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New AI Files
Posted: Sat Apr 07, 2012 9:29 pm
by Andy Mac
New AI script for the rotation
Improved both Allied and Japanese - works better on Ironman but will also work ok on Scen 1 and 2
RE: New AI Files
Posted: Sat Apr 07, 2012 9:40 pm
by Sardaukar
Just to freak you out..any chance for DaBigBabes? [:D]
RE: New AI Files
Posted: Sat Apr 07, 2012 9:53 pm
by drw61
Thanks Andy!
RE: New AI Files
Posted: Sat Apr 07, 2012 10:07 pm
by Dan Nichols
Would these AI files be better than the ones that came with the stock game for scenario 1 and 2?
RE: New AI Files
Posted: Sat Apr 07, 2012 10:10 pm
by Kitakami
Many thanks!
RE: New AI Files
Posted: Sat Apr 07, 2012 10:14 pm
by drw61
IIRC when I start a new game ver the AI it randomly selects one of the aeiXXX.dat files, correct?
So if I want to choose the new aei010-20.dat do i just delete all the rest and only have the new one available for the scenario?
Thanks Daryl
RE: New AI Files
Posted: Sat Apr 07, 2012 10:32 pm
by Andy Mac
yes corrct but its a single strateic option so I wouldnt leave it on its own in a mod
It has a specific Allied and Japanese early and late war strategic choice
RE: New AI Files
Posted: Sun Apr 08, 2012 3:43 am
by tbothy
just a question from a noob........Do the updated ai files and scenes from Andy mac go into the matrix patches or is it up to the individual to download from the forums to keep up to date.....
RE: New AI Files
Posted: Sun Apr 08, 2012 6:41 am
by JeffroK
Download it from the forum into the Scen Folder.
Might be a long time waiting for the next patch.
RE: New AI Files
Posted: Sun Apr 08, 2012 6:43 am
by JeffroK
Thanks Andy
It would be nice to get a tag somewhere to see what AI script was working, just to comment on the differences.
RE: New AI Files
Posted: Sun Apr 08, 2012 7:56 am
by Andy Mac
Ican find out by running it through the AI Debugger
RE: New AI Files
Posted: Sun Apr 08, 2012 11:48 am
by aquila
Is there an aei010-19.dat file? In my SCEN folder, it skips from 18 to 20.
RE: New AI Files
Posted: Sun Apr 08, 2012 5:09 pm
by HansBolter
Andy, can I use this to update a current Ironman game or do I need a restart?
RE: New AI Files
Posted: Sun Apr 08, 2012 10:46 pm
by michaelm75au
ORIGINAL: HansBolter
Andy, can I use this to update a current Ironman game or do I need a restart?
AI files are read on starting a new scenario game. Isn't possible to update in mid-game as AI is already executing the scripts.
RE: New AI Files
Posted: Mon Apr 09, 2012 2:36 am
by Treetop64
Well, thank God I'm building a first turn for a new game right now!
Thanks, Andy, for the nice surprise.
[&o]
RE: New AI Files
Posted: Mon Apr 09, 2012 12:55 pm
by Andy Mac
This is only one new AI variant file not a full set
Updated allied and japanese sides
RE: New AI Files
Posted: Mon Apr 09, 2012 3:35 pm
by janh
Thanks! I won't ask what you changed. Let's see what new surprises you came up with!
RE: New AI Files
Posted: Wed Apr 11, 2012 10:07 pm
by Treetop64
Andy,
I just had a thought. I'm currently setting all the units on the board in a new game before clicking the first turn (non-historical first turn). About a week into this, I installed your new AI files. Now, I haven't actually started the first execution phase yet but does installing the new AI files at this point muddy things up as far as AI starting points is concerned (as opposed to installing the new AI files first, then selecting the scenario and start setting up units). Naturally, I hope it's OK, but if I have to back out and start setting up for a new scenario all over again, even though the first turn hasn't been executed yet, well then C'est la vie...
Thanks.
RE: New AI Files
Posted: Thu Apr 12, 2012 7:58 pm
by jcjordan
I'm planning on doing a mod off of scen 1 where I'm getting rid of the 8th/9th AF as well as others of the late war European transfers of land units/ships. Will this be a major effect to the scipts or will it be able to handle it? Also what would I need to do to use the scripts in my scenario?
RE: New AI Files
Posted: Fri Apr 13, 2012 6:12 am
by Andy Mac
No it wont select an AI file but its not a full new set only one more for the rotation so its at best a 6% chance you would have drawn the new script anyway so I wouldnt restart for it
ORIGINAL: Treetop64
Andy,
I just had a thought. I'm currently setting all the units on the board in a new game before clicking the first turn (non-historical first turn). About a week into this, I installed your new AI files. Now, I haven't actually started the first execution phase yet but does installing the new AI files at this point muddy things up as far as AI starting points is concerned (as opposed to installing the new AI files first, then selecting the scenario and start setting up units). Naturally, I hope it's OK, but if I have to back out and start setting up for a new scenario all over again, even though the first turn hasn't been executed yet, well then C'est la vie...
Thanks.