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fulkerson v Rob.......no Rob please
Posted: Sat May 12, 2012 1:23 am
by larryfulkerson
Rob and I decided to do a restart and he has given me his kind permission to do an AAR about it so here goes. We did the historical start and here's the complete combat report ( attachment below ) for those of you who want to check out the fantasticlly good results I got. Just click on the attachment link and then click on the file name and then resize the window so you can read it.
RE: fulkerson v Rob.......no Rob please
Posted: Sat May 12, 2012 1:47 am
by larryfulkerson
Here's the losses in airplanes and ships. Rob's side took a beating. I guess I'm off to a good start. I don't want to bore you guys with ALL the combat results but I thought I might go through the highlights so the new guys can play along too. I'm counting me as one of the new guys too. I'm getting excellent advice from all you experts out there and I appreciate it muchly.

RE: fulkerson v Rob.......no Rob please
Posted: Sat May 12, 2012 1:54 am
by larryfulkerson
Here's the Pearl Harbour alpha strike results:

RE: fulkerson v Rob.......no Rob please
Posted: Sat May 12, 2012 2:01 am
by larryfulkerson
Here's where Repluse and POW bit the dust:

RE: fulkerson v Rob.......no Rob please
Posted: Sat May 12, 2012 2:10 am
by larryfulkerson
And one of the Jap CVL's has a good alpha strike:

RE: fulkerson v Rob.......no Rob please
Posted: Sat May 12, 2012 2:15 am
by larryfulkerson
There was lots of good news from Kota Bharu:

RE: fulkerson v Rob.......no Rob please
Posted: Sat May 12, 2012 2:25 am
by larryfulkerson
I got some semi-bad news from Wake however. I may have to turn off those bombers before they get shot up again on some future mission(s):

RE: fulkerson v Rob.......no Rob please
Posted: Sat May 12, 2012 2:32 am
by larryfulkerson
I decided to put the Nell's in question on Naval Search instead of "Airfield" attacks. They will live longer that way. Bomber missions w/o escorts are really risky I'm finding out.

RE: fulkerson v Rob.......no Rob please
Posted: Sat May 12, 2012 2:43 am
by larryfulkerson
So far my DD's bombarding Midway appear to have done nothing. I need to use bigger ships I guess: The KB is headed for wake. I'm putting together some AK's to carry some troops to Midway and they should arrive there within a month or two.

RE: fulkerson v Rob.......no Rob please
Posted: Sat May 12, 2012 2:52 am
by larryfulkerson
At least the Japs captured SOMETHING during the day. There were some more attacks.......on Georgetown, Alor Star, Hong Kong, etc. but not much got done.

RE: fulkerson v Rob.......no Rob please
Posted: Sat May 12, 2012 3:09 am
by larryfulkerson
I thought it might be a good idea to go through all the HI bases expanding the airbase and specific ports so that I could store more stuff there w/o spoilage.

RE: fulkerson v Rob.......no Rob please
Posted: Sat May 12, 2012 3:14 am
by larryfulkerson
And then I remember somebody, I think Bullwinkle, told me that Kate production was turned off at start so I decided to expand the Kate production a bit so we at least start producing some.

RE: fulkerson v Rob.......no Rob please
Posted: Sat May 12, 2012 3:18 am
by larryfulkerson
And then I remembered that when I was playing the Allied AI I had a problemo w/ vehicle production so I doubled the production of every city that starts with a "K".

