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Looking for Allied Player - CLOSED
Posted: Sun Apr 01, 2012 6:36 pm
by armin
I offer two options of gameplay. Free mode or more realistical. Changes to any settings can be made per request.
Free mode:
SCEN 1
*historical first turn off
*december suprise on
*hexes on
*allied dmg control off
*reliable torpedos off
*no night bombing
*player defined upgrade on
*realistical research off
*reinforcment +-60 days (to balance the research and upgrades)
*max alt 29ft
*crossing borders costs pp
*strategic bombing of assets after 6/43
*no naval bombing with 4e under 10k ft
*no FP units resizing to boost training system
*fast transports (7th dec) cant deploy units behind enemy lines
More realistical:
DABIGBABES-B 28
*historical first turn off
*december suprise on
*hexes off
*allied dmg control on
*reliable torpedos off
*no night bombing
*no strategic bombing before 1943
*player defined upgrade off
*realistical research on
*reinforcments historical - fixed
*no unified command (each nations unit need to be managed separately (example: no rushing 70 hexes with us/new zealand units to save dutch units etc, mixed fleets need to have at least 70% one faction dominant.)
*Chinese units may only operate in China and Burma.Thailand units may not invade beyond Rangoon.
*The Allied player can move only existing fleets on 7 Dec.
*crossing borders - pp price
*no FP units resizing to boost training system
*fast transports (7th dec) cant deploy units behind enemy lines - means cant bypass more then one hostile base on the route.
* no allied skip bombing before 1943
* no allied subs in the sea of japan until 1945
* no allied kamikaze attacks (spamming convoys to protect main target or using ships without backup as throw aways.)
RE: Looking for american opponent
Posted: Mon Apr 02, 2012 3:49 am
by Barb
American=allied or located in america? [:)]
RE: Looking for american opponent
Posted: Mon Apr 02, 2012 5:07 am
by armin
Yes allied player, sorry for my english.
RE: Looking for american opponent
Posted: Mon Apr 02, 2012 7:44 am
by castor troy
why would you think Allied damage control off would be more realistic? Off means they would be as good/bad as the Japanese in the game, does that sound realistic to you?
RE: Looking for american opponent
Posted: Mon Apr 02, 2012 10:08 am
by Puhis
He is not saying it's totally realistic, he is only suggesting two modes, 'free' and 'more realistic'... As far as I can tell both modes have allied damage control off but other options vary.
RE: Looking for american opponent
Posted: Mon Apr 02, 2012 10:55 am
by armin
Well manual considers it in general way for all crafts which historically would be not correct. There is no way that some merchant vessel, submarine would have the same trained crew or facilities as destroyer or carrier. if there would be multiple options i would agree but they arent.
RE: Looking for american opponent
Posted: Tue Apr 03, 2012 6:25 pm
by ALF1
I send you PM. please replay. thanks
RE: Looking for american opponent
Posted: Tue Apr 03, 2012 7:35 pm
by Alfred
ORIGINAL: armin
Well manual considers it in general way for all crafts which historically would be not correct. There is no way that some merchant vessel, submarine would have the same trained crew or facilities as destroyer or carrier. if there would be multiple options i would agree but they arent.
The game scenarios already take those differences into account.
Alfred
RE: Looking for american opponent
Posted: Tue Apr 03, 2012 8:19 pm
by Bullwinkle58
ORIGINAL: Alfred
ORIGINAL: armin
Well manual considers it in general way for all crafts which historically would be not correct. There is no way that some merchant vessel, submarine would have the same trained crew or facilities as destroyer or carrier. if there would be multiple options i would agree but they arent.
The game scenarios already take those differences into account.
Alfred
I successfully restrained myself from commenting that submarine crews were much, much more trained man-per-man than DDs and CVs of the era. Surface warfare qualification in the USN only appeared in the 1970s.
RE: Looking for american opponent
Posted: Tue Apr 03, 2012 9:12 pm
by Chickenboy
ORIGINAL: Bullwinkle58
I successfully restrained myself
You did?
RE: Looking for american opponent
Posted: Tue Apr 03, 2012 9:41 pm
by Bullwinkle58
ORIGINAL: Chickenboy
ORIGINAL: Bullwinkle58
I successfully restrained myself
You did?
For awhile. [:)]
RE: Looking for american opponent
Posted: Wed Apr 04, 2012 4:35 am
by armin
ORIGINAL: Alfred
ORIGINAL: armin
Well manual considers it in general way for all crafts which historically would be not correct. There is no way that some merchant vessel, submarine would have the same trained crew or facilities as destroyer or carrier. if there would be multiple options i would agree but they arent.
The game scenarios already take those differences into account.
Alfred
So is allied damage control a historical option or its a bonus for new players who fight japanese AI side?
RE: Looking for american opponent
Posted: Wed Apr 04, 2012 11:32 am
by mike scholl 1
I'm more intrigued by:
*historical first turn off
*december suprise on
...with no limit placed on Japanese "non-historical" movement. There is a large portion of thee map where Japanese TF's can't sail without being spotted, and for which there is no justification except war for their presense, but you want to mandate "surprise" regardless.
RE: Looking for american opponent
Posted: Wed Apr 04, 2012 11:36 am
by castor troy
ORIGINAL: armin
ORIGINAL: Alfred
ORIGINAL: armin
Well manual considers it in general way for all crafts which historically would be not correct. There is no way that some merchant vessel, submarine would have the same trained crew or facilities as destroyer or carrier. if there would be multiple options i would agree but they arent.
The game scenarios already take those differences into account.
Alfred
So is allied damage control a historical option or its a bonus for new players who fight japanese AI side?
if you turn it off, it's the same for both sides, which means the Japanese will have better damage control abilities than the Allied as the Japanese have overall higher experience. Does this sound realistic or historic to you? It doesn't for me but to each his own.
RE: Looking for Allied Player - OPEN
Posted: Wed Apr 04, 2012 3:21 pm
by khyberbill
*allied dmg control off
I have never seen this as an HR option before. Also, while not exactly historical, I suspect the Japanese player really wants to play with PDU ON. For the allied player, at the beginning of the game it doesnt matter because there arent enough planes to worry about it and at the end of the game, the Allied player has more than enough planes.