Czecks and Balances
Posted: Sat Apr 14, 2012 5:07 am
Playing in my 5th or 6th game until a near completion. Some thoughts about the latest 1.01 patch and where the game could use improvement and what has improved over 1.00 and Beta Patch.
1. I really love how now the Amphibious Action isn't a give me. The Axis cannot drop down any hole and get a guaranteed take down. Previously I was dropping in on Malta and Egypt like it was Candy Store. I would almost say tone it down, but why destroy a good thing. Realistic and tough! It's expensive as it should be to put Corps out to sea!
2. Air Combat is a little bit strange. I am in a game with more fighters than my opponent, 14-30 vs his likely less than that number. However they don't do much vs Bombing Raids. This a sad aspect! I wouldn't mind to see a City with a Fighter stationed on it of equal tech as the opponent do a little more? I finger through the bombing runs and it seems as if you'd be better off going on the offensive rather than bother to put up interceptors?
3. I like the improved France and the improved fighting capability of the Russians. I am not sure 100% if the same Massive Hit to their effectiveness still hits but it was overdone in the old patches. Way way too much. It also seems the British have better corps(I am not sure if this is by choice or menu) but it has changed the dynamics of the game to make it more enjoyable and the Allies, less a cakewalk.
4. Tactical Air is the key to unlocking cities. However it is very powerful vs Sea Units. Toning this down would be wise. In the reverse pushing up the power of Naval Fleets at sea would be wise forcing them to be taken more seriously.
5. I notice a few oddities.......Axis Minors seem to spy out Naval Units the Majors don't. A conquest of Iraq is usually bringing in Turkey. Scripts can be manipulated by the Player a little if they play out the same every time. Be nice in my opinion if the player had some more options with scripts.
1. I really love how now the Amphibious Action isn't a give me. The Axis cannot drop down any hole and get a guaranteed take down. Previously I was dropping in on Malta and Egypt like it was Candy Store. I would almost say tone it down, but why destroy a good thing. Realistic and tough! It's expensive as it should be to put Corps out to sea!
2. Air Combat is a little bit strange. I am in a game with more fighters than my opponent, 14-30 vs his likely less than that number. However they don't do much vs Bombing Raids. This a sad aspect! I wouldn't mind to see a City with a Fighter stationed on it of equal tech as the opponent do a little more? I finger through the bombing runs and it seems as if you'd be better off going on the offensive rather than bother to put up interceptors?
3. I like the improved France and the improved fighting capability of the Russians. I am not sure 100% if the same Massive Hit to their effectiveness still hits but it was overdone in the old patches. Way way too much. It also seems the British have better corps(I am not sure if this is by choice or menu) but it has changed the dynamics of the game to make it more enjoyable and the Allies, less a cakewalk.
4. Tactical Air is the key to unlocking cities. However it is very powerful vs Sea Units. Toning this down would be wise. In the reverse pushing up the power of Naval Fleets at sea would be wise forcing them to be taken more seriously.
5. I notice a few oddities.......Axis Minors seem to spy out Naval Units the Majors don't. A conquest of Iraq is usually bringing in Turkey. Scripts can be manipulated by the Player a little if they play out the same every time. Be nice in my opinion if the player had some more options with scripts.