The Eager Reluctant Admiral (RA4.1) – DivePac (J) v ny59giants (A)
Posted: Wed Apr 11, 2012 11:48 pm
Hello folks, this is a regular AAR (hopefully) on a Reluctant Admiral 4.1 Mod campaign. My opponent in the blue (Allied) corner will be the indomitable ny59giants, and I am eagerly in the red (Japanese) corner. This is a restart of a Reluctant Admiral 4.0 mod, that ny59giants and I were three turns into. But we mutually agreed to restart, as there were major TOE problem with Allied units in China. Now with these TOE problems in China fixed, and some requested changes to aviation support in Japanese naval HOs, we a going again.
I have been reading Michael’s (ny59giant’s) posts for years and know that he, like me puts emphasis on logistics. I will also have to be very wary of him, as he appears to be a very aggressive player. Sadly he is doomed to lose of course, to my radiant brilliance and unshakable ability. As I also am a logistics nut, in fact I am an eager student of the Master of the Japanese economics Mike Solli. So Michael is in for a challenging and hopefully fun campaign, against a tough and wily opponent.
So Michael my indomitable fellow, if you have been reading this post. You can now be gone from this AAR, which is now closed to you. But I will wish you good luck at this time, and high Safari Pacific to you.
Now here are the agreed house rules that we will play this campaign –
House Rules
1. 1st turn can have multiple port attacks, but ONLY from carriers. Manila, Singapore, and Pearl may have Fighters up and on CAP (less than40%). Allies cannot transfer new Squadrons reflecting prior knowledge.
2. PPs to move out of national borders (Japan - Manchuria, Thai) and (Allies - India, China)
3. No strategic bombing (Oil, Resources, HI, LI, etc.) on EITHER side until July 1943
4. Manila subs can form TF based on a date/time stamp (use the last digit in a pre-determined e-mail). Since this may be the second port attack, the last digit in the time (hh:mm:ss) is used to determine how many subs can form TF (anywhere from 1-9 SS can be formed up).
5. Non-historic 1st turn, normal reinforcements, PDUs ON, orders for TF formed already OK, no transfers. China is active for both sides on Turn 1.
6. Aircraft Limitations (reflecting the Mod):
-No A6M3 on CVEs
-No A6M4 on any form of Carrier -A7M Sam and B7A-D Grace cannot be operated from CVEs
7. Four-Engine Bombers:
a. 4E bombers restricted to 10k or higher for naval and ground attacks (does not include PBY/Mavis type patrol craft). They can go below 10k after January 43.
b. 4E bombers CANNOT bomb troops
8. Single ship TF – The Allied player will not form them deliberately after January 42 due to the AI code often ignoring them and not sending out bombers to attack. Japan will be allowed to send out single ships
9. Fighter Altitude Rules: Combat altitude from:
Dec 1941- May 1942 20,000 June 1942-Dec 1942 25,000 1943 30,000 1944--45 Whatever
10. Night Bombing must have 50% Moonlight through the end of 1943. Starting January 1, 1944 Night Bombing may occur in any condition. Japan will need at least 50% for the whole war.
11. Burma/NE India Monsoon Rules
Offensive operations in jungle and mountain hexes on the Burmese front should be stopped from May 15th to October 15th for the Monsoon Season, allowing R&R, unit rotations, and give both players on the front a much less bloody (and much more interesting) experience. This would mean:
1. No deliberate or shock attack in the jungle hexes in the designated area
2. Deliberate Attacks allowed in non-Jungle Terrain
3. Bombardment attacks are still allowed anywhere
4. Movement into friendly or empty hexes is still allowed
5. The number of aircraft allowed to fly from a base is reflected in its size x10 (Sz-5 mean 50% can fly. The others may rest/train.
6. No offensive carrier operations in the Gulf of Bengal against Burma (other naval ops, including bombardment, are still allowed). Striking either Bengal, Northern India or Malaya from carriers in the Gulf is still allowed, of course.
