Page 1 of 1

time at see error

Posted: Thu May 10, 2012 12:27 pm
by napoleric
When deploying a new ship, it appears that its time at see attribute = turn game !

For example, should you deploy a ship at the turn 100, its time at see will be...100.

not a big issue either.
regards

RE: time at see error

Posted: Fri May 11, 2012 12:06 pm
by gwgardner
That's the way it works. Deploy and it shows the turn of deploy. Next turn, go to sea, and it will go to zero turns at sea. Never go to sea the turn of deploy.

RE: time at see error

Posted: Tue May 15, 2012 12:14 pm
by napoleric
I understand it is the way it works...however the IA doesn't seems to understand it as it keep is feet at see forever. Another alternative way would be to disable the 'move at see' button when a new ship is deployed.

again, this is not a big issue either.
regards

RE: time at see error

Posted: Tue May 15, 2012 12:57 pm
by doomtrader
From the 1.02 patch readme:
AI fleets now reduces time on sea of it's fleets