Axis '41 HQ Buildup graphical aid
Posted: Thu Apr 26, 2012 2:10 pm
Maximizing your HQBUs in the '41 seems to be one of most important keys to Axis success. It took me a lot of trial and error in the first few Axis turns to determine exactly where to place my panzer HQ's so that they would be in the Hex and MP limit, the following turn. Does anyone else feel like this information should be easier to figure out? 
That got me thinking about a way to represent this visually. I imagine using the existing WiTE map as jpg and having a color for each of the FBD lines. The rail hexes that get repaired would be filled in with their respective colors. The hexes that you could place your HQ's and still be within range for HQBU would be transparent overlays of that color. There would also be some indicator for the sets of hexes that belong to each turn (number on the hexes? different shade of that color?)
Other variables that need to be considered:
1. Not everyone uses the same rail paths.
2. Not everyone conquers the same enemy hexes (or maybe an unexpected held occurs), which may affect the MPs/hexes to a railhead.
3. The further you get from turn 1, the more unpredictable things become.
Does anyone use something like this? Am I missing something that makes an aid such as this irrelevant? [:D]
Thanks!

That got me thinking about a way to represent this visually. I imagine using the existing WiTE map as jpg and having a color for each of the FBD lines. The rail hexes that get repaired would be filled in with their respective colors. The hexes that you could place your HQ's and still be within range for HQBU would be transparent overlays of that color. There would also be some indicator for the sets of hexes that belong to each turn (number on the hexes? different shade of that color?)
Other variables that need to be considered:
1. Not everyone uses the same rail paths.
2. Not everyone conquers the same enemy hexes (or maybe an unexpected held occurs), which may affect the MPs/hexes to a railhead.
3. The further you get from turn 1, the more unpredictable things become.
Does anyone use something like this? Am I missing something that makes an aid such as this irrelevant? [:D]
Thanks!