SELECTIVE EVENT SYSTEM MOD
Posted: Mon Apr 16, 2012 5:10 am
If some events seems to you bad, damaging gameplay, etc : give their reference here
N° identity of the event
xml file where the event is
You may search these informations in event folder (that contents all xml event fils, which content themselve all events)
If these elements are unknow : give at least the effects of event and the concerned country and the concerned part of game (i.e : to decrease german strengh points, etc )and in addition, give the date where event comes, etc : in fact, give all informations that will allow to identify the concerned event.
With the list of all "indesirable events", I will build a little system that will allow you to turn on/off very quickly and easely the concerned events with high precision ("this precise event and not other event") before to begin a game.
Please : no discussion here about the opportunity of the events ;
: just the "technical list".
Due to the limited "working time", I will probably limit the mod for 10/15 events : the most indesirable events that will appears in the list (events that will re-come in the "indesirable list" with high frequency)
In addition : If the event you want to add in the list seems be a "interdependant event", please, indicate this.
I think it would be better to limit this mod-system for events that are not interdependant and that are just a "final result" (like decreasing german strengh points in some cases, etc (winter, after Poland conquest,etc). Then, players will be free of the 10/15 events that are the most indesirable in game, in their opinion (If the list contents more than 10/15 events, we will have to make a choice)
After this first work for 10/15 "most heavy indesirable events", the selective system could be in the time be completed, if some "new" indesirable event would appear for players (in this case, it will be added in the selective system).
But please :
1/No opportunity discussions here
2/Give maximum informations about the concerned events, to identify them with precision (it would be better if a player who want give a event in this list, could search himsel the xml file where the event is (it will save time for me and will probably be easy in most cases : if the event concerns german strengh point, the player should find it probably in the german event xml file, etc)
N° identity of the event
xml file where the event is
You may search these informations in event folder (that contents all xml event fils, which content themselve all events)
If these elements are unknow : give at least the effects of event and the concerned country and the concerned part of game (i.e : to decrease german strengh points, etc )and in addition, give the date where event comes, etc : in fact, give all informations that will allow to identify the concerned event.
With the list of all "indesirable events", I will build a little system that will allow you to turn on/off very quickly and easely the concerned events with high precision ("this precise event and not other event") before to begin a game.
Please : no discussion here about the opportunity of the events ;
: just the "technical list".
Due to the limited "working time", I will probably limit the mod for 10/15 events : the most indesirable events that will appears in the list (events that will re-come in the "indesirable list" with high frequency)
In addition : If the event you want to add in the list seems be a "interdependant event", please, indicate this.
I think it would be better to limit this mod-system for events that are not interdependant and that are just a "final result" (like decreasing german strengh points in some cases, etc (winter, after Poland conquest,etc). Then, players will be free of the 10/15 events that are the most indesirable in game, in their opinion (If the list contents more than 10/15 events, we will have to make a choice)
After this first work for 10/15 "most heavy indesirable events", the selective system could be in the time be completed, if some "new" indesirable event would appear for players (in this case, it will be added in the selective system).
But please :
1/No opportunity discussions here
2/Give maximum informations about the concerned events, to identify them with precision (it would be better if a player who want give a event in this list, could search himsel the xml file where the event is (it will save time for me and will probably be easy in most cases : if the event concerns german strengh point, the player should find it probably in the german event xml file, etc)