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Withdrawing infantry

Posted: Sat Apr 07, 2012 8:38 am
by flyboy999
What is the effect of LCU not withdrawing?[&:]



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RE: Withdrawing infantry

Posted: Sat Apr 07, 2012 8:42 am
by KenchiSulla
destruction..

edit: Assuming you lose with a margin otherwise forcing a withdraw. This will happen if the unit is somehow unable to withdraw (if on an island, for example)

RE: Withdrawing infantry

Posted: Sat Apr 07, 2012 9:09 am
by flyboy999
No, if a unit as to withdraw because of date, what will happen if I don't withdraw the unit? As an example I have an Infantry unit that must withdraw in 5 days!

Thx.


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RE: Withdrawing infantry

Posted: Sat Apr 07, 2012 9:15 am
by Roger Neilson II
Land units just withdraw, you don't have to do anything unlike ships and ari units.

It just won't be there in 5 days time.

Roger

RE: Withdrawing infantry

Posted: Sat Apr 07, 2012 9:27 am
by Itdepends
Even if it's on a tiny island in the middle of the Pacific. It just goes away. Not a problem unless you happen to be relying on it being there.

RE: Withdrawing infantry

Posted: Sat Apr 07, 2012 9:34 am
by mike scholl 1
ORIGINAL: Roger Neilson II

Land units just withdraw, you don't have to do anything unlike ships and ari units.

It just won't be there in 5 days time.

Roger


If only this worked with ships and A/C, you could cut at least 100 hours of "no fun" drudgery from playing the Allies in a Campaign Game.

RE: Withdrawing infantry

Posted: Sat Apr 07, 2012 10:43 am
by Roger Neilson II
In 90% of the cases I'd fully agree with you there. There would however be some scope for gamey play..... marginal effectiveness though

Roger

RE: Withdrawing infantry

Posted: Mon May 07, 2012 10:18 am
by Cmdrcain
ORIGINAL: mike scholl 1

ORIGINAL: Roger Neilson II

Land units just withdraw, you don't have to do anything unlike ships and ari units.

It just won't be there in 5 days time.

Roger


If only this worked with ships and A/C, you could cut at least 100 hours of "no fun" drudgery from playing the Allies in a Campaign Game.

With Ships they need get to a proper port in rear area to be withdrawn... not simply disappear in middle of pacific.. through one could say it does sail off on a withdrawal... The difference I guess is that at some points one may wish to retain a ship or plane group past time and pay the political repercussions
Like keeping a British CV in IOA for a bit longer

Remember too we can in settings before play turn withdrawals off...

With LCU's on an island you have to presume that the lcu's had some transports arrive and take the men off

RE: Withdrawing infantry

Posted: Tue May 08, 2012 1:52 pm
by Alfred
ORIGINAL: mike scholl 1

ORIGINAL: Roger Neilson II

Land units just withdraw, you don't have to do anything unlike ships and ari units.

It just won't be there in 5 days time.

Roger


If only this worked with ships and A/C, you could cut at least 100 hours of "no fun" drudgery from playing the Allies in a Campaign Game.

Each of the 3 different combat arm dev teams came up with their own solution to the withdrawal issue. That is why the mechanism varies amongst all three.

If you applied the land unit withdrawal solution to air and ship units you would run into problems such as:


1. Game exploitation

(a) In the past Don Bowen has explained how allowing ships to be withdrawn anywhere can lead to gamey play. Allowing them to just go "poof" would be a similar matter.

(b) Ships in particular represent a pile of PPs. Some players who know they will just go "poof", could send them on logistically kamikaze missions and cause quite ahistorical problems for their opponent


2. Coding problems

(a) What would happen to air units which themselves are not scheduled to withdraw but are on a ship which has just magically gone "poof". Would the unit magically reapear. What about the airframes and pilots, do they go into the pools or are they lost just as if they had been on ship which is sunk.

(b) Would there be difficulties if they went "poof" in an off map area as opposied to an on map area?


3. A very much more vociferous complaint from players

(a) Can you imagine the screems from players when the experienced and trained pilots of a permanently disbanded air unit just went "poof" before the player "rescued" them beforehand by replacing them with rookie pilots.

(b) Almost all LCUs which just go "poof" are small units or large units which are permanently restricted. Essentially it would be very rare for a critical ongoing combat situation to witness the sudden "poof" of a land unit. The same is not the case with sea and air units. How would players react when they found out on day 2 of a 2 day turn cycle, their carriers had suddenly found themselves without CAP or strike aircraft because their airunits had gone "poof" in the middle of the battle.


Once again I find players not giving proper consideration to how deeply the devs thought through issues.

Alfred