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Unit point costs

Posted: Mon Mar 12, 2012 6:14 pm
by Ratzki
Just a quick question,.... is there a way to view all unit points cost in one list? Right now I am looking through the scenario editor at each unit one at a time in order to get the points costs. Is there somewhere that I can look to get these displayed all together, if not would it be possible to post a list. It would be helpful when designing a sceario to be able to have easy access to these.
Also, how are the point costs for each unit derived?
Thanks

RE: Unit oint costs

Posted: Mon Mar 12, 2012 7:06 pm
by rickier65
ORIGINAL: Ratzki

Just a quick question,.... is there a way to view all unit points cost in one list? Right now I am looking through the scenario editor at each unit one at a time in order to get the points costs. Is there somewhere that I can look to get these displayed all together, if not would it be possible to post a list. It would be helpful when designing a sceario to be able to have easy access to these.
Also, how are the point costs for each unit derived?
Thanks

Ah, not so easy. I don't know of any place you can look to get a comprehensive list. I have a spreadsheet that has most of them, and I think it's fairly up to date. I'll see if I can get a list put together using that spreadsheet. It might take me a little bit of time though.

The base point cost for a unit is based in quite a few factors, including armor thickness (weighted for various locations), unit speed, unit movement type, the penetration of the units main weapon at different ranges, the unit ROF, the units effectiveness against soft targets, the accuracy of the units main weapon at different ranges, units size and stun value, how fast the turret rotates, and additionally for infantry units, the size of the unit (squad, or team), the units morale and ability to rally and if the unit has smoke available, and for units with AT weaponsm the weapon effectiveness at different ranges, and the weapons accuracy. A few units (not many) also have an adjustment to the final point cost based on special weapons or abilities.

In addition to the above, in each scenario, the actual cost of a unit may vary based on the turn and probability of arrival as well as the ammo level if I recall.

I'll see if I can put together a list and post it here in this thread.

Thanks!
Rick



RE: Unit oint costs

Posted: Mon Mar 12, 2012 11:08 pm
by Ratzki
That would be great, thanks.

RE: Unit oint costs

Posted: Mon Mar 12, 2012 11:21 pm
by rickier65
I'm going to attach a text file. I have it as a MS office Spreadsheet as well if that would be better.

I've spot checked it, but there may still be some duplicates. If you see duplicates, you should check the Scenario editor. Changes in a units armor would require a point change, but often a change in gun data would affect multiple units, so we had several iterations of point calculations.

We did freeze the unit points at one point in the development since changing a units points can also impact scenarios due to changing the purchase cost. When unit ppoints changed we had to recheck scenario point allocations to make sure we still allotted adequate points to purchase the intended equipment with the normal setting.

Attached is the list - like I said, I did a quick spot check but there may be some duplicates.

Thanks
rick

RE: Unit point costs

Posted: Mon Mar 12, 2012 11:42 pm
by junk2drive
Maybe someone could edit the thread title?

RE: Unit point costs

Posted: Tue Mar 13, 2012 1:11 am
by rickier65
ORIGINAL: junk2drive

Maybe someone could edit the thread title?

and i even edited the title of your reply!