Looking for Allied Opponent GC1 or 28A (Closed)
Posted: Thu Feb 09, 2012 11:45 pm
I'm currently in a PBEM that has slowed down if not stopped altogether. I'm looking to start a second game and can do 5 turns a week (best on weekends). I'm on my second PBEM and have some experience against the AI.
1 day turns and Patch 6
Realism Options:
Fog of War – On
Advanced Weather Effects – On
Allied Damage Control – On
Player Def. Upgrades – On
Historical 1st Turn – Off
Dec. 7th Surprise – On
Reliable USN Torpedoes – Off
Realistic R&D – On
No Unit Withdrawals – Off
Reinforcements – Fixed
House Rules: (open for discussion)
- PPs have to be paid to release units from restricted commands
- No naval bombing below 10k feet for 4E bombers
- No night bombing if moonlight is less than 50%
- No sweeps above 30,000 feet
- No strategic bombing in China before 1943
- Allies cannot form new TFs in turn 1, but can alter orders for existing TF
- Only one Japanese port attack on turn 1
- Only Allied LCUs in China can be moved on turn 1
- No Allied Air changes on turn 1
- Invasions are only allowed in bases/dot hexes
- No sub invasions
Respond to post or PM me.
1 day turns and Patch 6
Realism Options:
Fog of War – On
Advanced Weather Effects – On
Allied Damage Control – On
Player Def. Upgrades – On
Historical 1st Turn – Off
Dec. 7th Surprise – On
Reliable USN Torpedoes – Off
Realistic R&D – On
No Unit Withdrawals – Off
Reinforcements – Fixed
House Rules: (open for discussion)
- PPs have to be paid to release units from restricted commands
- No naval bombing below 10k feet for 4E bombers
- No night bombing if moonlight is less than 50%
- No sweeps above 30,000 feet
- No strategic bombing in China before 1943
- Allies cannot form new TFs in turn 1, but can alter orders for existing TF
- Only one Japanese port attack on turn 1
- Only Allied LCUs in China can be moved on turn 1
- No Allied Air changes on turn 1
- Invasions are only allowed in bases/dot hexes
- No sub invasions
Respond to post or PM me.