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hey Devs : screens or AAR

Posted: Tue Feb 28, 2012 9:24 pm
by general_solomon
any chance of a screens thread or even an AAR. I'll go on the limb and ask for a Video AAR.

I havent been this excited about a title since PCO. what i really like about this game is that its squad based. I just love the graphics. Now its time see what's under the hood.

RE: hey Devs : screen or AAR

Posted: Tue Feb 28, 2012 11:59 pm
by Gil R.
One AAR is being developed already. I've read the first turn or so, and you'll like what you see. A video AAR is being considered, but will take more time.

So don't worry -- we definitely want to share more images and info, so we're on your side!

RE: hey Devs : screen or AAR

Posted: Wed Feb 29, 2012 2:44 am
by general_solomon
awesome, thanks Gil. looking forward the AAR.

RE: hey Devs : screen or AAR

Posted: Fri Mar 02, 2012 9:17 pm
by general_solomon
ok guys, its been whole week. can you guys at least throw up a screens thread.

RE: hey Devs : screen or AAR

Posted: Fri Mar 02, 2012 9:28 pm
by parusski
ORIGINAL: general_solomon

ok guys, its been whole week. can you guys at least throw up a screens thread.


Yeah, I am cold, shaking and sweating. Give me somethin'.

RE: hey Devs : screen or AAR

Posted: Sat Mar 03, 2012 5:08 pm
by Gil R.
I've seen the full draft of the first AAR. It should get posted sometime soon. Hang in there!

RE: hey Devs : screen or AAR

Posted: Sat Mar 03, 2012 6:41 pm
by balenami1291
Sorry for the delay.

The aar needed a translation from Italian.
Thanks marco and Gil to help my bad English.

The aar is ready and I think to upload it tomorrow in the morning in Italy.


RE: hey Devs : screen or AAR

Posted: Sun Mar 04, 2012 7:33 am
by balenami1291
Done!!

tm.asp?m=3053316
Good reading!!


for the Italian version:
http://ludens.balena.me/2012/03/04/coh- ... -bear-aar/

RE: hey Devs : screen or AAR

Posted: Mon Mar 05, 2012 9:23 pm
by general_solomon
this game looks awesome. i cant wait to see all the scenarios other players come up with. you guys have done a great job on this. one thing i could not tell how long is a turn. how long do fire fights last.

RE: hey Devs : screen or AAR

Posted: Fri Mar 09, 2012 4:01 am
by Gil R.
Do you mean, how long in your real life? Or how long is a turn supposed to represent?

RE: hey Devs : screen or AAR

Posted: Fri Mar 09, 2012 10:52 pm
by general_solomon
in the game, like what is the time frame for each turn. also in the same turn is there return fire from the enemy?

I am trying to compare gameplay to HPS SQB titles. sorry but I havent played the boardgame so that is why i am asking all these questions.

RE: hey Devs : screen or AAR

Posted: Sat Mar 10, 2012 2:07 am
by budd
what's the hex scale?

RE: hey Devs : screen or AAR

Posted: Sat Mar 10, 2012 1:29 pm
by balenami1291
ORIGINAL: **budd**

what's the hex scale?

Since the video game uses the same game scale of the boardgame, I can "copy and paste" the boargame's rules of play:
The battle is played on a map consisting of hexes representing 40-50 meters of ground.


RE: hey Devs : screen or AAR

Posted: Sat Mar 17, 2012 2:37 am
by osiris_slith
Hi

I have a copy of the board game and to answer your question its a platoon scale and hex scale is 200m and 15 min turns..not sure whether they kept that in the PC version

All i can say is im really excited about this both as a gamer and scenario designer...this is one I cant wait for especially for the later versions of the game.

The board game is awesome looking and the game is great

rene

RE: hey Devs : screen or AAR

Posted: Sat Mar 17, 2012 10:30 am
by KEYSTONE07950
ORIGINAL: osiris

Hi

I have a copy of the board game and to answer your question its a platoon scale and hex scale is 200m and 15 min turns..not sure whether they kept that in the PC version

All i can say is im really excited about this both as a gamer and scenario designer...this is one I cant wait for especially for the later versions of the game.

The board game is awesome looking and the game is great

rene

The COH series models platoon sized engagements played on a map where each hex represents 40-50 meters.

RE: hey Devs : screen or AAR

Posted: Sat Mar 17, 2012 7:49 pm
by wodin
Platoon scale with 40\50 metres hexes sounds odd? Thats noramlly squad size hex. Thats a platoon of 30+ men in an area of 50 metres!

I thought the game was squad and single tanks. Is it still single tanks or platoon?

Shame. Not being squad and if it's not single tanks per chit my enthusiasm has waned alittle.

RE: hey Devs : screen or AAR

Posted: Sat Mar 17, 2012 8:26 pm
by Blind Sniper
wodin I think is a squad and single tank game, if we have mortar/MG sections cannot be a platoon scale...

RE: hey Devs : screen or AAR

Posted: Sat Mar 17, 2012 10:07 pm
by KEYSTONE07950
ORIGINAL: wodin

Platoon scale with 40\50 metres hexes sounds odd? Thats noramlly squad size hex. Thats a platoon of 30+ men in an area of 50 metres!

I thought the game was squad and single tanks. Is it still single tanks or platoon?

Shame. Not being squad and if it's not single tanks per chit my enthusiasm has waned alittle.

I was referring to the boardgame. The maneuver units are squads/tanks and you control a platoon. The largest scenarios contain company(-).

RE: hey Devs : screen or AAR

Posted: Sun Mar 18, 2012 1:52 pm
by general_solomon
let hope the pc version is squad size with single tanks 40-50 meters. that will be my all time favorite game. also, any change of porting this game to the Ipad? only if you could allow user create scenarios like the battle academy, otherwise there would be no replayablity.

RE: hey Devs : screen or AAR

Posted: Sun Mar 18, 2012 3:26 pm
by Lebatron
The PC version is squad based with 40-50 meter hexes. The men on each chit represent about 4-8 depending on type. MG and AT-guns would be on the small side while plain old infantry squads are 8, maybe 10 men if Soviet. Same as the board game in every way.