Why does movement cost differ from unit to unit/turn to turn?
Posted: Sun Apr 15, 2012 5:28 am
I've noticed that my panzer divs have different movement costs.
Some turns they pay 2 points per clear hex they move, some turns 3 (not talking about terrain differences, of course).
Is there some initiative roll or something made every turn that decides this?
It can't be a leader roll as divs from the same corps will have different movement costs...
So what determines this - and can I influence it?
Some turns they pay 2 points per clear hex they move, some turns 3 (not talking about terrain differences, of course).
Is there some initiative roll or something made every turn that decides this?
It can't be a leader roll as divs from the same corps will have different movement costs...
So what determines this - and can I influence it?