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So any news, hints, teasers...

Posted: Thu Feb 23, 2012 2:12 pm
by Shark7
For the next beta? I'm curious (as usual).

RE: So any news, hints, teasers...

Posted: Thu Feb 23, 2012 4:16 pm
by LiquidSky


3d holographics. Ansible connections to real time fleets. Beer.

RE: So any news, hints, teasers...

Posted: Thu Feb 23, 2012 8:51 pm
by Erik Rutins
We may yet manage to release the next beta tomorrow. If not then very early next week.

Regards,

- Erik

RE: So any news, hints, teasers...

Posted: Thu Feb 23, 2012 9:40 pm
by Whydmer
Woot! Birthday Beta Present!

RE: So any news, hints, teasers...

Posted: Thu Feb 23, 2012 9:47 pm
by Igard
Great news.

And happy birthday, Whydmer. [:)]

RE: So any news, hints, teasers...

Posted: Fri Feb 24, 2012 12:22 am
by Shark7
Now that is what I call a teaser! [:D]

RE: So any news, hints, teasers...

Posted: Fri Feb 24, 2012 12:48 am
by jpwrunyan
Looking forward to the beer feature.

RE: So any news, hints, teasers...

Posted: Fri Feb 24, 2012 1:37 pm
by Erik Rutins
Hi guys,

Looks like it will be next week, but among other tweaks and fixes this will include support for the externalized designs that the AI will also use preferentially and optimized AI design and research choices.

Regards,

- Erik

RE: So any news, hints, teasers...

Posted: Fri Feb 24, 2012 1:54 pm
by Shark7
ORIGINAL: Erik Rutins

Hi guys,

Looks like it will be next week, but among other tweaks and fixes this will include support for the externalized designs that the AI will also use preferentially and optimized AI design and research choices.

Regards,

- Erik


Yes! Now that is an update I am looking forward to.

[&o][&o][&o][&o][&o][&o][&o][&o]

RE: So any news, hints, teasers...

Posted: Fri Feb 24, 2012 5:24 pm
by Nedrear
Just so I cope with this language... does externalized designs mean we can "pre-design" our own ship plans for races? My Galactic War II mod would become a nightmare... in work and in battle.

RE: So any news, hints, teasers...

Posted: Fri Feb 24, 2012 7:31 pm
by Igard
Sounds like it Nedrear. It's gonna be alot of work to design for each and every ship role, but I think it's a welcome feature.

However, there a couple of modding features that I'd like to see introduced more than anything right now.

1. Ability to assign random character stats by placing a '?' or similar symbol in place of the integer. Allow us to still enter the data ourselves as it currently is.

2. A toggle for each race as to whether they will start in their home system. The one that we specified in the race text files.

I don't think these 2 ideas would be too hard to implement and would go a long way to improving our mods.

Cheers for the hard work guys. Looking forward to the next patch!! [:)]

RE: So any news, hints, teasers...

Posted: Fri Feb 24, 2012 7:54 pm
by Shadow Tiger
Externalized and optimized designs, this sounds promising. If there was a way to exclude/include component types on different designs that would be fantastic. Rail guns instead of maxxo blasters on military ships, no weapons on private ships, no area weapons on every default starport.

Just picked up the game last weekend and I'm loving it. But I also wish I didn't have to keep every ship design on manual just to keep them from adding things I don't want.

RE: So any news, hints, teasers...

Posted: Fri Feb 24, 2012 8:03 pm
by Speedy2511
Yeah! Keep it up Erik!!!!

RE: So any news, hints, teasers...

Posted: Fri Feb 24, 2012 8:40 pm
by Falokis
ORIGINAL: Nedrear

Just so I cope with this language... does externalized designs mean we can "pre-design" our own ship plans for races? My Galactic War II mod would become a nightmare... in work and in battle.
If this is the case, it would be a big step in a good direction.

RE: So any news, hints, teasers...

Posted: Fri Feb 24, 2012 8:42 pm
by Nedrear
Well Igard you forget our point three in that list: Picture groups to randomly choose through a command like folder__commanders a picture for the character and default character group pictures.

RE: So any news, hints, teasers...

Posted: Fri Feb 24, 2012 9:02 pm
by morelyn
ORIGINAL: Erik Rutins

..and optimized AI design and research choices.

This part is intriguing. Perhaps there will be less need for us to design our own ships in the first place...and (dare I hope) no more AI researching Area Effect weapons first thing? [:'(]

RE: So any news, hints, teasers...

Posted: Sat Feb 25, 2012 12:00 am
by Shark7
ORIGINAL: Nedrear

Just so I cope with this language... does externalized designs mean we can "pre-design" our own ship plans for races? My Galactic War II mod would become a nightmare... in work and in battle.

Yep, 'stand alone' is another way to look at it.

RE: So any news, hints, teasers...

Posted: Sat Feb 25, 2012 12:01 am
by Shark7
ORIGINAL: Morelyn

ORIGINAL: Erik Rutins

..and optimized AI design and research choices.

This part is intriguing. Perhaps there will be less need for us to design our own ships in the first place...and (dare I hope) no more AI researching Area Effect weapons first thing? [:'(]

I'm really looking forward to that part. I can design the basic ship building philosophy of each race, and the AI can then take care of it, unlike current where I feel the need to be in complete control of ship design.

RE: So any news, hints, teasers...

Posted: Sat Feb 25, 2012 2:59 pm
by onomastikon
What about just a "mark this component as obsolete" box in the design screen? I don't think I would need anything else...!

RE: So any news, hints, teasers...

Posted: Sun Feb 26, 2012 2:41 am
by jpwrunyan
I know its the cool thing to do nowadays to hate on the area weapons but I actually think they are fine. Area weapons are a crutial part of my strategy. Sometimes the first weapon I research. I dont think any change is necessary in this regard.