RE: fulkerson v Rob.......no Rob please
Posted: Sat May 12, 2012 7:36 am
by Puhis
Larry, you can double all vehicle factories, and even that is not too much. Also, eventually you need much bigger Kate factory, size 5 factory is only producing 5 planes a month.
BTW, good first turn with allied battleships, it seems that you definitely got 4 of them, maybe 6.
RE: fulkerson v Rob.......no Rob please
Posted: Sat May 12, 2012 8:25 am
by KenchiSulla
About the unescorted bomber strikes, early in the war it helps to fly them really low (let's say at a 1000 feet). The fighters will have trouble intercepting them while patrolling at higher altitudes.
Don't do this at bases that have low altitude CAP and/or a lot of light flak guns.
RE: fulkerson v Rob.......no Rob please
Posted: Sat May 12, 2012 9:55 am
by larryfulkerson
ORIGINAL: Puhis
Larry, you can double all vehicle factories, and even that is not too much. Also, eventually you need much bigger Kate factory, size 5 factory is only producing 5 planes a month.
Did you mean to say double
ALL the vehicle factories? And then you'll need even more? Really? For sure? Well, I must say, that's astounding. BUT alright.......let's do it. Thanks. And about the Kate factories......um I was told to be careful and cautious etc. when changing stuff in the economy and thought it sounded like good advice etc. BUT you're correct......5 planes a month isn't nearly enough. I predict that I'm going to need about 10 times that amount. I plan on being aggressive and bold but not reckless so I'm probably going to loose a lot of stuff...like Kates. Your advice is sound, sounds like to me.
ORIGINAL: Puhis
BTW, good first turn with allied battleships, it seems that you definitely got 4 of them, maybe 6.
Yeah, but FOW considerations dictate that it's an engenious trap to get me to try invading the Pearl base using only my DD's so they can sink each and every one of them with their supposedly "sunk" BB's. Although, if it's true then yeah, I can live with that.
ORIGINAL: Cannonfodder
About the unescorted bomber strikes, early in the war it helps to fly them really low (let's say at a 1000 feet). The fighters will have trouble intercepting them while patrolling at higher altitudes.
Don't do this at bases that have low altitude CAP and/or a lot of light flak guns.
Sounds like a plan to me. I like to surprise my opponent....keeps him guessing. I dare say he'll probably put some AA at all his forward bases to thwart such a bold ploy. I say let's try it.
RE: fulkerson v Rob.......no Rob please
Posted: Sat May 12, 2012 10:19 am
by larryfulkerson
I don't remember where I got this document but I just ran across it just now in my directory and thought I'd share it with you guys. It's the R&D factories that the Japs have. Some genuine genius came up with this I'm pretty sure. I'm using it even as we speak. Thanks to players like him we have a much better game.

RE: fulkerson v Rob.......no Rob please
Posted: Sat May 12, 2012 10:20 am
by n01487477
ORIGINAL: larryfulkerson
I thought it might be a good idea to go through all the HI bases expanding the airbase and specific ports so that I could store more stuff there w/o spoilage.
Ports etc don't expand without Engineers... and you should be using them judiciously to expand ports that will be your convoy hubs
ORIGINAL: larryfulkerson
ORIGINAL: Puhis
Larry, you can double all vehicle factories, and even that is not too much. Also, eventually you need much bigger Kate factory, size 5 factory is only producing 5 planes a month.
Did you mean to say double
ALL the vehicle factories? And then you'll need even more? Really? For sure? Well, I must say, that's astounding. BUT alright.......let's do it. Thanks. And about the Kate factories......um I was told to be careful and cautious etc.
when changing stuff in the economy and thought it sounded like good advice etc. BUT you're correct......5 planes a month isn't nearly enough. I predict that I'm going to need about 10 times that amount. I plan on being aggressive and bold but not reckless so I'm probably going to loose a lot of stuff...like Kates. Your advice is sound, sounds like to me.
I think I said this ... but some things need doing straight away!
Yeah, I recommend between 250 - 300 Veh plants. Build at multiple locations to get them built quickly.
Turn off 300 Arm plants ... [;)]
Maybe time to read my Econ101 doc or visit Mr Solli's AAR [;)]
RE: fulkerson v Rob.......no Rob please
Posted: Sat May 12, 2012 10:21 am
by n01487477
ORIGINAL: larryfulkerson
I don't remember where I got this document but I just ran across it just now in my directory and thought I'd share it with you guys. It's the R&D factories that the Japs have. Some genuine genius came up with this I'm pretty sure. I'm using it even as we speak. Thanks to players like him we have a much better game.
Turn off repairs to all but those you'll invest in. Make a plan and then ask some guys here how to do it well [;)]
RE: fulkerson v Rob.......no Rob please
Posted: Sat May 12, 2012 10:32 am
by SuluSea
ORIGINAL: larryfulkerson
I don't remember where I got this document but I just ran across it just now in my directory and thought I'd share it with you guys. It's the R&D factories that the Japs have. Some genuine genius came up with this I'm pretty sure. I'm using it even as we speak. Thanks to players like him we have a much better game.
Hi Larry, I posted that I put a lot of time into studying the Japanese economy and the best have answered my questions . I'm far from an expert.
I posted that only as a frame of reference all planes researched are prior to 1/44 IIRC my R&D plans have the war broke up into 2 segments you have to be very careful with your economy using something like that.
I have an updated one I used in my PBEM that didn't last long I can post in a few, I'll have to find it.