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Axis AI vs Redmarkus

Posted: Thu Feb 16, 2012 2:16 pm
by Redmarkus5
Goal

To test the effect of the following house rules under the latest Beta 1.05.63.

House Rules

Axis AI Morale 110
Soviet Human Morale 100
Forts at 25 for both sides
All else left at 100

Modelling of Soviet Shock, as suggested by delatbabel here tm.asp?m=3038859

My version of his suggested house rule:

Turn 1. Do nothing = Soviet shock
Turn 2. Move Sov air units and counter attack with Sov armour or mech only
Turn 3. Move Sov reserve units only (that is, units at least 10 hexes away from any Axis unit).
Turn 4. Move out of contact Sov units only (>2 hexes away from any Axis unit).
Turn 5 onwards, normal movement and combat.

Let us see what chaos results!

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RE: Axis AI vs Redmarkus

Posted: Thu Feb 16, 2012 2:24 pm
by Redmarkus5
TURN 1

Stalin retreats to his Dacha!

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RE: Axis AI vs Redmarkus

Posted: Thu Feb 16, 2012 2:24 pm
by Redmarkus5
TURN 1 losses

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RE: Axis AI vs Redmarkus

Posted: Thu Feb 16, 2012 2:27 pm
by Redmarkus5
TURN 2

I will move air units and possibly make armoured or Mech counter attacks this turn.

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RE: Axis AI vs Redmarkus

Posted: Thu Feb 16, 2012 2:28 pm
by Redmarkus5
TURN 2 losses prior to my moves

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RE: Axis AI vs Redmarkus

Posted: Thu Feb 16, 2012 2:56 pm
by Redmarkus5
A couple of successful Mech attacks down south.

I note that the AI is still ignoring some key cities in direct contradiction to the Turn 1-2 strategy recommended in most AARs...

I had expected the taking of key objectives early on to have been programmed into the engine by now?

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RE: Axis AI vs Redmarkus

Posted: Thu Feb 16, 2012 2:58 pm
by Redmarkus5
Deleted

RE: Axis AI vs Redmarkus

Posted: Thu Feb 16, 2012 3:04 pm
by Redmarkus5
TURN 3

Riga still in Sov hands

Minsk still in Sov hands

AGS appears to have made no major efforts this turn.

AGN and AGC have also barely advanced.

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RE: Axis AI vs Redmarkus

Posted: Thu Feb 16, 2012 3:05 pm
by Redmarkus5
I have decided to do nothing on Turn 3 as the Soviet player. Let's see what the AI does in response.

RE: Axis AI vs Redmarkus

Posted: Thu Feb 16, 2012 3:13 pm
by Redmarkus5
TURN 3 losses

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RE: Axis AI vs Redmarkus

Posted: Thu Feb 16, 2012 3:15 pm
by comsolut
Is that a deliberate attempt to give the AI an advantage? If so, does that not invalidate your initial settings?

RE: Axis AI vs Redmarkus

Posted: Thu Feb 16, 2012 3:18 pm
by comsolut
Follow up question, you set Fort level to 25, is that because you feel forts are overpowered or the AI cannot handle fort construction effectively?

RE: Axis AI vs Redmarkus

Posted: Thu Feb 16, 2012 3:18 pm
by Redmarkus5
TURN 4

AGN and AGC push forward 3-4 hexes each.

Riga still stands

A bit of activity by AGS this turn, but under my house rules I would be able to escape the burgeoning Lvov pocket if I continued the game.

But I'm not going to. I don't find this to be a particularly impressive outcome for the AI, given that it's only T4 and I haven't put up any resistance to speak of.

Things needing attention:

1. AI still not attacking cities.
2. AI acting too cautiously during the Barbarossa phase - should be going hell for leather to the East at this stage.

Save games available if anyone asks for them.

ENDEX

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RE: Axis AI vs Redmarkus

Posted: Thu Feb 16, 2012 3:18 pm
by Redmarkus5
LOSSES T4

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RE: Axis AI vs Redmarkus

Posted: Thu Feb 16, 2012 3:19 pm
by Redmarkus5
AIR LOSSES TO T4

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RE: Axis AI vs Redmarkus

Posted: Thu Feb 16, 2012 3:21 pm
by Redmarkus5
ORIGINAL: comsolut

Is that a deliberate attempt to give the AI an advantage? If so, does that not invalidate your initial settings?

UM... not sure I follow. It's the Axis AI. I gave it a morale advantage and ALSO deliberately didn't defend for the first 4 turns.

RE: Axis AI vs Redmarkus

Posted: Thu Feb 16, 2012 3:22 pm
by Redmarkus5
ORIGINAL: comsolut

Follow up question, you set Fort level to 25, is that because you feel forts are overpowered or the AI cannot handle fort construction effectively?

Just a note I read in the other thread referred to. Seemed like a good idea at the time to keep things fluid, but unlikely to have an effect on a test of this short duration.

RE: Axis AI vs Redmarkus

Posted: Thu Feb 16, 2012 5:12 pm
by Apollo11
Hi all,
ORIGINAL: redmarkus4

House Rules

Axis AI Morale 110
Soviet Human Morale 100
Forts at 25 for both sides
All else left at 100

AI needs 110% for successful attacking in all settings... not just morale (the fort level is the only exception)...

This was related here several times!

BTW, please check Larry's AI vs. AI AAR...


Leo "Apollo11"

RE: Axis AI vs Redmarkus

Posted: Thu Feb 16, 2012 5:55 pm
by Redmarkus5
OK, I will try that. I don't read everything typed here as I have a job :)

If the AI "needs" 110% to attack successfully, why isn't the default setting 110%?

I can't imagine how many people buy the game and then give up without ever visiting the forums.

RE: Axis AI vs Redmarkus

Posted: Thu Feb 16, 2012 5:58 pm
by Redmarkus5
Second Try

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