enemy unit, an update to obsolete intel so to say. There would be less confusion about that, if the obsolete intel indicater (the black frame) would do animate or blink as well, so we know what lost contact the animation originates from.

Dave had a good explanation in some thread, but I can“t remember where it is ATM.

Edit: here is it

http://www.matrixgames.com/forums/fb.asp?m=2481437

RE: Very fast sliding units?

Posted: Wed Feb 08, 2012 8:24 am
by Phoenix100
Surges in movement of your own units, and enemy, can also come from the processor, I've found. Put the game on full speed and it happens a lot, less at slowest speeds, but the jerkiness is still sometimes there, even with a good rig. There's a lot being handled, I guess and sometimes it seems to go in fits and starts, especially when there's a lot of action.

RE: Very fast sliding units?

Posted: Wed Feb 08, 2012 10:38 am
by wodin
Phoenix, your correct sir it can be the processor and the speed your playing at. It happens far less these days than it did in say HTTR as processor speeds are so much better it can keep up. Infact I didn't know it was still happening to some.

RE: Very fast sliding units?

Posted: Wed Feb 08, 2012 8:17 pm
by Arjuna
When you play on the Fast setting or Run Until it will skip anim frames to maintain speed.