RE: Painfull Learning: Hortlund(J) vs. Historiker(A)
Posted: Fri Apr 27, 2012 7:04 pm
by Historiker
PH-Strike
A horrible strike. 25 Torpedo hits on the BBs alone! 4DDs and 1DMS went down, the BBs are ALL still afloat! Unfortunately, USS Arizone will turn into the monument she is today. With 32-98-27-56, there is no hope that her fires will be put out before she's gone... [:(]
None of the others is on fire, though the damage is significant. Should he decide to strike another tim, some more will likely go down:
Morning Air attack on Pearl Harbor , at 180,107
Weather in hex: Clear sky
Raid detected at 98 NM, estimated altitude 8,000 feet.
Estimated time to target is 32 minutes
Japanese aircraft
A6M2 Zero x 80
B5N2 Kate x 144
D3A1 Val x 132
Allied aircraft
no flights
Japanese aircraft losses
A6M2 Zero: 5 damaged
A6M2 Zero: 2 destroyed by flak
B5N2 Kate: 2 damaged
B5N2 Kate: 1 destroyed by flak
D3A1 Val: 2 damaged
D3A1 Val: 1 destroyed by flak
Allied aircraft losses
B-17D Fortress: 43 damaged
B-17D Fortress: 2 destroyed on ground
PBY-5 Catalina: 103 damaged
PBY-5 Catalina: 4 destroyed on ground
SBD-1 Dauntless: 24 damaged
SBD-1 Dauntless: 3 destroyed on ground
B-17E Fortress: 12 damaged
B-17E Fortress: 1 destroyed on ground
A-20A Havoc: 16 damaged
A-20A Havoc: 1 destroyed on ground
B-18A Bolo: 39 damaged
B-18A Bolo: 4 destroyed on ground
R3D-2: 2 damaged
R3D-2: 1 destroyed on ground
P-40B Warhawk: 58 damaged
P-40B Warhawk: 5 destroyed on ground
P-36A Mohawk: 15 damaged
P-36A Mohawk: 2 destroyed on ground
F4F-3 Wildcat: 20 damaged
F4F-3 Wildcat: 1 destroyed on ground
O-47A: 14 damaged
O-47A: 1 destroyed on ground
C-33: 1 damaged
C-33: 1 destroyed on ground
Allied Ships
BB Arizona, Bomb hits 2, Torpedo hits 4, on fire, heavy damage
BB Pennsylvania, Bomb hits 3, Torpedo hits 1, heavy fires
BB West Virginia, Bomb hits 4, Torpedo hits 5, heavy fires, heavy damage
BB Nevada, Torpedo hits 4, on fire, heavy damage
CA San Francisco, Torpedo hits 2
BB California, Bomb hits 6, Torpedo hits 3, heavy fires, heavy damage
DM Sicard
BB Tennessee, Bomb hits 6, Torpedo hits 2, on fire, heavy damage
BB Oklahoma, Bomb hits 5, Torpedo hits 3, on fire, heavy damage
BB Maryland, Bomb hits 3, Torpedo hits 3, heavy fires
AV Wright
CL Helena, Bomb hits 1, Torpedo hits 1, on fire, heavy damage
DD Dale, Bomb hits 1, heavy fires, heavy damage
DD Allen, Torpedo hits 1, and is sunk
CL Raleigh, Torpedo hits 1, on fire
PC Tiger, Torpedo hits 1, and is sunk
CA New Orleans, Bomb hits 2, on fire, heavy damage
CL Detroit, Bomb hits 1, Torpedo hits 1, on fire, heavy damage
DD Selfridge, Bomb hits 1, heavy fires
DD Case, Torpedo hits 1, and is sunk
AD Whitney, Torpedo hits 1, on fire
AV Tangier, Torpedo hits 1
CL Honolulu, Torpedo hits 1, on fire, heavy damage
DD Downes, Bomb hits 1, heavy fires, heavy damage
DD Tucker, Torpedo hits 1, and is sunk
AVP Swan, Torpedo hits 1, and is sunk
DMS Trevor, Torpedo hits 1, and is sunk
Allied ground losses:
14 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 1 disabled
Airbase hits 43
Airbase supply hits 1
Runway hits 86
Port hits 19
Port fuel hits 1
Port supply hits 1
Aircraft Attacking:
13 x A6M2 Zero bombing from 100 feet
Airfield Attack: 2 x 60 kg GP Bomb
4 x D3A1 Val releasing from 3000'
Port Attack: 1 x 250 kg GP Bomb
27 x B5N2 Kate launching torpedoes at 200 feet
Port Attack: 1 x 18in Type 91 Torpedo
15 x A6M2 Zero bombing from 100 feet
Airfield Attack: 2 x 60 kg GP Bomb