Hexes would be corresponding to everything above the "Thailand" label within Burmese and Thailandese borders + the few jungle hexes going 3 or 4 hexes into "India" (Kohima, Ledo, Imphal area)
My Notes –
Some people will think that it a little unfair, that I the Japanese player are allowed single ship TFs thought-out the war. But the reason I asked for this clause, is that the Japanese historically used Single PB TFs, as picket boats off the east coast of the Home Islands. I also want to use single AMC TFs, to patrol the Northern Pacific Area. The finally single xAK/xAKL TFs as blockade runners to my isolated Pacific Island and Indian Ocean garrisons.
I have been reading Michael’s (ny59giant’s) posts for years and know that he, like me puts emphasis on logistics. I will also have to be very wary of him, as he appears to be a very aggressive player. Sadly he is doomed to lose of course, to my radiant brilliance and unshakable ability. As I also am a logistics nut, in fact I am an eager student of the Master of the Japanese economics Mike Solli. So Michael is in for a challenging and hopefully fun campaign, against a tough and wily opponent.
So Michael my indomitable fellow, if you have been reading this post. You can now be gone from this AAR, which is now closed to you. But I will wish you good luck at this time, and high Safari Pacific to you.
Now here are the agreed house rules that we will play this campaign –
House Rules
1. 1st turn can have multiple port attacks, but ONLY from carriers. Manila, Singapore, and Pearl may have Fighters up and on CAP (less than40%). Allies cannot transfer new Squadrons reflecting prior knowledge.
2. PPs to move out of national borders (Japan - Manchuria, Thai) and (Allies - India, China)
3. No strategic bombing (Oil, Resources, HI, LI, etc.) on EITHER side until July 1943
4. Manila subs can form TF based on a date/time stamp (use the last digit in a pre-determined e-mail). Since this may be the second port attack, the last digit in the time (hh:mm:ss) is used to determine how many subs can form TF (anywhere from 1-9 SS can be formed up).
5. Non-historic 1st turn, normal reinforcements, PDUs ON, orders for TF formed already OK, no transfers. China is active for both sides on Turn 1.
6. Aircraft Limitations (reflecting the Mod):
-No A6M3 on CVEs
-No A6M4 on any form of Carrier -A7M Sam and B7A-D Grace cannot be operated from CVEs
7. Four-Engine Bombers:
a. 4E bombers restricted to 10k or higher for naval and ground attacks (does not include PBY/Mavis type patrol craft). They can go below 10k after January 43.
b. 4E bombers CANNOT bomb troops
8. Single ship TF – The Allied player will not form them deliberately after January 42 due to the AI code often ignoring them and not sending out bombers to attack. Japan will be allowed to send out single ships
9. Fighter Altitude Rules: Combat altitude from:
Dec 1941- May 1942 20,000 June 1942-Dec 1942 25,000 1943 30,000 1944--45 Whatever
10. Night Bombing must have 50% Moonlight through the end of 1943. Starting January 1, 1944 Night Bombing may occur in any condition. Japan will need at least 50% for the whole war.
11. Burma/NE India Monsoon Rules
Offensive operations in jungle and mountain hexes on the Burmese front should be stopped from May 15th to October 15th for the Monsoon Season, allowing R&R, unit rotations, and give both players on the front a much less bloody (and much more interesting) experience. This would mean:
1. No deliberate or shock attack in the jungle hexes in the designated area
2. Deliberate Attacks allowed in non-Jungle Terrain
3. Bombardment attacks are still allowed anywhere
4. Movement into friendly or empty hexes is still allowed
5. The number of aircraft allowed to fly from a base is reflected in its size x10 (Sz-5 mean 50% can fly. The others may rest/train.
6. No offensive carrier operations in the Gulf of Bengal against Burma (other naval ops, including bombardment, are still allowed). Striking either Bengal, Northern India or Malaya from carriers in the Gulf is still allowed, of course.
Hexes would be corresponding to everything above the "Thailand" label within Burmese and Thailandese borders + the few jungle hexes going 3 or 4 hexes into "India" (Kohima, Ledo, Imphal area)
My Notes –
Some people will think that it a little unfair, that I the Japanese player are allowed single ship TFs thought-out the war. But the reason I asked for this clause, is that the Japanese historically used Single PB TFs, as picket boats off the east coast of the Home Islands. I also want to use single AMC TFs, to patrol the Northern Pacific Area. The finally single xAK/xAKL TFs as blockade runners to my isolated Pacific Island and Indian Ocean garrisons.



