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A Spy in the Navy Dept.

Posted: Thu Feb 23, 2012 3:08 am
by nate25
All,

Due to the placement of a high-level spy in the U.S. Navy Dept., who understands just what kind of war-mongering, socialist criminal Roosevelt is (I took a peek at the other side last turn [X(]), I found several interesting things.

7th Motorised Div. at Nomuea with it's HQ still restricted. (4200 PPs in the kitty!!!)
421 P-40Es in the pool with a lot of other FGs filled out with them as well.
Etc., etc.

I'm not sure I understand how these things are happening. I don't want to believe the game is set up to give these things to the AI, but. . .

WTF, over?

Thanks,
Nate

RE: A Spy in the Navy Dept.

Posted: Thu Feb 23, 2012 3:34 am
by nate25
All,

I should have stated it's only March 1, 1942.

That's why I was so concerned. I've been noticing a lot of little things (CONSTANT night bombing of bases that have air superiority during the day, i.e. good, strong CAP, invincible RAAF Hudson squadrons, etc.) that are really taking away from what I thought to be reality.

Thanks,
Nate

RE: A Spy in the Navy Dept.

Posted: Thu Feb 23, 2012 3:48 am
by CaptBeefheart
Yes, the AI cheats. If it didn't, you'd have even less of a challenge. Anyway, I personally have no issue with this kind of thing.

Another thing: CAP tends to be pretty good for both sides in an AI fight--the AI will give you the opportunity to create a lot of aces. Also, as an AFB playing against the AI, I find it's better to shore bombard than run heavies against a well-capped base.

Cheers,
CC

RE: A Spy in the Navy Dept.

Posted: Thu Feb 23, 2012 3:56 am
by wdolson
This comes up from time to time. The AI on every game out there cheats. It's the only way a computer has any hope of being a challenging opponent.

The AI gets various advantages based on the difficulty level. The differences between the levels are described in the manual.

At all levels, the AI does not use PPs. The large number of P-40s might be due to playing a high level AI. I believe the AI gets production advantages on high levels.

The WitP family is almost unique among computer games that it allows you to peak at the AI side and see what it's doing. If you could see what other games are doing, you would see similar cheats.

Bill

RE: A Spy in the Navy Dept.

Posted: Thu Feb 23, 2012 4:11 am
by nate25
Huh. Wow.

I guess I'm struggling with the fact that I've spent a lot of time getting the Jap econ up and running and now I see every advantage I've given myself is negated.

Now, I have no illusions in the long run. But I believed I could postpone the day of defeat signifigantly. Not now.

Guess I'll have to re-evaluate the time I'm spending on this game.

Thanks,
Nate


RE: A Spy in the Navy Dept.

Posted: Thu Feb 23, 2012 4:18 am
by wdolson
What difficulty level for the AI are you using?

On the highest level, it may be tough to beat, but you can probably break it on easier settings. Most players can beat the AI in the long run.

Bill

RE: A Spy in the Navy Dept.

Posted: Thu Feb 23, 2012 4:29 am
by nate25
wdolson,

I'm not trying to "break" the AI, per se, I was looking to improve Japanese chances through better economic practices and an aircraft production scheme that made sense.

Not sure of the setting on the AI, the only things I changed were PDU and an ahistorical start.

Thanks,
Nate

RE: A Spy in the Navy Dept.

Posted: Thu Feb 23, 2012 5:06 am
by wdolson
If you look on the Scenario Options (2nd button from the left on the top bar), you will see it under AI Difficulty Level.

Bill

RE: A Spy in the Navy Dept.

Posted: Thu Feb 23, 2012 4:43 pm
by geofflambert
As the game goes on, the AI gets progressively worse, so you will be able to delay the inevitable.  However I think you should be playing the AI to learn how to do stuff, and take what you learn into a PBEM game where your opponent won't cheat (but he may still kick your butt).

RE: A Spy in the Navy Dept.

Posted: Fri Feb 24, 2012 6:39 am
by 5thGuardsTankArmy
AI games suck,   play a Human !!