Planetary Shields?
Posted: Tue Apr 24, 2012 1:30 pm
Apparently I don't know the meaning of "prevent" because one of my empire's district capitols, Kharan Junction, went the way of Alderaan of "Star Wars" fame; blown up by the Mortalens. Kharan Junction "had" a planetary shield which, from the Galactopedia, is supposed to protect the planet and its population from bombardment damage; again, apparently not. By the way, the planet explosion was spectacular if very disappointing from an owners perspective.
Also, I had several fleets protecting Kharan Junction (along with a strong garrison of troops on the planet) with numerous capital ships in the fleets. The capital ships had "hyper deny" components which I thought were supposed to stop enemy ships from hyper jumping. Well, the Mortalen capital ship, a BUFF, jumped into the system, moved rather slowly toward the Kharan Junction and then jump directly over to the opposite side of the planet. Apparently, (I haven't tried to replay the sequence repeatedly so I could see the actual kill shot), the BUFF fired the planet killer during the short jump. I guess there is some type of hyper drive that can defeat "hyper deny".
I was well into a war with the Mortalens and actually starting to rollback some of their gains which apparently ticked them off severely given their "Way of Darkness" governance. Kharan Junction was a focus for their attacks in every war with them and was under almost continual attack during any war. I was able to fend off numerous invasion attempts with a strong garrison force (learned that the hard way after losing and then counter invading several planets). At about the same time that Kharan Junction was blown up, Quedic, in another system (one of the planets that I had to retake) was bombarded by the Mortalens with "great loss of population" or something to that effect. Quedic was another focus of attacks (although more recently than Kharan Junction as Quedic was a much younger colony) so once the Mortalens got the idea in their scaly heads that they wanted a planet, they were very persistent in their attacks.
I've given up on that game as I don't know how to combat an opponent with an unstoppable planet killer weapon. Plus, the game crashes were become a real pain. I have autosave set at every ten minutes which saved me several time but the game crashed once during an autosave! Also, I set space creatures to "zero" and still had them at spaceship graveyards but I took care of them with the editor (I reported the bug).
I'm playing DW Legends 1.7.0.13, and, yes, have had numerous (and I've reported several of them) crashes of the game; particularly when well into the game when there were large numbers of ships running around. My galaxy for that game was a 10x10 with 1000 stars. My next game is an 8x8 galaxy with 700 stars and I set the other empire to a more (hopefully) cooperative race than the Mortalens.
Great game and I'm just starting to drill down through the many layers of the game play. The forums have given me many good ideas (and more than one laugh) and the mods have been helpful also. My theme is "Star Wars" with all my Star Wars music converted to mp3 and now played in the game. Good stuff.
Also, I had several fleets protecting Kharan Junction (along with a strong garrison of troops on the planet) with numerous capital ships in the fleets. The capital ships had "hyper deny" components which I thought were supposed to stop enemy ships from hyper jumping. Well, the Mortalen capital ship, a BUFF, jumped into the system, moved rather slowly toward the Kharan Junction and then jump directly over to the opposite side of the planet. Apparently, (I haven't tried to replay the sequence repeatedly so I could see the actual kill shot), the BUFF fired the planet killer during the short jump. I guess there is some type of hyper drive that can defeat "hyper deny".
I was well into a war with the Mortalens and actually starting to rollback some of their gains which apparently ticked them off severely given their "Way of Darkness" governance. Kharan Junction was a focus for their attacks in every war with them and was under almost continual attack during any war. I was able to fend off numerous invasion attempts with a strong garrison force (learned that the hard way after losing and then counter invading several planets). At about the same time that Kharan Junction was blown up, Quedic, in another system (one of the planets that I had to retake) was bombarded by the Mortalens with "great loss of population" or something to that effect. Quedic was another focus of attacks (although more recently than Kharan Junction as Quedic was a much younger colony) so once the Mortalens got the idea in their scaly heads that they wanted a planet, they were very persistent in their attacks.
I've given up on that game as I don't know how to combat an opponent with an unstoppable planet killer weapon. Plus, the game crashes were become a real pain. I have autosave set at every ten minutes which saved me several time but the game crashed once during an autosave! Also, I set space creatures to "zero" and still had them at spaceship graveyards but I took care of them with the editor (I reported the bug).
I'm playing DW Legends 1.7.0.13, and, yes, have had numerous (and I've reported several of them) crashes of the game; particularly when well into the game when there were large numbers of ships running around. My galaxy for that game was a 10x10 with 1000 stars. My next game is an 8x8 galaxy with 700 stars and I set the other empire to a more (hopefully) cooperative race than the Mortalens.
Great game and I'm just starting to drill down through the many layers of the game play. The forums have given me many good ideas (and more than one laugh) and the mods have been helpful also. My theme is "Star Wars" with all my Star Wars music converted to mp3 and now played in the game. Good stuff.