8 x D3A1 Val releasing from 3000'
Port Attack: 1 x 250 kg GP Bomb
27 x B5N2 Kate bombing from 9000 feet
Port Attack: 1 x 800 kg AP Bomb
16 x A6M2 Zero sweeping at 15000 feet
12 x D3A1 Val releasing from 2000'
Airfield Attack: 1 x 250 kg GP Bomb
17 x B5N2 Kate launching torpedoes at 200 feet
Port Attack: 1 x 18in Type 91 Torpedo
4 x A6M2 Zero sweeping at 15000 feet
8 x D3A1 Val releasing from 3000'
Airfield Attack: 1 x 250 kg GP Bomb
18 x B5N2 Kate bombing from 9000 feet
Port Attack: 1 x 800 kg AP Bomb
17 x D3A1 Val releasing from 2000'
Airfield Attack: 1 x 250 kg GP Bomb
27 x B5N2 Kate launching torpedoes at 200 feet
Port Attack: 1 x 18in Type 91 Torpedo
19 x D3A1 Val releasing from 3000'
Airfield Attack: 1 x 250 kg GP Bomb
26 x B5N2 Kate launching torpedoes at 200 feet
Port Attack: 1 x 18in Type 91 Torpedo
12 x D3A1 Val releasing from 2000'
Port Attack: 1 x 250 kg GP Bomb
14 x D3A1 Val releasing from 2000'
Port Attack: 1 x 250 kg GP Bomb
3 x D3A1 Val releasing from 1000'
Port Attack: 1 x 250 kg GP Bomb
4 x D3A1 Val releasing from 3000'
Airfield Attack: 1 x 250 kg GP Bomb
6 x D3A1 Val releasing from 2000'
Airfield Attack: 1 x 250 kg GP Bomb
10 x D3A1 Val releasing from 1000'
Airfield Attack: 1 x 250 kg GP Bomb
2 x D3A1 Val releasing from 1000'
Airfield Attack: 1 x 250 kg GP Bomb
4 x D3A1 Val releasing from 1000'
Airfield Attack: 1 x 250 kg GP Bomb
8 x D3A1 Val releasing from 2000'
Airfield Attack: 1 x 250 kg GP Bomb
CAP engaged:
15th PG/45th PS with P-36A Mohawk (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000
Time for all group planes to reach interception is 9 minutes
Training flight from 15th PG/45th PS has been caught up in attack
PI-Area
Vigan is taken by Jap Paras. I like to do that as well, that saves the losses and disruptions. [:)]
The fleeing British DDs meet a Jap Amphib TF. They do some damage, but one of them will propably be gone:
Day Time Surface Combat, near Iba at 77,70, Range 21,000 Yards
Japanese Ships
DD Yamagumo, Shell hits 1
DD Tachikaze, Shell hits 1, on fire
APD Shimakaze
APD Nadakaze
TB Chidori
TB Manazuru
TB Hatsukari, Shell hits 1
TB Tomozuru
DMS W-13, Shell hits 3, heavy fires
DMS W-14, Shell hits 2, on fire
PB Aso Maru #3
PB Kiso Maru
PB Nanpo Maru, Shell hits 2
CM Tsubame
AV Sanuki Maru
xAK Sydney Maru #2
xAKL Kumakawa Maru, Shell hits 3, heavy fires
xAKL Hakuyo Maru, Shell hits 2
xAKL Hanakawa Maru
Allied Ships
DD Scout, Shell hits 3, heavy fires, heavy damage
DD Thanet, Shell hits 1
DD Thracian, Shell hits 1
Japanese ground losses:
156 casualties reported
Squads: 1 destroyed, 9 disabled
Non Combat: 2 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled
Maximum visibility in Clear Conditions: 30,000 yards
CONTACT: Japanese lookouts spot Allied task force at 21,000 yards
CONTACT: Allied lookouts spot Japanese task force at 21,000 yards
CM Tsubame , AV Sanuki Maru screened from combat
- escorted by TB Manazuru
DD Yamagumo engages DD Scout at 21,000 yards
Range closes to 17,000 yards
CM Tsubame screened from combat
- escorted by PB Kiso Maru
DD Yamagumo engages DD Scout at 17,000 yards
DD Thracian engages APD Nadakaze at 17,000 yards
Range closes to 15,000 yards
DD Tachikaze engages DD Thanet at 15,000 yards
DD Yamagumo engages DD Scout at 15,000 yards
DD Thracian engages TB Tomozuru at 15,000 yards
Range closes to 12,000 yards
CM Tsubame , AV Sanuki Maru , APD Nadakaze ,
APD Shimakaze , xAK Sydney Maru #2 , xAKL Hanakawa Maru ,
xAKL Hakuyo Maru screened from combat
