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2D Counters modable
Posted: Fri Feb 24, 2012 8:28 pm
by Bradley62
Highly anticipating this game and congrats on a superb looking title.
Are the counter skins modable? Could you add vehicle/tank art to show them with a top down view, ala ASL and Close Combat.
RE: 2D Counters modable
Posted: Sat Feb 25, 2012 1:32 am
by wodin
Aren't they top down view already? Thought they where.
RE: 2D Counters modable
Posted: Sat Feb 25, 2012 2:07 am
by e_barkmann
no they're not and vehicle/ordnance counter graphics have been criticised due to the fact they do not line up with the counter's covered arc, so they are counter-intuitive (ahem).
It's no biggie though, the richness of the graphics is a bonus and adds to the overall enjoyment of the game.
RE: 2D Counters modable
Posted: Sat Feb 25, 2012 10:32 am
by wodin
Shame. Fighting Formations by GMT was first advertised with lovely top down counters only to be released with side on profile which is even worse.
I'd have thought in the PC game they'd have altered them to be top down and a moving turret.
RE: 2D Counters modable
Posted: Sat Feb 25, 2012 4:55 pm
by Gil R.
ORIGINAL: Bradley62
Highly anticipating this game and congrats on a superb looking title.
Are the counter skins modable? Could you add vehicle/tank art to show them with a top down view, ala ASL and Close Combat.
I had to consult the programmer on this one. He says that "They are moddable, but it is a bit tricky as the modding requires image and FBX files converted in Visual Studio to XNB format." When the time comes, if you are serious about this we'd be glad to help with the conversion.
RE: 2D Counters modable
Posted: Sat Feb 25, 2012 5:59 pm
by wodin
I think ASL counters are looking abit plain these days. Now something like ATS counters or the proposed Fighting Formation baordgame counters.

RE: 2D Counters modable
Posted: Sat Feb 25, 2012 6:43 pm
by Bradley62
Yes wodin, correct. I was thinking something more like this. Stands out with added immersion to the game.

RE: 2D Counters modable
Posted: Sat Feb 25, 2012 7:10 pm
by Blind Sniper
I think ASL counters are looking abit plain these days.
You are right about the official counters, if we look the TPP like BFP the situation is starting to evolve.
Anyhow I would prefer a 3/4 or side view for the vehicles.
Bradley62, where this tiger counter come from?
RE: 2D Counters modable
Posted: Sat Feb 25, 2012 8:04 pm
by Bradley62
It is from GMT Panzer Series.
I will play at 2d. Just as you would view it in Close Combat. Naturally a top down view is visually more pleasing (easier to visualize for myself) in this way and is why I inquire about this.
RE: 2D Counters modable
Posted: Sat Feb 25, 2012 9:45 pm
by wodin
Bradley I was looking at that Tiger counter debating which to put up;).
CoH is a 3\4 approach by the looks of it. I'd rather it be either top down or if not side view rather than 3\4.
RE: 2D Counters modable
Posted: Sat Feb 25, 2012 10:18 pm
by rickier65
ORIGINAL: wodin
Bradley I was looking at that Tiger counter debating which to put up;).
CoH is a 3\4 approach by the looks of it. I'd rather it be either top down or if not side view rather than 3\4.
well, it sounds like it is moddable, albeit with some complexity involved, so perhaps modders will step in and provide. the screens I've seen so far look pretty engaging. I've never played the board game. But I did spend a lot of time playing the original AH Squad Leader series, so i'm looking forward to checking this out.
Rick