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RHG

Posted: Sat Mar 31, 2012 5:25 pm
by sajer
Ok, I have been playing a few turns a day for the last nine months - I have read the boards and manuals. But yet have no idea what if anything RHG units play a part in the grand scheme of it all.

Is thier ANYBODY that can tell me one good thing that they contribute - before I send them to the recycle bin?

RE: RHG

Posted: Sat Mar 31, 2012 5:26 pm
by Flaviusx
They are replacement pool fodder, near as I can tell.

Both sides have a lot of rear echelon stuff of dubious value that winds up getting disbanded.


RE: RHG

Posted: Sat Mar 31, 2012 5:33 pm
by sj80
I use them for "controlled" rail repair in the backyard.

Image

RE: RHG

Posted: Sat Mar 31, 2012 5:34 pm
by Flaviusx
That's very clever, SJ80.

RE: RHG

Posted: Sat Mar 31, 2012 7:27 pm
by Denniss
That's the HQ you should place your security divisions and other rear guarding stuff under to free up command points of other HQ. You may restrict these HQ with a 50-60% maxTOE settings so attrition losses are not replaced until needed.

RE: RHG

Posted: Sat Mar 31, 2012 9:48 pm
by Farfarer61
perhaps not important now OKH is unlimited, but that Construction Battion herding could be a new use for RHG.

RE: RHG

Posted: Sun Apr 01, 2012 3:07 am
by Cecilia48
ImageThey are replacement pool fodder, near as I can tell.

RE: RHG

Posted: Sun Apr 01, 2012 9:14 am
by sajer

The only possible thing I see is the RR unit herding sj80 posted. Quite clever - never though of that one. Other than that they are tits on a bull. If SEC units are attached to them they revert back to OKH control once thier corresponding RHG HQ is disbanded. And now OKH control is now limitless (a good thing to think of when your Army HQ's are overloaded). I have switched resting PZ corps over to OKH control - if it is an extended refit/rest.

RE: RHG

Posted: Sun Apr 01, 2012 10:08 am
by sillyflower
Still best to disband T1 so as to get more fighting men to the front as many inf divs start significantly understrength. Sec units do job just as well under OKH.

RE: RHG

Posted: Sun Apr 01, 2012 8:34 pm
by Q-Ball
In 1941, the Germans don't have enough Armaments to equip the extra replacements. And, you have alot of holes to fill with RR repair. I would use them thusly through 1941; you can target certain areas for RR repair, which is very useful to fill gaps.

By the time the summer '42 campaign rolls around, though, you need the replacements. And by then, you probably don't need alot of RR repair. That's when you disband them.

RE: RHG

Posted: Mon Apr 02, 2012 11:40 am
by Disgruntled Veteran
Anyone have trouble attaching Construction batallions to the RHG? Whenever I try to reassign them, the RHG never comes up as a viable option.

RE: RHG

Posted: Mon Apr 02, 2012 2:03 pm
by JAMiAM
ORIGINAL: Disgruntled Veteran

Anyone have trouble attaching Construction batallions to the RHG? Whenever I try to reassign them, the RHG never comes up as a viable option.
You can't, if your HQs are locked. Unfortunately, you can only manage to get SUs into them if you let the AI autoshuffle your SUs. One of those glaring inconsistencies in the game.

RE: RHG

Posted: Mon Apr 02, 2012 2:05 pm
by Disgruntled Veteran
ORIGINAL: JAMiAM

ORIGINAL: Disgruntled Veteran

Anyone have trouble attaching Construction batallions to the RHG? Whenever I try to reassign them, the RHG never comes up as a viable option.
You can't, if your HQs are locked. Unfortunately, you can only manage to get SUs into them if you let the AI autoshuffle your SUs. One of those glaring inconsistencies in the game.

Ahh. Well, saves me the time of trying to figure that out. Thanks for the tip. So where's that disband button again......

RE: RHG

Posted: Mon Apr 02, 2012 2:31 pm
by sj80
No, you can add Const SU to RHG with Option locked. I play always with locked SU.

The RHG unit has to be very close to the unit that contains the Const SU and the Const SU has to be "inside" this unit and not on the map.

I do it that way:
*Place RHG next to OKH
*Sent Const SU from map back to the OKH
*Assign the Const SU to RHG

sj80

RE: RHG

Posted: Mon Apr 02, 2012 3:59 pm
by JAMiAM
ORIGINAL: sj80

No, you can add Const SU to RHG with Option locked. I play always with locked SU.

The RHG unit has to be very close to the unit that contains the Const SU and the Const SU has to be "inside" this unit and not on the map.

I do it that way:
*Place RHG next to OKH
*Sent Const SU from map back to the OKH
*Assign the Const SU to RHG

sj80
Ahh...thanks for the tip. I've always tried "pulling" them into the RHGs from OKH and that doesn't work. Another inconsistency with them that, in my opinion, makes them simply replacement fodder.

RE: RHG

Posted: Mon Apr 02, 2012 5:19 pm
by 821Bobo
RHG and OKH are on the same hex and I still can not assign the construction unit to RHG [&:]

Image

RE: RHG

Posted: Mon Apr 02, 2012 6:00 pm
by Disgruntled Veteran
This was/is my same issue.

RE: RHG

Posted: Mon Apr 02, 2012 6:00 pm
by Denniss
Use the "Assign/Form" button from within the RHG command HQ.

RE: RHG

Posted: Mon Apr 02, 2012 6:04 pm
by 821Bobo
Turn sent to opponent. Will try it when I get it back, but thanks.

RE: RHG

Posted: Tue Apr 03, 2012 8:44 pm
by sillyflower
ORIGINAL: Q-Ball

In 1941, the Germans don't have enough Armaments to equip the extra replacements.

you do if you manage arty (esp. heavy) TOEs and RHQs give you plenty of neeeded riflemen at little cost in arms points. At least it's clear there is now a trade-off.