- escorted by DD Tachikaze , DD Yamagumo , TB Tomozuru ,
TB Hatsukari
DD Yamagumo engages DD Thracian at 12,000 yards
DD Thanet engages DD Yamagumo at 12,000 yards
DD Yamagumo engages DD Scout at 12,000 yards
DD Scout engages PB Aso Maru #3 at 12,000 yards
DD Scout engages DMS W-13 at 12,000 yards
Range closes to 8,000 yards
CM Tsubame , AV Sanuki Maru , APD Nadakaze ,
APD Shimakaze , xAK Sydney Maru #2 screened from combat
- escorted by DD Yamagumo , PB Nanpo Maru , PB Aso Maru #3
DD Tachikaze engages DD Thracian at 8,000 yards
DD Thanet engages DMS W-13 at 8,000 yards
DD Thanet engages TB Hatsukari at 8,000 yards
DD Thracian engages DMS W-13 at 8,000 yards
Range closes to 7,000 yards
DD Yamagumo engages DD Thracian at 7,000 yards
DD Scout engages DD Yamagumo at 7,000 yards
TB Tomozuru engages DD Scout at 7,000 yards
TB Manazuru engages DD Scout at 7,000 yards
TB Chidori engages DD Thracian at 7,000 yards
Range closes to 6,000 yards
CM Tsubame , AV Sanuki Maru , APD Nadakaze ,
APD Shimakaze screened from combat
- escorted by DD Tachikaze , DMS W-14
DD Thracian engages DD Yamagumo at 6,000 yards
DD Thanet engages TB Tomozuru at 6,000 yards
TB Hatsukari engages DD Thanet at 6,000 yards
DD Thracian engages PB Kiso Maru at 6,000 yards
DD Thracian engages PB Aso Maru #3 at 6,000 yards
Range closes to 5,000 yards
CM Tsubame , AV Sanuki Maru , APD Nadakaze screened from combat
- escorted by DD Tachikaze , TB Hatsukari
DD Yamagumo engages DD Scout at 5,000 yards
DD Thanet engages DD Yamagumo at 5,000 yards
DD Scout engages DD Yamagumo at 5,000 yards
Range increases to 6,000 yards
DD Thracian engages DD Tachikaze at 6,000 yards
DD Scout engages DD Yamagumo at 6,000 yards
DD Scout engages TB Tomozuru at 6,000 yards
Range closes to 5,000 yards
CM Tsubame , AV Sanuki Maru , APD Nadakaze ,
APD Shimakaze , xAK Sydney Maru #2 screened from combat
- escorted by DD Yamagumo , TB Tomozuru , DMS W-14
DD Thracian engages DD Tachikaze at 5,000 yards
DD Scout engages TB Hatsukari at 5,000 yards
DD Thracian engages TB Manazuru at 5,000 yards
DD Thracian engages DMS W-13 at 5,000 yards
DD Thracian engages xAKL Hakuyo Maru at 5,000 yards
CM Tsubame , AV Sanuki Maru , APD Nadakaze screened from combat
- escorted by TB Chidori , PB Aso Maru #3
DD Tachikaze engages DD Thracian at 5,000 yards
DD Thanet engages DD Tachikaze at 5,000 yards
DD Thracian engages TB Tomozuru at 5,000 yards
DD Thracian engages PB Kiso Maru at 5,000 yards
DD Thracian engages DMS W-13 at 5,000 yards
Range closes to 4,000 yards
CM Tsubame , AV Sanuki Maru , APD Nadakaze ,
APD Shimakaze , xAK Sydney Maru #2 screened from combat
DD Tachikaze engages DD Thracian at 4,000 yards
DD Yamagumo engages DD Thracian at 4,000 yards
TB Tomozuru engages DD Thracian at 4,000 yards
DD Thracian engages PB Nanpo Maru at 4,000 yards
DD Thracian engages DMS W-14 at 4,000 yards
DD Thracian engages xAKL Kumakawa Maru at 4,000 yards
Powers, A.L. orders Allied TF to disengage
Range increases to 6,000 yards
CM Tsubame , AV Sanuki Maru , APD Nadakaze ,
APD Shimakaze , xAK Sydney Maru #2 , xAKL Hanakawa Maru screened from combat
- escorted by DD Tachikaze , DD Yamagumo , PB Nanpo Maru ,
PB Aso Maru #3
DD Scout engages TB Tomozuru at 6,000 yards
DD Thanet engages xAKL Kumakawa Maru at 6,000 yards
DD Scout engages TB Tomozuru at 6,000 yards
DD Thracian engages PB Kiso Maru at 6,000 yards
DD Thracian engages xAKL Hakuyo Maru at 6,000 yards
Range increases to 10,000 yards
