Page 1 of 1

Why does movement cost differ from unit to unit/turn to turn?

Posted: Sun Apr 15, 2012 5:28 am
by moose1999
I've noticed that my panzer divs have different movement costs.
Some turns they pay 2 points per clear hex they move, some turns 3 (not talking about terrain differences, of course).
Is there some initiative roll or something made every turn that decides this?
It can't be a leader roll as divs from the same corps will have different movement costs...

So what determines this - and can I influence it?

RE: Why does movement cost differ from unit to unit/turn to turn?

Posted: Sun Apr 15, 2012 9:34 am
by elmo3
Could be they are moving into enemy controlled hexes in some cases. Hit "E" to check hex control.

RE: Why does movement cost differ from unit to unit/turn to turn?

Posted: Sun Apr 15, 2012 9:49 am
by Walloc
Hi Briny,

To add to Elmo3, when u move into enemy controlled hexes part of the movement costs is determained by ur units moral.

From 14.1.5

Enter enemy hex
Motorized +((115-unit morale)/15)) (round down)
Non motorized +((115-unit morale)/15)) (round down, subtract one from cost for cavalry units)

Could that be what ur seeing?

Hope it helps,

Rasmus

RE: Why does movement cost differ from unit to unit/turn to turn?

Posted: Sun Apr 15, 2012 1:54 pm
by moose1999
Yes, Walloc has it spot on. Thanks!
It does seem to happen less frequently with high-morale units, so that must be it.
I just have to keep my units' morale high then.
Any other ways than winning battles?

RE: Why does movement cost differ from unit to unit/turn to turn?

Posted: Sun Apr 15, 2012 3:11 pm
by latosusi
Why can't i move as a stack, but only independently? I mean like more mp used as a stack.