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Classic Wargame Mod (now awailable to download)

Posted: Thu Mar 22, 2012 1:02 pm
by welk
Started from the excellent work of Agent S (Skin TOW), I am working on this mod (it's just the beginning)

Sceen :


http://www.leqg.org/forum/download/file.php?id=940



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In addition, I have downloaded the demo of "Storm over the Pacific", to try it. If the game enjoys me, I will do the same kind of mod for the Pacific Theater of war, so, wargamers who like the "classic wargame look" for their games will be able to play the 2 with their preferences.


RE: Classic Wargame Mod

Posted: Thu Mar 22, 2012 3:39 pm
by welk
Work in progress (some little problems to be worked)[quote]Work in progress (some little problemms to be worked)

The map is now more clear

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RE: Classic Wargame Mod

Posted: Thu Mar 22, 2012 3:48 pm
by doomtrader
looks interesting

RE: Classic Wargame Mod

Posted: Thu Mar 22, 2012 9:10 pm
by welk
Other experimentation, with a old excellent material I founded in the Storm over Pacific Matrix forum. I will probbaly do a mixte between Skin TOW Agent S and this second mod, to continue the work






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RE: Classic Wargame Mod

Posted: Fri Mar 23, 2012 8:44 am
by Magpius
nice mod, looking very TOAW III (which is a good thing).
I'm working on a couple of new ones also.

RE: Classic Wargame Mod

Posted: Fri Mar 23, 2012 11:51 am
by welk
Sorry, I have no more material or stuffs, and the site where all files were stocked is now closed (Imperialism France). I had made a entire world map and some other things, with other modders.

Now, you have just the right to answer my questions of newbe [:D] : one is here
tm.asp?m=3066314&mpage=1?

After my ToF actual work, I will adapt it for Storm over Pacific, to allow interrested players to use the 2 games with a classic boardgames look (interface, map and counters)

RE: Classic Wargame Mod

Posted: Fri Mar 23, 2012 2:50 pm
by welk
The new interface is now fixed.





The next step will be the terrains. Terrains on this screen are not mines, they comes a old mod made by a specialist named Uxbriddge, terrain files used by a french moddeur in his "boardgame mod" for ToW (I founded the zip file in the ToW forum, searching materiels and stuffs).

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RE: Classic Wargame Mod

Posted: Fri Mar 23, 2012 7:50 pm
by welk
The new terrains are now fixed :
2 joined screens (Max zoom level ; minimal zoom level)



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RE: Classic Wargame Mod

Posted: Fri Mar 23, 2012 7:51 pm
by welk
Max zoom

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RE: Classic Wargame Mod

Posted: Fri Mar 23, 2012 7:54 pm
by welk
Credits : The terrains files comes from Agent S mods and from a mod of Uxbridge (founded in matrix forum ToW), and a little miwed/reworked. The interface comes from a guy named Welk [:D]

RE: Classic Wargame Mod

Posted: Fri Mar 23, 2012 11:15 pm
by gwgardner
I especially like your new buttons. Much cleaner and taking less space. Why not make them somewhat translucent?

RE: Classic Wargame Mod

Posted: Sat Mar 24, 2012 8:06 am
by Rasputitsa
ORIGINAL: gwgardner
I especially like your new buttons. Much cleaner and taking less space. Why not make them somewhat translucent?

The colours may have to change for different maps options, but the buttons look good. [:)]

RE: Classic Wargame Mod

Posted: Sat Mar 24, 2012 2:30 pm
by welk
I tried transprent buttons, but did not love that (you have to use "flashy "colors to see something, and it is bad). In fact, this special interface will be only made for the "classic wargame mod" (colors are adapted for this mod, not for others mods)

RE: Classic Wargame Mod

Posted: Sat Mar 24, 2012 2:47 pm
by Rasputitsa
ORIGINAL: welk
I tried transprent buttons, but did not love that (you have to use "flashy "colors to see something, and it is bad). In fact, this special interface will be only made for the "classic wargame mod" (colors are adapted for this mod, not for others mods)

Hoping to see how you did it and if any other colour options could be modded.[:)]

RE: Classic Wargame Mod

Posted: Sat Mar 24, 2012 4:23 pm
by welk
I just edited the gui file in Gfx folder with gimp. Everybody who uses Gimp will be able to change my graphs in the GUI file.

Concerning the counters, I have a question : in the COMBINATION COUNTER MOD (included in the game) there are 2 point on the counters (1 is yellow, one is blue). What is their signification, please ? (cf attached image)

The more I play this funny game, the more I thank Doom to have given[:'(][:D] to us this game

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RE: Classic Wargame Mod

Posted: Sat Mar 24, 2012 4:52 pm
by Rasputitsa

RE: Classic Wargame Mod

Posted: Sat Mar 24, 2012 4:54 pm
by Rasputitsa
ORIGINAL: welk
I just edited the gui file in Gfx folder with gimp. Everybody who uses Gimp will be able to change my graphs in the GUI file.

OK, thanks, I may try and play with the colours if the originals don't match the map I am using. [:)]

RE: Classic Wargame Mod

Posted: Sun Mar 25, 2012 1:51 pm
by welk
Working on my mod, I noticed that the commander symbol in units are sometime grey, sometimes white. Any explanation ? (or is it a little "modding bug" ?)

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RE: Classic Wargame Mod

Posted: Sun Mar 25, 2012 2:00 pm
by Razz1
No.
Black in White is the commander.

Grey = unit under commanders range. Click on icon to see your leader.

RE: Classic Wargame Mod

Posted: Mon Mar 26, 2012 6:20 am
by welk
Ok, thanks Rasputtisa & Razz for informations.[;)] The work on mod continues, I have founded a way to higlight reco, air attacks, etc without masking the map, it's better for look (same for range move, etc) : map stays more clear and visible. This game is crazy fun (the only little pb with the game is that the editor seems be a very capricious tool, very oft you receive windowed error messages ("error exception", with informatic report, etc) and it's a little frustrating beaause the game is very good. But Ini and Csv files may be edited very easy, so it is not so bad except for map modifications : I am worry to do any modification on map in the editor, because the lenght game is 400 turns and if I had a map bug after 200 turns due to the modifications, it would be a pity)