Page 1 of 1

Sea Battles to be revisited.

Posted: Tue Apr 10, 2012 4:33 am
by Petiloup
Playing the Allies you will have to face plenty of sea battles.

What the game simulates well is who the CV is the absolute weapon as opposed to guns.

What it doesn't is how a battle is resolved.

Most of the time when I have overwhelming superiority in numbers is that the enemy will just retreat. As if I understand that it did and some ships like the Raiders in the Atlantic did manage to escape from battles quite often, it is quite different in the Med.

Then even so if one side has CV's then it's an all together different story. So far I don't think ships were faster than a plane during WW2.

So here I have 2 CV's, multiple ships against 1 BB of the Italian Navy and he just escape unscratched.

Fine if it was one time on numerous encounters but it's very often and when it doesn't I hardly do a hit or two.

Well in this case that BB should be blown out of the water.

Image

RE: Sea Battles to be revisited.

Posted: Tue Apr 10, 2012 4:35 am
by Petiloup
Instead he escapes to fight another day

Again all I'm saying is that escaping is fine but can't be so easy as to happen on numerous occasions.



Image

RE: Sea Battles to be revisited.

Posted: Tue Apr 10, 2012 5:47 am
by doomtrader
it has got only 25% of chance
you can mod the value if you find it inaccurate in your plays

RE: Sea Battles to be revisited.

Posted: Tue Apr 10, 2012 12:32 pm
by Petiloup
ORIGINAL: doomtrader
it has got only 25% of chance
you can mod the value if you find it inaccurate in your plays
Ok I understand, this isn't a finished product you are selling, it's a DIY game.

Didn't catch that in the Matrix sale speech.

RE: Sea Battles to be revisited.

Posted: Tue Apr 10, 2012 3:54 pm
by doomtrader
This product IS finished.
However it is impossible to reach expectations of every customer. If you don't like something, most probably you can adjust it.