DD Thracian engages DD Yamagumo at 10,000 yards
DD Yamagumo engages DD Thanet at 10,000 yards
DD Scout engages DD Yamagumo at 10,000 yards
DD Scout engages TB Chidori at 10,000 yards
Range increases to 15,000 yards
CM Tsubame , AV Sanuki Maru , APD Nadakaze ,
APD Shimakaze , xAK Sydney Maru #2 screened from combat
- escorted by DD Tachikaze , TB Tomozuru , DMS W-14
DD Scout engages TB Hatsukari at 15,000 yards
DD Scout engages TB Manazuru at 15,000 yards
DD Thracian engages PB Aso Maru #3 at 15,000 yards
Range increases to 18,000 yards
DD Yamagumo engages DD Scout at 18,000 yards
Range increases to 21,000 yards
CM Tsubame , AV Sanuki Maru , APD Nadakaze ,
APD Shimakaze , xAK Sydney Maru #2 screened from combat
- escorted by DD Tachikaze , TB Chidori , DMS W-14
Task forces break off...
Pacific
Both CVs were set to full speed on turn one. Thus, the Lex was already in range to take the Fighters from Wake. Both will first head to Pago Pago, then to the DEI.
DEI:
I am very bad in land combat. So I might need some advice. [:)]
I plan to do my last stand on Java at Bandoeng. It produces only 20 supplies per turn, but as a mountain hex, it'll be good to defend. I don't expect to be able to supply a sieg by ships, so the inland hex is no problem. Instead, it is also safe from naval bombardement.
Malaya:
Two weaker units will be sacrificed to stall the enemy advance. I will leave units on every base along the railline to prevent paradrops, but will only fight with those two units outside Singapore.
Should he decide to the Mersing Gambit, my reaction will be to try getting every unit north of Johore Baru to Sumatra. From there, as much as possible will be evacuated to India.
PI:
Clark Field, no doubt. Manila will either be lightly defended or undefended. But I don't really want to vaste units defending Manila one or two days that capitulate because Clark Field is already besieged as well.
China:
I try my best. I will mostly do diversons, buy time, and hope to survive.
Interesting: He intended to give up Ichang. His units were retreating. I had no intention to put all that Corps in there, so I decided to send only one weak Chinese unit that is sufficiant for the garrison. He immediatly reacted and cancelled his retreat, seeing my units aren't hreading for the base. So he checks really thoughtfully and accurate!
I will respond in kind and march with all units to Ichang.
Overall Strategy:
I love those first months in the war on the allied side. I really love the defense, and I see this as the only window of opportunity for some assured big guns action. Only now will he move into my territory outside his own aircover on several axis. So only now, I am able to fight him on several fronts on the surface.
The surface forces in the DEI are reinforced with everything that can fight at least a destroyer. Every sunk troop transport with assault troops is worth it's tonnage in gold!
You can take that literally! I will even send Hermes, despite lacking own fighters! Every ship with guns bigger than 5in will join the battle!
Apart from that, I will reinforce Koepang enough to buy me a few weeks, hopefully. But I won't reinforce the Pacific! I won't reinforce Burma and I propably won't even reinforce PM.
I have to fight an opponent who has played a lot of games against Nemo! I surely don't have hybris and expect to be able to best that easily. Especially considered that he knows the game mechanics and I don't (too much).
