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Morale
Posted: Tue May 08, 2012 2:31 pm
by tgb
I've not read the manual yet, but it doesn't appear to be modeled. I'm guessing that's because it's not in the board game, since I've never played it.
Any chance that could be added in the future?
RE: Morale
Posted: Tue May 08, 2012 2:38 pm
by Erik Rutins
Hi TGB,
Morale is modeled in several ways - first, when a unit is hit, the effects can include suppression, pinning and panic. A unit needs to Rally to remove these effects. Second, there is unit quality, which can be green, experienced, etc. which affects unit performance. Finally, the AP and CAP systemis based on the leadership, training and morale of each side. APs and CAPs are necessary for rally roll and can modify them, as well as enabling command action cards that can automatically rally a unit or give it a free action or rally attempt.
Regards,
- Erik