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If I were King for a day...
Posted: Thu Apr 12, 2012 10:33 am
by treespider
... a thread dedicated to relatively simple changes you would implement in WitP:AE that would have a vast impact on overall play and player decision making.
1. Tweak Supply Spoilage
IMO the single greatest contributor to the "accelerated" pace and sometimes ahistorical operations observed in the game is the survivability of supply stores in the game.
Therefore "If I were King for a day..." I would change the Spoilage rates at bases in Malarial zones.
Current Formula is Supply > 5000 +((port+airfield size)*(port+airfield size)*3000) = Spoilage
I would change to
Supply > ((Port+Airfield Size)^2) * 1000 = Spoilage
So a size 5 Airfield in a Malaria Zone could store 25000 supply points before spoilage... currently that same base can store 80,000.
A size 4 Airfield with a size 4 port = 64,000 versus the current 197,000.
What would you tweak?
RE: If I were King for a day...
Posted: Thu Apr 12, 2012 11:20 am
by cantona2
Sort out air coordination
RE: If I were King for a day...
Posted: Thu Apr 12, 2012 12:14 pm
by vinnie1912
ORIGINAL: treespider
IMO the single greatest contributor to the "accelerated" pace and sometimes ahistorical operations observed in the game is the survivability of supply stores in the game.
IMO without these the game is pointless.
RE: If I were King for a day...
Posted: Thu Apr 12, 2012 1:14 pm
by pmelheck1
For the historic game:
Fixed Japanese Production - No changes to factories but you still have the feed the beast to prevent collapse. - Factories would auto upgrade to new types and auto expand based on historic levels.
Variable production of items. Rather than a fixed amount per month a variable amount based on a ramp up or a fall off of production (value by the month or year).
For the what if game:
Allied player control of factories like the Japanese player.
RE: If I were King for a day...
Posted: Thu Apr 12, 2012 1:18 pm
by Commander Stormwolf
Fixed Japanese Production Rate
don't need historical jap production for the historical game
just need some limits on expansion (suggest 100 engines per month)
also would help to have separate HI points so you can't halt ships to build more AC
(they were made of different materials)
RE: If I were King for a day...
Posted: Thu Apr 12, 2012 1:22 pm
by soticrandy
Junior Officers to sort out supply and moving reinforcements to advanced staging points.
RE: If I were King for a day...
Posted: Thu Apr 12, 2012 1:46 pm
by LST Express
For my unorganized self I would like a little popup global map window to show me where visually other unit locations are to the one I'm working with. For example if I've clicked on a regiment of the first marines, it could show me were the other regiments are on the map. Simple? I don't have a clue.
RE: If I were King for a day...
Posted: Thu Apr 12, 2012 1:49 pm
by mdiehl
Junior Officers to sort out supply and moving reinforcements to advanced staging points.
Ladies and Gentlemen, we have a winner!
THAT is a very good idea.
RE: If I were King for a day...
Posted: Thu Apr 12, 2012 2:06 pm
by Grfin Zeppelin
Break down supply and resources into more detail like avitation fuel, ammo, tanks, guns, small arms, rubber etc etc.
RE: If I were King for a day...
Posted: Thu Apr 12, 2012 2:19 pm
by ny59giants
Tie Allied production to Japanese Victory Point levels/ratio. The more bases Japan conquers, the greater the Allied production increases. Invade India or Australia at your own peril. [:-]
RE: If I were King for a day...
Posted: Thu Apr 12, 2012 2:21 pm
by Commander Stormwolf
Invade India or Australia at your own peril.
But that means allies divert resources away from germany, so things like soviet activation (1945) are delayed
RE: If I were King for a day...
Posted: Thu Apr 12, 2012 2:37 pm
by JocMeister
Sort out China. Supply is too hard for the Chinese and way, way too easy for the Japs. Garrision requirments should be increased a lot. Do something to hinder the creation of Jap tank armies that would make the Wehrmacht envious (of the numbers not the tanks obviously [:D])
Do something to make it more viable for the allied player not to make a sir Robin in early 42.
RE: If I were King for a day...
Posted: Thu Apr 12, 2012 4:12 pm
by Sredni
Modern UI. Movable, multiple, resizeable windows. Changeable font size.
LCU task forces. The ability to form armies that function for LCU the same way TF's do for ships.
or... improved AI. Or just make the AI open and accessible to the players the way scenario modding is and let the mod community take a whack at it. An AI that could give you varying levels of challenge without more and more obvious cheating would be the ultimate goal. As pie in the sky as this one is it would still be nice

RE: If I were King for a day...
Posted: Thu Apr 12, 2012 4:13 pm
by Chickenboy
Increased effect of tropical diseases-particularly for the IJ player. This has been scaled back significantly from stock, I'd like that deleterious effect back. IRL, offensive pace and directions were dictated by this much moreso than the game allows.
RE: If I were King for a day...
Posted: Thu Apr 12, 2012 4:47 pm
by gradenko2k
I would re-implement the Vanilla WITP feature of being able to hand-off certain theaters to AI (of course making sure that it works and is effective this time)
RE: If I were King for a day...
Posted: Thu Apr 12, 2012 5:01 pm
by Thayne
Implement rail transport system for each railway car.
At 100 load points per railway car, have a system where items are loaded onto railway units, transported to a destination, and unloaded. Where railway guage changes, items must be unloaded off of one train and loaded onto another. Engineers have the ability to build rail lines. Airplanes and ground units have the ability to attack and damage rail lines.
RE: If I were King for a day...
Posted: Thu Apr 12, 2012 5:04 pm
by Cribtop
A College Football playoff. 10 game regular season and a five round 32 team playoff. Bigger than the Super Bowl and March Madness combined. Let the bowls be the playoffs for now, they fade with time.
Oh, sorry. For AE I vote a modern UI (probably too much coding work) or some option in between PDU Off "Nateapalooza" and PDU On "IJ Star Wars." Perhaps allow Allied player to pay PPs to increase production of a given air frame for three months, or some limits on production of each airframe by Japan. Not sure how to solve it. I still think some fix is in order for the firing passes limit, but that horse has been beaten pretty good.
RE: If I were King for a day...
Posted: Thu Apr 12, 2012 5:09 pm
by Commander Stormwolf
serious suggestion:
1) limit japanese engine expansion to 100 per month
2) separate steel HI points for ships and separate aluminum HI points for AC
3) to convert AC or engine types, pay steel HI points and delay of 3 months instead of 1000 supply/point
(current system a conversion is the same as a destroyed factory, and it really wasn't)
RE: If I were King for a day...
Posted: Thu Apr 12, 2012 5:37 pm
by crsutton
Nope, would not touch AE. If I were king for a day there would be a lot of funky things going on with things like, lots of gold coins, a really super big yacht, 100 dancing virgins (or a house call from the Cowboy cheerleaders squad-can't decide), ending world hunger, finally being able to solve a Rubiks cube and a public dunking of Rush Limbaugh. But quite frankly, I will be too busy to mess with AE. Sorry....
Now give me two days and I might get rid of the Japanese Super E escorts, but that is only if Cameron Diaz has another engagement that day...
RE: If I were King for a day...
Posted: Thu Apr 12, 2012 6:03 pm
by treespider
Boy if some of these were tweaks ...[8|]