So my main area of defense apart from China will be Canada, the southern tip of Australia and Tasmania, and the area east (real east) of Bombay. Forces will be in the Calcutta area, on the mainland of India close to Ceylon and in middle and northern Australia. But they'll only be there to stall him and not to invite him.
Everything that can be spared from the US will thus be sent to those both areas using mostly Cape Town.
But I won't just run. While I don't expect too much from myself in land warfare, I will prepare some nasty surprises at sea... [;)]
RE: Painfull Learning: Hortlund(J) vs. Historiker(A)
Posted: Sun Apr 29, 2012 12:29 pm
by Historiker
Thanks guys! I guess it'll be an exciting ride. I propably face one of the most agressive and best players that this great game has.
What do my basic plannings?
India:
Strong forces in the calcutta region, but if possible as many "retreating in 300-500 days", so units that are not only expendable, but that are already "gone".
The main defense will concentrate on Karachi and Bombay. I also increase the airfields close to Ceylon, to be able attacking an enemy invasion there.
The tank units in India are bought out, if affordable and after that set to recieve reinforcements. They will be north of Calcutta to hold the railroads into the Krachi region open, as he'll surely complement any invasion of that region with serious paradrops.
Ceylon:
Ceylon is reinforced by:
- 48th Gurkha Bde
- 44th Indian Bde
- 45th Indian Bde
- 46th Indian Bde
- 18th British Division
As well as AAA and artillery
Burma:
No reinforcements. The reputation of my opponent strikes fear into me. [:D] If I wouldn't care about spoiling the fun, I'd do a full "Sir Robin" here. But I have the duty to my opponent to do more than just send every unit to Karachi and hold out there unitl I can roll back all his conquests.
But his paradrops in the game against Canoe have shown me, that I have to take care of that as well. Usually, I'd defend Moulmein, Rangoon and Pegu and would retreat via rail to Myitkyina afterwards. As he doesn't control the rails, I have a month or more in Myitkyina .
Now, I have to defend every single base along the road. Also, given his aggressiveness, I expect him to bypass strongpoints. Should I send the reinforcements no going to Ceylon, He'll surely react by simply invading the Calcutta area to destroy everything that's in Burma.
Australia:
Compareably to India. The defense will focus on Syndey and Melbourne. Every unit retreating until 1944 will be sent north if I can afford it, but I won't let myself get caught with my pants down when he invades southern Australia.
Western Front:
Kalgorlie, Port Augusta and Adeleide are reinforced to keep a possible retreat rout open for the western front.
Eastern Front:
It will only consist of retreating units. If he wants, he can easily cut off nothern troops. I'm afraid that might look like Sir Robin, but does it make sense to waste units I'll need later? The bases along the coast up to Rockhampton will be reinforced, but not too strong.
DEI:
Sumatra:
Palembang is reinforced from southern Sumatra. He'll most likely invade it in three or four days, so there's no chance for a "Fortress Palembang".
The northern railroad from Medan north will be held. I expect Mersing Gambit, so this will be the route for Malayan units to be evacuated north and then shipped to India from Sabang.
Java:
I think about retreating everything except the garrisons to Bandoeng. Any Comments?
Borneo:
Bandjersamin will be ecavuated to reinforce other fronts. As much as possible from the Tarakan Garrison is sent south as well. I usually bought out the CD unit there and sent it to PM, but I'm not sure where his CVLs are, and whether I'll be able to do so.
Timor:
Timor will be reinforced to hold out as long as possible, to keep the freedom of movement in northern Australia.
Port Moresby:
Will be reinforced, but not extremely. If he wants, he can take it in scenario 2.
Pacific:
No reinforcements, but no evacuations as well. I think about repositioning a few units to surprise him and maybe weaken a few smaller units.
US forces:
All US forces are sent to India and Australia. He will not get them.
Generally, I tend to Sir Robin in my games as Allied Player.
For one reason, I don't have high esteem on my abilities in ground warfare. So I don't like the idea to waste my units.
The other reason is the Amphib bonus and the intel the Japanese player has by simply starting the game on the Allied side. So all it takes him is to take two divisions and take one island after the other as long as the amphib bonus is active. Even if I can reinforce an island far genough to repell a first attack, he can always come back with 4 divisions or simply isloate the island and bomb it to shreds.
I will fight hard with my ships, though!
Any ideas?